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Aurora

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Aurora
Аврора_wows_main.jpg
Cruiser | U.S.S.R. | Tier III
Tech Tree Position
Аврора_icon_small.png
General
Purchase price2,250  Doubloons
Hit Points22,500 
Main Battery
152 mm/45 Canet naval gun14 х 1 pcs.
Rate of Fireshots/min.
Reload Time8.57 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range11.24 km.
Maximum Dispersion99 m.
HE Shell152 mm HE 109 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity753 m./s.
HE Shell Weight49.76 kg.
AP Shell152 mm AP 91 lb 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity792.5 m./s.
AP Shell Weight41.4 kg.
AA Defense
76.2 mm Lender gun6 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed19 knot
Turning Circle Radius410 m.
Rudder Shift Time6.4 sec.
Concealment
Surface Detectability Range10.62 km.
Air Detectability Range5.46 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
III
Ship_PRSC001_Avrora_1917.png
2,250

Aurora — Soviet premium Tier III cruiser.

The last ship in the Pallada class of protected cruisers, Aurora was surpassed in speed by other ships of her type and time. The ship was modernized to receive significantly enhanced armament. As a result, she became superior in artillery firepower to World War I cruisers with similar displacement.

Aurora is now preserved as a military museum ship in St. Petersburg, Russia. She was first released for sale on the NA servers on 30 June 2015.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 Canet naval gun736992,10082,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Aurora22,50061521460 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS III mod. 1011.2 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 12,000 hp19 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Aurora is a protected cruiser armed with multiple 152mm guns in casemates. The ship can be compared to the American St. Louis as both ships have similar layouts. While comparable in armor, Aurora suffers from having fewer hit points than St. Louis. Furthermore, the top speed of 20 knots makes Aurora one of the slower ships in her tier. Aurora is able to present a broadside of 8 guns at a time to the enemy with a range of 11.2 km. However, it should be noted that the shell arcs for this ship can be rather high.

Overall, Aurora is a workable ship for players looking for a low tier premium cruiser. However, its sluggish maneuverability and lackluster guns may be frustrating for some players.


Pros:

  • Large number of guns on each broadside.
  • Decent armor for Tier III.
  • Slight edge in range (11.2 km) over counterparts.

Cons:

  • Slow speed and sluggish acceleration.
  • AP ammo rarely effective.
  • Practically absent anti-aircraft suite.
  • High shell arc and slow shell velocity.
  • No secondaries.

Research

As a Premium ship, Aurora doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Aurora are as follows:

Commander Skills

Consumables

Aurora can equip the following consumables:

Camouflage

As a Premium ship, Aurora comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


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