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Hannover

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Hannover
Hannover_wows_main.jpg
Battleship | Germany | Tier ★
Tech Tree Position
Preussen
Arrow_down.png
Hannover_icon_small.png
General
Research priceexp
Purchase price57,000,000 Credits
Hit Points126,500 
Main Battery
483 mm/50 SK C42 in a turret4 х 2 pcs.
Rate of Fire2.14 shots/min.
Reload Time28 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range21.4 km.
Maximum Dispersion274 m.
HE Shell483 mm Spr.Gr. L/4.4 
Maximum HE Shell Damage5,500 
Chance of Fire on Target Caused by HE Shell39 %
Initial HE Shell Velocity810 m./s.
HE Shell Weight1734 kg.
AP Shell483 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage17,300 
Initial AP Shell Velocity810 m./s.
AP Shell Weight1734 kg.
Secondary Armament #1
128 mm/61 KM40 in a turret16 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell128 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
128 mm/61 KM40 in a turret16 х 2 pcs.
. . . Average Damage per Second198.4 
. . . Firing Range5.19 km.
30 mm/45 Flak 103/38 on a quadruple mount6 х 4 pcs.
. . . Average Damage per Second85.8 
. . . Firing Rangekm.
30 mm/45 Flak 103/38 on a twin mount8 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Rangekm.
55 mm/77 Gerät 58 on a single mount8 х 1 pcs.
. . . Average Damage per Second138.4 
. . . Firing Range3.99 km.
55 mm/77 Gerät 58 on a twin mount4 х 2 pcs.
. . . Average Damage per Second97.6 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius1 170 m.
Rudder Shift Time21 sec.
Concealment
Surface Detectability Range18.57 km.
Air Detectability Range16.26 km.
Battle Levels
12345678910
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Ship_PGSB111_Hannover.png
57,000,000

Hannover — German Tier ★ battleship.

A behemoth battleship of 100,000 tons, equipped with extra-heavy 483 mm main guns and mighty AA defenses comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.

Hannover was released into the German tech tree on 14 April 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
483 mm/50 SK C422.1402745,5003917,300 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hannover126,500194804168/6/8/4/16 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 11 Mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 250,000 hp30 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Combat Capability - Direct Control Over Secondary Battery Crews

HannoverCombatInstruction.png
Hannover is equipped with the Direct Control Over Secondary Battery Crews combat instruction, which provides an increase to secondary battery performance for a short period of time. It can be activated after firing 12 main battery turrets at locked-on enemy targets. Despite the name, captains cannot directly control the secondary battery.

Requirements:

Can only be used after successful gun adjustment firing.
Required number of qualified gun shots: 10

Effects:

  • Secondary battery firing range: +12%
  • Secondary battery reload time: -20%
  • Action time: 50 seconds



Hannover, the supership of the German battleship tech tree, carries the largest guns of any German ship in the game. She shares similar characteristics to Preussen, but with the inclusion of the Direct Control Over Secondary Battery Crews combat instruction that increases her strength in long range secondary batteries.

Armament:

Hannover features eight 483mm guns housed in four twin turrets. Her main battery range is short at only 21.4km, but can be increased with the Spotter Plane consumable. The guns also have good firing angles compared to other high tier German battleships.

These guns are different from Preussen’s 457mm guns not only in size but overmatch capability. The AP shells can overmatch 32mm plating, feature good alpha damage, and decent penetration. Her HE shells have a 39% fire chance and have the German “quarter pen” mechanic, allowing them to penetrate up to 121mm of armor. Hannover’s large guns allow her to overmatch and can deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.

Hannover’s gun accuracy is nearly identical to Preussen in terms of dispersion values and sigma. While 'Preussen gets a fast 22 second reload to compensate for low gun count and unreliable accuracy, Hannover has a slightly longer reload at 24 seconds and the addition of 32mm overmatch.

Hannover’s turrets turn 180 degrees at a decent speed of 46 seconds. With only eight guns, pre-turning the guns is necessary to ensure all guns remain in the fight.

Hannover carries sixteen twin-mount 128mm secondary turrets, with improved German secondary accuracy and increased range. They have a base reload of 4 seconds, 32mm penetration, and a base range of 8.3km (which can be increased to 12.5km with appropriate captain skills, modules, and signals). As with her main guns, they also have the quarter pen mechanic. Her secondaries are further enhanced by the Direct Control Over Secondary Battery Crews combat instruction, which increases secondary battery firing range by 12% and decreases their reload time by 12% for 50 seconds.


Survivabillity:

Hannover’s hull features a similar armor scheme to her predecessor, Preussen. Her 15km concealment is very high for a battleship and many ships in her matchmaking range can outspot her. Her hull has a high health pool of 126,500 (2nd largest in the game) but her torpedo damage reduction is lower at 30%. Her overall armor scheme is strong, with a 50mm central deck and 32mm bow and stern armor. She also has a 60mm icebreaker that covers most of the bow armor. Her citadel is well protected by a strong armor belt and the turtleback armor scheme found on German battleships. However, she is still vulnerable to citadel hits from long distances by battleship AP and will take massive penetration damage at closer ranges. Like other German battleships, Hannover’s superstructure is massive and thinly armored which makes it easily susceptible to AP full penetrations and HE shells. Even when angled, she can still take large chunks of damage. Hannover is a noticeably larger target than Preussen and much easier to hit at longer ranges.

