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Battleship | U.K. | Tier VI
Tech Tree Position
Research pricebuyable 
Purchase price6,500 Doubloons
Hit Points53,800 
Citadel armor51 — 330 mm.
Gun Casemate Armor25 — 152 mm.
Armored Deck25 — 127 mm.
Forward and After Ends Armor25 — 152 mm.
Main Battery
381 mm/42 Mk I4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range16.3 km.
Maximum Dispersion218 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage5,300 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIb 
Maximum AP Shell Damage11,400 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
152 mm/50 BL Mk XVI8 х 1 pcs.
Firing Rangekm.
Rate of Fire6.98 shots/min.
Reload Time8.6 sec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shel12 %
Secondary Armament #2
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Vickers 2-pdr. Mk VIII4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk IV13 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.01 km.
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
Maximum Speed23.5 knot
Turning Circle Radius550 m.
Rudder Shift Time14.2 sec.
Surface Detectability Range14.22 km.
Air Detectability Range11.4 km.
Battle Levels

Warspite — British premium Tier VI battleship.

When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
381 mm/42 Mk I2722185,3003411,400 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Warspite53,8002533048/44/13/40 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 1016.3 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 80,000 hp23.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion


An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.

LittleWhiteMouse's Premium Ship Review: Warspite from the NA forums


  • Second biggest main guns of any ship at her tier.
  • Good all around armor.
  • Excellent turning radius and good rudder shift time.
  • Reasonably fast for a dreadnought.
  • Stealthy for a Tier VI battleship; if the circumstances are ideal Warspite can fire off her salvo first, potentially rattling the enemy.
  • Damage Control Party takes 90 seconds to cooldown like cruiser, much faster than 120 seconds on most other battleships.
  • Repair Party is able to repair more damage than battleships of other nations.
  • Reasonable credit maker.
  • Surprisingly tight shell grouping compared to New Mexico and Fuso.
  • Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, and they fire HE making them excellent against destroyers and good at setting other ships on fire.
  • Secondaries have 5km base range (can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 2) and are more accurate then most secondaries at her tier.


  • Takes a rather long time to reach top speed.
  • Mediocre torpedo protection for its tier (24%)
  • Big superstructure means that you will take lots of damage from cruiser and even some DD's
  • Only eight main guns so every shot matters even more.
  • Low shell velocity.
  • Short maximum firing range of only 16.3km; cannot mount range upgrade mod like US counterpart to increase range.
  • Very slow turret traverse time of 72 seconds means she can't effectively respond to rapid situations, though Expert Marksman mitigates this slightly.
  • Despite having a fast cooldown, Damage Control Party is only active for 5 seconds (like on cruisers and destroyers).
  • Virtually no anti-aircraft defense.


As a premium ship, Warspite doesn't have any upgrades to research.

Optimal Configuration

Commander Skills

Survivability and additional Secondaries/AA build

Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums

Warspite has a base range of 5.0km for its secondary batteries and also has strong survivability capabilities as its Damage Control Party takes 90 seconds to cooldown like cruiser and its Repair Party is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.

Captains should invest in Priority Target, as the Warspite has a tight turning radius enabling it to dodge shells, Expert Marksman is a required skill as the Warspite’s turret rotation speed is abysmal. For the third skill, Superintendent maximizes the very strong Repair Party on Warspite. For the fourth skill, Advanced Firing Training helps Warspite with its AA and Secondary range, maximising its DPS output. With a build that has an emphasize on survivability captain can then take 3 three-points skill: Basics of Survivability for repairing fires faster, Vigilance to spot torpedoes from further away and use Warspite’s tight turning radius to dodge them, especially if the captain decides to brawl and finally Basic Firing Training to reinforce AA and Secondary batteries damage output.

Alternatively to two of the three 3-points skill (Basic Firing Training, Basics of Survivability and Vigilance), captains can opt for taking Concealment Expert that allows them to disengage faster in order to repair and re-position and then chose a 3-point skill (preferably Basics of Survivability) and then opt for Jack of All Trades for an additional reduction in Damage Control Party and Repair Party cooldown.


As a premium ship, Warspite comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


Historical Info

Historical Gallery

Ships of U.K.
Destroyers  III CampbeltownDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  VI WarspiteDoubloons 
Aircraft Carriers
Japan  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VIII Amagi • IX Izumo • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VII Colorado • VIII North Carolina • VIII Alabama • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
U.S.S.R.  IV Imperator Nikolai IDoubloons 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
U.K.  VI WarspiteDoubloons 
France  VI DunkerqueDoubloons