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Tirpitz
Tirpitz_wows_main.jpg
Battleship | Germany | Tier VIII
Tech Tree Position
Tirpitz_icon_small.png
General
Purchase price12,500 Doubloons
Hit Points69,300 
Main Battery
380 mm L/52 SK C/344 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range21.45 km.
Maximum Dispersion276 m.
HE Shell380 mm Spr.Gr. L/4.6 
Maximum HE Shell Damage4,400 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity820 m./s.
HE Shell Weight800 kg.
AP Shell380 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage11,600 
Initial AP Shell Velocity820 m./s.
AP Shell Weight800 kg.
Secondary Armament #1
150 mm L/55 SK C/284 х 2 pcs.
Firing Range7.5 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
105 mm L/65 Dop. L. C/378 х 2 pcs.
Firing Range7.5 km.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1,200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
150 mm L/55 SK C/282 х 2 pcs.
Firing Range7.5 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell150 mm Spr.Gr. L/4.5 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity875 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
20 mm Flak 3812 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range2.01 km.
37 mm Flakzwilling 308 х 2 pcs.
. . . Average Damage per Second20.8 
. . . Firing Range3.51 km.
20 mm Flakvierling 388 х 4 pcs.
. . . Average Damage per Second48 
. . . Firing Range2.01 km.
105 mm L/65 Dop. L. C/378 х 2 pcs.
. . . Average Damage per Second133.6 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed30.5 knot
Turning Circle Radius850 m.
Rudder Shift Time16 sec.
Concealment
Surface Detectability Range16.38 km.
Air Detectability Range14.79 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VIII
Ship_PGSB002_Tirpiz_1942.png
12,500

Tirpitz — German premium Tier VIII battleship.

One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
380 mm L/52 Drh LC/342.3362764,4003411,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Tirpitz69,3001936046/88/12/8/820 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.7907.213,700646 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 8 Mod. 1021.4 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 163,000 hp30.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Referred to as the "Derpitz" or the "Torpitz" — due to a large number of inexperienced players choosing to purchase her outright without knowledge of high tier gameplay — Tirpitz is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers.

Her AA suite — once considered sub-par — has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. At 30.7 knots, it may be easy for her to outrun her team; excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players that fail to consider it quickly earn the ire of their teammates. Many Tirpitz captains will put too much or not enough trust in her armor, either rushing too far forward for a torpedo rush and quickly sinking from a focused enemy barrage, or staying too far back, where her guns are inaccurate, lose power, and make her vulnerable to plunging fire. The key to success with Tirpitz is proper positioning and knowing the right balance for your positioning in a given scenario. Being a German vessel, she was designed and built with the relatively short range battles of the northeast Atlantic and Baltic in mind, not the long range battles of the Pacific. Thus, her armor is a double-edged sword, very thick on the side for short range attacks, but very weak on the deck should a round manage to land and penetrate there. Similar to her cruiser counterparts in the German tech tree, her AP shells far outshine her HE shells, which leave much to be desired.

With her handling characteristics, there are two primary ways to drive this ship: either joining the main wave as part of the battle line, or as the capital ship for a cruiser group that did not join the main line to form a flanking unit. One important thing to remember is that Tirpitz has fallen from its place as the top brawler at tier VIII, for a number of reasons. While still a daunting opponent, the addition of the Bismarck means you can no longer be sure of beating anything at close range. With its equal secondary armament (though no longer superior as of the range buff in update 0.6.4) and access to Hydroacoustic Search, the Bismarck is fully capable of outbrawling the Tirpitz. However, If you find yourself in a close range fight, your torpedoes can provide a valuable advantage. But if you intend to utilize a brawling playstyle, remember that you are no longer assured of victory at close range.

Tirpitz is a very capable ship in the right hands, and especially inside its torpedo range, is not to be underestimated. However, it has become very difficult to play effectively. With all these things considered, team play and knowing where to be, when to be there, and using her assets effectively when you get there will carry you to victory.


Pros:

  • Fast turret traverse and main battery reload time (26 seconds) for a battleship.
  • Good shell velocity.
  • Excellent top speed at 30.7 knots.
  • Good side hull armor.
  • Decent range at 21.4km.
  • Good credit-earner.
  • Has one quadruple torpedo tube on each side located near amidships.
  • Best rudder shift time at its tier (tied with Bismarck).
  • Well-protected citadel and impressive durability. Tirpitz is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
  • Insanely good secondary fire and suppression.
  • Stellar anti-aircraft. Capable of fending off most Tier IX and below with a small escort.
  • Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.

Cons:

  • 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
  • Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
  • Guns are very inaccurate at long range, and lose much of their penetration power.
  • Torpedoes only have a 6.0 km range, making them close in, if not defensive only weapons.
  • Torpedo tubes are vulnerable as they have a good chance to be frequently incapacitated to outright destroyed.
  • Weak deck armor makes the battleship susceptible to plunging fire at long range.
  • Weak torpedo protection, although better than North Carolina.
  • Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.

Research

As a premium ship, Tirpitz doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Secondary Battery Build: The most common build for Tirpitz will maximize her secondary battery by equipping Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.), along with the usual suspects for battleships: Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) and Damage Control System Modification 1 (-3% to the risk of flooding and damage received when torpedoes hit the torpedo protection. / -5% to the risk of fire.). Upgrade Slot 4 offers an interesting choice between Steering Gears Modification 2 (-20% to rudder shift time.) and Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.) that is left to individual captains; Upgrade Slot 5 is likewise captain's choice.

Anti-Aircraft Build: Another possible build is to maximize Tirpitz’s AA suite; it is similar to the Secondary Battery Build above, but uses AA Guns Modification 2 (+20% to AA mounts maximum firing range.) in Upgrade Slot 2. Players wishing to minimize their vulnerability to enemy aircraft should equip Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) in Upgrade Slot 5.

Commander Skills

Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Tirpitz’s secondaries, captains should invest in Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Extra skill points should be invested in either Basics of Survivability, High Alert, or Vigilance, as desired.

Anti-Aircraft Build: Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.

Consumables

Tirpitz can equip the following consumables:


A well-played Tirptiz is likely to find herself under intense enemy fire and captains will want to have access to Repair Party as quickly as possible; thus, Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is recommended for the quicker cooldown. The premium version of Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) is recommended for similar reasons.

Camouflage

As a premium ship, Tirpitz comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Tirpitz also has another premium camouflage that was earned through the Santa's Christmas Convoys event of December 2016 to January 2017. This camouflage lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of both regular experience and Free experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


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