¡Bienvenido a la Wiki de Wargaming.net!
Variantes
Otros idiomas

Neptune

Saltar a: navegación, buscar
Neptune
Neptune_wows_main.jpg
Cruiser | U.K. | Tier IX
Tech Tree Position
Edinburgh
Arrow_down.png
Neptune_icon_small.png
Arrow_down.png
Minotaur
stock
 top
General
Research price173000 exp
Purchase price13 600 000 Credits
Hit Points39 900 
Main Battery
152 mm/50 Mk XXV4 х 3 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range15.04 km.
Maximum Dispersion147 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3200 
Initial AP Shell Velocity768 m./s.
AP Shell Weight58.85 kg.
Secondary Armament #1
114 mm/45 RP 41 Mk VI6 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell114 mm HE Mk XVI 
Maximum HE Shell Damage1600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk II4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15 533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
152 mm/50 Mk XXV4 х 3 pcs.
. . . Average Damage per Second86.4 
. . . Firing Rangekm.
114 mm/45 RP 41 Mk VI6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk IV14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
40 mm Bofors Mk V10 х 2 pcs.
. . . Average Damage per Second123 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius710 m.
Rudder Shift Time15.1 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range9.12 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSC109_Neptune.png
13 600 000

Neptune — British Tier IX cruiser.

Un diseño de crucero ligero creado sobre la base de la experiencia obtenida durante la II Guerra Mundial. En comparación con las clases previas de barcos de la Royal Navy, poseía mayores dimensiones, cañones principales de propósito dual y armamento antiaéreo y de torpedo reforzado.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXV12181473200 01 000 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Neptune (A)39 900131024610/14/4/640 01 300 000
Neptune (B)44 900131024610/14/4/640 42 0003 000 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX**0,6967,215 5336210 01 200 000
533 mm Mk IXM0,6967,216 7666210 20 0001 800 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 1015 0900 000
Mk IX mod. 21016,5 22 0002 000 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 110 000 cv33,5 0800 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 3 de los tubos de torpedo Modificación 2 del sistema de control de tiro Modificación 2 de la batería secundaria
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

Neptune represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of Fiji and Edinburgh are well-acquainted with by this point.

Luckily for veterans of the line, Neptune improves upon Edinburgh in most respects. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, improving her main battery reload time by a third and dropping it to 5.0 seconds. The range of her fancy new guns is a respectable 16.5 km when fully upgraded; they do lose some initial shell velocity, but it's barely noticeable and translates to only an extra 0.25 seconds of flight time at maximum range. Neptune’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA. Her stock torpedoes have a 10.0 km range, and she has a lot of them: two quadruple-tube launchers per side.

She retains both Edinburgh’s greatly improved Repair Party and access to Surveillance Radar, but her detection range is notably higher; indeed, Neptune has the highest detection radius of all British cruisers. While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.

On the downside, she has slightly less armor protection than Edinburgh, so Neptune captains under fire from battleships or caught broadside to enemy cruisers with armor-piercing rounds loaded should expect to be punished severely. Her weak protection makes the decision between equipping Surveillance Radar and Smoke Generator a challenging one. Her maneuverability is also comparable to Edinburgh — her turning radius and rudder shift time are very similar — but Neptune is a bulkier, longer ship and will have a difficult time evading incoming rounds.

Neptune is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her far away from enemy battleships.

Pros:

  • Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.
  • Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.
  • First-rate anti-aircraft suite; wrecks planes if her commander has the Manual Fire Control for AA Armament skill.
  • Has access to an enhanced version of Repair Party that allows her to regenerate large amounts health.
  • Can equip either Smoke Generator or Surveillance Radar.

Cons:

  • Large detection radius. Concealment Expert and Concealment System Modification 1 are virtually required to play Neptune to her fullest.
  • Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that.
  • Citadel rides quite high above the waterline.

Research

As with Edinburgh her stock range is sufficient. Research Hull (B) first, followed by the Fire Control System upgrade. The Torpedo upgrade is very marginal, and can either be skipped or picked up after unlocking Minotaur.

Optimal Configuration

Unlike Edinburgh, Neptune can't get her detection radius low enough to match her Surveillance Radar range. She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.

Upgrades

Neptune really only has two upgrades that could be considered captain's choice: Upgrade Slot 2 and Upgrade Slot 3. Nearly every other slot will likely be filled with an obvious choice — such as Main Armaments Modification 1 in Upgrade Slot 1 — or a required one, like Concealment Systems Modification 1 in Upgrade Slot 6. Damage Control System Modification 1 is the recommended pick for Upgrade Slot 4, and Steering Gears Modification 2 is the best choice for Upgrade Slot 5.

Anti-Aircraft Build: As good as Neptune’s anti-aircraft armament is, she doesn't have access to the Defensive AA Fire consumable. With the right set of skills and upgrades, however, captains will barely notice. Her air detection range drops to 7.2 km at maximum stealth, while her anti-aircraft guns can be pushed to a maximum range of 8.6 km by equipping AA Guns Modification 2 in Upgrade Slot 2 and taking Advanced Firing Training on her commander. While this sounds advantageous, Neptune cannot detect planes on her own at that range, making stacking the range upgrades less than optimal. Rather than Advanced Firing Training, captains wishing to max out their Neptune’s AA capabilities should keep AA Guns Modification 2, then invest in Manual Fire Control for AA Armament as a Level 4 commander skill and combine it with AA Guns Modification 3 in Upgrade Slot 3. This mix of upgrades and skills gives Neptune one of the most punishing AA bubbles available to any ship in the game — even without Defensive AA Fire — and optimizes it so that her AA bubble matches her air detection radius.

Generalist Build: Captains who are less concerned about filling an air defense role with their Neptune are better off equipping Aiming Systems Modification 1 in Upgrade Slot 2 and Main Battery Modification 3 in Upgrade Slot 3.

Commander Skills

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator or Surveillance Radar.

Regardless of how her upgrades and commander skills are organized, Neptune lives and dies by intelligent usage of her available consumables. Premium versions are recommended of ALL consumables, but priority should be given to Repair Party II, Hydroacoustic Search, and Smoke Generator II which directly impact her survivability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Neptune with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains who opted for the Anti-Aircraft Build recommended above are encouraged to equip a November Echo Setteseven signal in order to maximize Neptune’s AA output. Regardless of configuration, India Delta and November Foxtrot signals are also recommended for use.

Gallery

Historical Info

Historical Gallery

References

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII IndomitableDoubloons • X Audacious
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Poland  
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
N/A