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Warspite

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Warspite
Warspite_wows_main.jpg
Battleship | U.K. | Tier VI
Tech Tree Position
Warspite_icon_small.png
General
Purchase price6,500  Doubloons
Hit Points53,800 
Main Battery
381 mm/42 Mk I4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed3.3 deg./sec.
180 Degree Turn Time54.55 sec.
Firing Range16.3 km.
Maximum Dispersion218 m.
HE Shell381 mm HE Mk VIIIb 
Maximum HE Shell Damage5,300 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIb 
Maximum AP Shell Damage11,400 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
152 mm/50 BL Mk XVI8 х 1 pcs.
Firing Rangekm.
Rate of Fire6.98 shots/min.
Reload Time8.6 sec.
HE Shell152 mm HE 4crh 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity914 m./s.
Chance of Fire on Target Caused by HE Shel12 %
AA Defense
20 mm Oerlikon Mk IV13 х 1 pcs.
. . . Average Damage per Second46.8 
. . . Firing Range2.01 km.
40 mm Vickers 2-pdr. Mk VIII4 х 8 pcs.
. . . Average Damage per Second79.2 
. . . Firing Range2.49 km.
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed23.5 knot
Turning Circle Radius550 m.
Rudder Shift Time14.2 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range11.4 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VI
Ship_PBSB002_Warspite_1941.png
6,500

Warspite — British premium Tier VI battleship.

When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities.

Warspite was first released for sale worldwide on 30 June 2015.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk I254.552185,3003411,400 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Warspite53,8001633048/44/13/40 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1016.3 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 80,000 hp23.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

An archetypal battleship, Warspite represents all that a battleship was meant to do as one of the first superdreadnoughts sent to sea. This "Grand Old Lady" can slug it out at medium range, doing massive damage with her 15-inch guns while dodging torpedoes and shrugging off gunfire. The guns marginally outrange the 14-inch guns on New Mexico and although her Tier VI American counterpart can increase her range and her Japanese counterpart has the highest base range in the tier, this ship has better shell dispersion than the other two. Her defensive armament is decidedly average, with better secondary batteries than New Mexico and better AA batteries than Fuso. This is a warship that belongs just behind the cruisers in a battle line, providing fire support where needed and taking pressure off of less sturdy allies and in a Tier VI battle, a skilled player in a Warspite can have a huge impact in the match if circumstances are with them.


Pros:

  • Second biggest main battery of any ship at her tier.
  • Good all around armor.
  • Excellent turning radius and good rudder shift time; decent speed.
  • Stealthy for a Tier VI battleship; if the circumstances are ideal Warspite can fire off her salvo first, potentially rattling the enemy.
  • Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) takes 90 seconds to cool down — like cruisers — much faster than 120 seconds on most other battleships.
  • Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) is able to repair more damage than battleships of other nations.
  • Surprisingly tight shell grouping compared to New Mexico and Fuso.
  • Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, and they fire HE making them excellent against destroyers and good at setting other ships on fire.
  • Secondaries have 5.0km base range which can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.).

Cons:

  • Takes a rather long time to reach top speed.
  • Mediocre torpedo protection for its tier (24%).
  • Fewer barrels than most Tier VI battleships; only Queen Elizabeth and Bayern have as few.
  • Low shell velocity.
  • Short maximum firing range of only 16.3km; cannot mount range upgrade mod like US counterpart to increase range.
  • Slow turret traverse speed means she can't effectively respond to rapid situations, though Expert Marksman mitigates this slightly.
  • Despite having a fast cooldown, Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is only active for 5 seconds (like on cruisers and destroyers).
  • Poor anti-aircraft defence. Struggles to inflict damage on same tier carrier planes and spotter planes.
  • Extremely vulnerable to fires. You will burn alot.
  • Questionable secondary armament arrangement, leaves her very vulnerable to attacks by destroyers to the rear.

Research

As a premium ship, Warspite doesn't have any upgrades to research.

Optimal Configuration


Commander Skills

Survivability and additional Secondaries/AA build

Source: LittleWhiteMouse's Close Range Warspite Build from the NA forums

Warspite has a base range of 5.0km for its secondary batteries and also has strong survivability capabilities as its Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) takes 90 seconds to cooldown like cruiser and its Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) is able to repair more damage than battleships of other nations. A build that emphasizes both these strengths can be considered.

Captains should invest in Priority Target, as the Warspite has a tight turning radius enabling it to dodge shells, Expert Marksman is a required skill as the Warspite’s turret rotation speed is abysmal. For the third skill, Superintendent maximizes the very strong Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) on Warspite. For the fourth skill, Advanced Firing Training helps Warspite with its AA and Secondary range, maximising its DPS output. With a build that has an emphasize on survivability captain can then take 3 three-points skill: Basics of Survivability for repairing fires faster, Vigilance to spot torpedoes from further away and use Warspite’s tight turning radius to dodge them, especially if the captain decides to brawl and finally Basic Firing Training to reinforce AA and Secondary batteries damage output.

Alternatively to two of the three 3-points skill (Basic Firing Training, Basics of Survivability and Vigilance), captains can opt for taking Concealment Expert that allows them to disengage faster in order to repair and re-position and then chose a 3-point skill (preferably Basics of Survivability) and then opt for Jack of All Trades for an additional reduction in Damage Control Party (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) cooldown.

Camouflage

As a premium ship, Warspite comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

Video


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Battleships  III Bellerophon • III Dreadnought Doubloons • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard Doubloons • IX Lion • X Conqueror 
Aircraft Carriers  IV Hermes • VI Furious • VIII Implacable • VIII Indomitable • X Audacious
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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
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Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Tirpitz B Doubloons • IX Friedrich der Große • X Großer Kurfürst 
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Pan-Asia  
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Commonwealth  
Pan-America  
Poland