While her armor can easily resist HE shells, Hannover’s large HP pool leaves her very susceptible to percentage-based fire damage — a single full duration fire deals more than 22,000 damage. As she has a normal battleship Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. consumable, it is important to save the consumable for multiple instances of fires.

Hannover carries a long range German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., which comes with 3 charges lasting for 120 seconds, and has a cooldown period of 120 seconds. It detects ships and torpedoes at 6 km and 4 km respectively.


Maneuverability:

Hannover’s 30 knot top speed is good for her size, allowing her to make forward pushes or comfortably reposition as needed. However, her 21 second rudder shift and 1170m turning circle are both poor. Players must position carefully as turning away gives considerable time for enemy ships to deal massive damage. Although she has an improved Hydroacoustic Search consumable, her bad maneuverability and low torpedo damage reduction mean torpedoes are a considerable threat. Players can equip the Steering Gears Modification 1 in the 4th slot module to reduce the rudder shift time but this does not affect the bad turning radius.


Anti-Aircraft:

Hannover’s long and medium AA DPS is mediocre (220.50 and 374.50 respectively) with 9 flak clouds. Her close range DPS is also mediocre at 315. As she cannot fully stop a carrier strike by herself, grouping up with allied ships to overlap AA is recommended when facing a carrier.

Battle Performance:


For Preussen players, Hannover should feel familiar. The relatively close to medium range aggressive battleship playstyle is enhanced with larger guns, 32mm overmatch, strong frontal armor, and the Direct Control Over Secondary Battery Crews combat instruction.

However, she has the same considerable downsides found on her predecessors, notably poor agility and concealment, which makes the close to medium play style more difficult to do successfully. Having a large hitpoint pool comes at a price, as Hannover takes more fire damage, more torpedo damage due to the low torpedo damage reduction, and is an easier target to hit due to her massive size.

Like other secondary focused battleships, Hannover should avoid being too aggressive at the start of the battle to avoid massive HP loss from fires, torpedoes, and aircraft. Towards mid to late game, players should utilize island cover, concealment, and Hydroacoustic Search to push key positions in order to utilize her secondaries and main guns to deal effective damage. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment as it increases her secondary damage per minute as well as the range to 14 km.

While Hannover can be played as a secondary focused battleship like most German battleships, she can also be built for main guns due to their relatively fast reload and ability to overmatch 32mm. However, this does not fully utilize her combat instructions to further improve secondary performance.

Hannover is an improvement to the offensive capabilities of the German battleship line, but with the increased vulnerability to fires, torpedoes, and penetration damage.

Pros:

  • Large HP pool
  • Heavily armored deck and side plating
  • Thick icebreaker
  • Turtleback armor scheme
  • Large guns with good reload time, penetration, alpha damage, and overmatch
  • Large amount of secondaries with improved accuracy and range'
  • Access to long range Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.
  • Combat instructions that increase secondary range and decrease secondary reload

Cons:

  • Large target
  • Large superstructure that eats damage
  • Low torpedo damage reduction
  • Vulnerable to fire damage
  • Poor agility
  • Bad concealment

Research

As a top-tier ship, Hannover has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Steering Gears Modification 1 is preferred in slot 4 due to how sluggish Hannover is. She benefits from better rudder shift to dodge torpedoes with hydro acoustic search on, turning for gun/secondary angles, and for turning towards incoming shells.

Commander Skills

Consumables

Hannover equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by all players in the Grand Battles temporary game mode during Update 0.10.5.
  • Returned in testing for all players in Ranked and Co-op battles in Update 0.10.10.
  • From Update 0.11.0 also available for testing in Random battles.

Testing Changes

  • DevBlog 153:
    • Preliminary characteristics.
  • DevBlog 231:
    • New set of Preliminary characteristics following original testing.
  • DevBlog 241:
    • Main battery reload time increased from 30 to 31.5 s.
  • Update 0.11.0:
    • Small fixes to geometry and textures of the ship.
  • Update 0.11.1:
    • Required number of successful salvos to activate Combat Instructions decreased from 16 to 12.
    • The time delay before losing progress of Combat Instructions if the ship was not firing increased from 45 to 50 s.
  • Update 0.11.2:
    • Main battery reload time decreased from 31.5 to 28 s.
  • Update 0.11.3:
    • Added to the German tech tree as a special ship unlocked once the player researches Tier 10 Battleship Preussen, then purchased for 57,000,000 credits.
  • Update 12.0:
    • Number of adjustment firing salvoes required to activate Combat Instructions reduced from 12 to 10.

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