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Kiev

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Kiev
Киев_wows_main.jpg
Destroyer | U.S.S.R. | Tier VIII
Tech Tree Position
Minsk
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Киев_icon_small.png
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Tashkent
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General
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points14,500 
Main Battery
130 mm/50 B-2LM3 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.14 km.
Maximum Dispersion98 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.49 shots/min.
Reload Time123 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38U 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
12.7 mm DShKM-2B4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
37 mm 70-K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
76 mm 39-K1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed42.5 knot
Turning Circle Radius690 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Rangekm.
Air Detectability Range4.44 km.
Battle Levels
12345678910
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VIII
Ship_PRSD308_Pr_48.png
8,800,000

Kiev — Soviet Tier VIII destroyer.

The design for a destroyer flotilla leader, created under the "Big Fleet" program (Project 48). The ship was developed from the first Soviet Leningrad-class destroyer leaders. Among ships of the same type, she boasted powerful armament and a very high speed.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 B-2LM1218.56981,90082,500 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kiev (A)14,500132034/4/120 0850,000
Kiev (B)16,200132031520 30,0002,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-38U0.51237.217,933654 0800,000
53-36 mod. 20.51177.214,400558 15,0001,400,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VIII mod. 1011.1 0400,000
GFCS VIII mod. 21012.3 20,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 81,000 hp42.5 0700,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Kiev is a significant upgrade over Minsk in many respects: she has significantly more firepower and improved torpedoes, to name two. Kiev excels at long-range harassment, and at closer ranges is capable of fighting against even cruisers with his excellent guns, if they are foolish enough to show their broadside.

Kiev uses the same 130 mm guns as Minsk and Gnevny, but now has a pair of superfiring turrets mounted on the front deck. This allows Kiev to still maintain respectable salvos without exposing his broadside, enabling him to pursue fleeing targets without sacrificing too much firepower. The excellent ballistics of the 130 mm guns mean that Kiev is much better at hitting long range targets than the competing American and Japanese destroyers. These do come in two salvos of five torpedoes with a very high speed, and if Kiev is able to get within range to use them, it is very difficult to avoid them.

With a blistering top speed of nearly 43 knots, Kiev is a lot faster than her same-tier competitors (such as Z-23, Benson, Kagero, and Akizuki). With the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable activated and a Sierra Mike (+5% to the ship's maximum speed.) signal flag mounted, she is capable of even outrunning some torpedoes! There is no other ship in this tier which is capable of outrunning it. However, her maneuverability is not particularly outstanding, especially at high speeds. This can be a problem in close-range fights against other destroyers, especially when it comes to dodging torpedoes.

Interestingly, Kiev has a single dual-purpose secondary gun turret with two 85mm guns on Hull (B). The range is decent at 6.0 km but like all secondaries, they cannot be relied on in a close quarters brawl. She is one of the few destroyers in the game with secondary guns; the turrets tend to get knocked out fairly quickly, but it is fun to watch while it's still functioning.

Pros:

  • Excellent 130 mm guns with very long range.
  • Two front-mounted turrets, ideal for pursuing fleeing targets.
  • Very high top speed and acceleration.
  • Can fire a 10-torpedo salvo with decent range.
  • Guns have relatively flat arcs, allowing for accurate fire over ranges American destroyers can only dream about. Advanced Firing Training only extends that distance.
  • Shells have amazing penetration qualities; Kiev is able to dish out solid AP salvos on broadside battleships — against the superstructure, his AP will bounce off battleship belt armor — and can easily citadel broadside cruisers at medium range.

Cons:

  • Very small potential window to launch stealth torpedo attacks from.
  • Incredibly large detection range, even with maximum stealth build.
  • Sluggish rudder and turning for a destroyer.
  • Slow torpedo reload.

Research

For a commander without Advanced Firing Training, it is recommended to get the Fire-Control System upgrade first, in order to increase the gun range as much as possible. Hull (B) should be purchased next.

Optimal Configuration

Upgrades

The recommended upgrades for Kiev are as follows:

Captains who have one of the rare Engine Boost Modification 1 (+50% to duration of Engine Boost.) upgrades and has the Sierra Mike (+5% to the ship's maximum speed.) signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, thereby allowing her to maintain a max speed of 48.2 knots for three minutes.

Commander Skills

Consumables

Kiev can equip the following consumables:

It is highly recommended to at least mount the premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) consumable to better effectively utilize Kiev’s speed, as it has a fantastic base speed of 42.5 kts and is easily the fastest ship at Tier VIII.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Kiev with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
Cruisers  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
Battleships  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta Doubloons • VI Icarus Doubloons • VI Gallant Doubloons • VII Jervis Doubloons • VIII Lightning Doubloons • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons