Dresden
105 mm L/40 SK C/0410 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed10 deg./sec. |
180 Degree Turn Time18 sec. |
Firing Range9.92 km. |
Maximum Dispersion108 m. |
HE Shell105 mm Spr.Gr. L/3.85 |
Maximum HE Shell Damage1200 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity710 m./s. |
HE Shell Weight17.5 kg. |
AP Shell105 mm P.Spr.Gr. |
Maximum AP Shell Damage2300 |
Initial AP Shell Velocity710 m./s. |
AP Shell Weight17.4 kg. |
7.92 mm MG 084 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range0.99 km. |
Maximum Speed25 knot |
Turning Circle Radius580 m. |
Rudder Shift Time6.9 sec. |
Surface Detectability Range9.54 km. |
Air Detectability Range4.53 km. |
Dresden — German Tier II cruiser.
A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.
Modules
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento auxiliar|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_auxiliar]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] |
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Player Opinion
Performance
The German cruiser line begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.
Given that her main battery is comprised exclusively of 105mm guns, Dresden will frequently spew out dozens and dozens of shells for minimal damage. Her guns are effective against enemy destroyers, but that effectiveness falls off quickly against cruisers and battleships. Her armor piercing shells lack adequate velocity and power to penetrate anything but other lightly-armored cruisers, and even then only at point-blank ranges (5.0 km or less). The arc on Dresden’s shells is fairly high; landing hits at maximum range will require a significant amount of lead, and AP damage at such ranges will be low or non-existent. Smart captains can use Dresden’s shell arc to her advantage, however, by using islands as cover and firing over them.
Most players won't spend but a few games in Dresden, which makes her faults and weaknesses easy to overlook. Overall, she is a fragile ship with relatively weak guns that excels at eliminating enemy destroyers but struggles against most anything else.Pros:
Cons:
- Shortest firing range of all Tier II cruisers found in the regular tech tree.
- HE shells do extremely small amounts of damage and AP is practically worthless.
- Large turning radius for a ship her size makes dodging torpedoes a challenge.
- High shell arc.
Research
Optimal Configuration
Upgrades
Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 recommended.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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★ |
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2 |
★★ |
★ |
★ |
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|
|
★★★ |
★★ |
3 |
★ |
★★ |
|
|
★★★ |
|
★★ |
★★ |
4 |
|
★ |
★★ |
|
★★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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|
★★ |
|
★★ |
|
|
★★★ |
|
|
|
★ |
Economic | |||||
|
|
★★★ |
★★ |
| |
Special | |||||
|
|
★★ |
|
| |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery