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Kolberg

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Kolberg
Kolberg_wows_main.jpg
Cruiser | Germany | Tier III
Tech Tree Position
Dresden
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Kolberg_icon_small.png
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Nassau
Karlsruhe
stock
 top
General
Research price2450 exp
Purchase price268,000 Credits
Hit Points17,200 
Main Battery
105 mm L/45 SK C/0612 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.08 km.
Maximum Dispersion109 m.
HE Shell105 mm Spr.Gr. L/3.89 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity715 m./s.
HE Shell Weight18 kg.
AP Shell105 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity715 m./s.
AP Shell Weight18.2 kg.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius470 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range9.72 km.
Air Detectability Range4.92 km.
Battle Levels
12345678910
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III
Ship_PGSC103_Kolberg.png
268,000

Kolberg — German Tier III cruiser.

The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery. During modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm L/45 MPL C/0615181091,20052,300 020,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kolberg (A)17,2006100120 044,000
Kolberg (B)18,3006100120 1,200118,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 3 Mod. 1010.1 024,000
FKS Typ 3 Mod. 21011.1 70074,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 31,000 hp27 015,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Magazine Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.

The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.

What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.

Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.

Pros:

  • Rapid fire guns similar to Dresden.
  • Decently maneuverable, about in the middle in terms of speed.
  • Good rudder shift time.

Cons:

  • Falls off very hard against Tier IV cruisers.
  • Guns are practically worthless against armored targets.
  • Short range.

Research

Kolberg only has two module upgrades to purchase, and which is chosen first is kind of a toss-up. The health gain from Hull (B) is so small that the range bonus from the Fire Control System upgrade might be more appealing to some captains. It's impossible to make a recommendation here; each captain should choose what suits their preferences best.

Optimal Configuration

Upgrades

With access to only Upgrade Slot 1 and Upgrade Slot 4, Kolberg doesn't have a lot of customizability. Either Main Armaments Modification 1 or Magazine Modification 1 are the best bets in the first slot, while either Damage Control System Modification 1 or Propulsion Modification 1 are recommended for the second.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland