Kolberg
105 mm L/45 SK C/0612 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range10.08 km. |
Maximum Dispersion109 m. |
HE Shell105 mm Spr.Gr. L/3.89 |
Maximum HE Shell Damage1200 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity715 m./s. |
HE Shell Weight18 kg. |
AP Shell105 mm P.Spr.Gr. L/3.8 |
Maximum AP Shell Damage2300 |
Initial AP Shell Velocity715 m./s. |
AP Shell Weight18.2 kg. |
Maximum Speed27 knot |
Turning Circle Radius470 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range9.72 km. |
Air Detectability Range4.92 km. |
Kolberg — German Tier III cruiser.
The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery. During modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.
Modules
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] |
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Slot 4 | [[File:wows icon_modernization_PCM020_DamageControl_Mod_I_bbc708467bc8f1e6264ac88fb8999ea40660e4b0b94b59ab7b3f1a8b60539ed8.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM069_Movement_Mod_I_ca8429dcc45fdad36cdd474a13e5a289d6f7cf27ae32c9f30d42b72b9db493af.png", "local": "{\"default\": \"gui|44px|Protección de la sala de máquinas|link=Ship:Upgrades#Protecci.C3.B3n_de_la_sala_de_m.C3.A1quinas]] |
Player Opinion
Performance
Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.
The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.
What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.
Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.Pros:
- Rapid fire guns similar to Dresden.
- Decently maneuverable, about in the middle in terms of speed.
- Good rudder shift time.
Cons:
- Falls off very hard against Tier IV cruisers.
- Guns are practically worthless against armored targets.
- Short range.
Research
Optimal Configuration
Upgrades
With access to only Upgrade Slot 1 and Upgrade Slot 4, Kolberg doesn't have a lot of customizability. Either Main Armaments Modification 1 or Magazine Modification 1 are the best bets in the first slot, while either Damage Control System Modification 1 or Propulsion Modification 1 are recommended for the second.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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★ |
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2 |
★★ |
★ |
★ |
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|
|
★★★ |
★★ |
3 |
★ |
★★ |
|
|
★★★ |
|
★★ |
★★ |
4 |
|
★ |
★★ |
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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|
★★ |
|
★★ |
|
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★★★ |
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|
|
★ |
Economic | |||||
|
|
★★★ |
★★ |
| |
Special | |||||
|
|
★★ |
|
| |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery