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König Albert

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König Albert
König_Albert_wows_main.jpg
Battleship | Germany | Tier III
Tech Tree Position
König_Albert_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points41,300 
Main Battery
305 mm L/50 Drh LC/19095 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range11.86 km.
Maximum Dispersion182 m.
HE Shell305 mm Spr.Gr. L/3.8 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
150 mm L/45 MPL C/0614 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
88 mm L/45 MPL C/062 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
88 mm L/45 SK L/456 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #4
88 mm L/45 MPL C/134 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
88 mm L/45 MPL C/134 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed21 knot
Turning Circle Radius600 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.87 km.
Battle Levels
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Wows_anno_flag_germany.png
III
Ship_PGSB503_Koenig_Albert.png
promo

König Albert — German promo premium Tier III battleship.

A typical German dreadnought featuring very thick armor and boasting high survivability. Main battery guns had very high armor-piercing capabilities and outmatched other artillery systems of the same caliber in rate of fire.

König Albert was first released for sale on 6 September 2016 for the NA server and 2 November 2016 for the EU server.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm L/50 Drh LC/19092601823,400228,300 0200
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
König Albert41,3001035054/14/840 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 3 Mod. 1011.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,180 hp21 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

König Albert is very similar to her Tier IV sister Kaiser in that she has strong armor and strong guns. However, her guns reload slower and she has shorter range; being a tier lower, though, her guns are more than adequate. She has extremely tough armor and can take a beating from anything at her tier and even a tier above. Her armor can reliably bounce 12-inch shells when angled and with over 40,000 hit points, she has a large advantage over her Tier III peers. Her secondary armament is quite strong, and can be buffed — via commander skills and upgrades — to a level that it is a serious deterrent to enemy destroyers trying to close in.

It's good that her secondaries will discourage enemy destroyers, for like most low tier battleships König Albert is glacially slow and is not quick to respond to her rudder. This makes her particularly vulnerable to destroyers; especially to unexpected torpedoes fired from stealth. Combined with her slow turret traverse, she is not good at flexing around the map, making planning ahead important, else captains can easily wind up well out of an engagement and unable to affect the outcome of a battle.


Pros:

  • Dependable belt armor scheme.
  • Largest hit-pool of all Tier III battleships.
  • Largest main armament broadside of all Tier III battleships.
  • AP shells have the highest alpha damage of all Tier III battleships.
  • Good top speed.
  • Dependable secondary gun armament.
  • Overall a solid “beginner-friendly” battleship.
  • Like Imperator Nikolai I, she is a tier bully and is considered the best Tier III battleships due to it.

Cons:

  • Mediocre reload speed.
  • Slow turret traverse.
  • Short range for main armament.
  • Mediocre maneuverability.
  • Poor AA protection, but is manageable due to rarely encountering aircraft carriers.
  • Poor torpedo protection.

Research

As a premium ship, König Albert doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for König Albert are as follows:

Commander Skills

Consumables

König Albert can equip the following consumables:

Captains are encouraged to equip premium versions of both consumables (Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.), respectively).

Camouflage

As a premium ship, König Albert comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

The most imperative flags that are recommended to mount on König Albert are: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), India Yankee (-20% to fire duration.), Sierra Mike (+5% to the ship's maximum speed.), and Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.). The other four slots for signal flags fall to captain's discretion.

Gallery

Historical Info

Historical Gallery

Video


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