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Ognevoi

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Ognevoi
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Destroyer | U.S.S.R. | Tier VIII
Tech Tree Position
Minsk
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Udaloi
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General
Research price105000 exp
Purchase price9,000,000 Credits
Hit Points13,300 
Main Battery
130 mm/50 B-2LM2 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range10.93 km.
Maximum Dispersion105 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Triple 1-N2 х 3 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 3 
Maximum Damage15,100 
Torpedo Speed56 knot
Torpedo Range9.99 km.
AA Defense
130 mm/55 B-2-U2 х 2 pcs.
. . . Average Damage per Second24.6 
. . . Firing Range5.19 km.
12.7 mm DShKM-2B4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
76 mm 39-K1 х 2 pcs.
. . . Average Damage per Second3.1 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time6.7 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range3.78 km.
Battle Levels
12345678910
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VIII
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9,000,000

Ognevoi — Soviet Tier VIII destroyer.

Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 B-2LM1218.561051,90082,500 0550,000
130 mm/55 B-2-U1291051,90082,600 17,0001,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ognevoi (A)13,3006202220 0750,000
Ognevoi (B)16,10062026/4/220 30,0002,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 31.1927.215,1005610 0800,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VIII mod. 1010.9 0455,000
GFCS VIII mod. 21012 20,0001,700,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 52,200 hp37 0650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Ognevoi represents a relatively major shift compared to other Soviet destroyers, which is important for the player to realize as it will surprise them in both fortunate and unfortunate ways. Ognevoi experiences a loss of six knots of speed compared to her predecessor, Minsk, but has a much tighter turning circle. She features four guns in two twin turrets compared to Minsk's five singles, but starts off with 10.0 km ranged torpedoes compared to the 4.0 km options available to previous destroyers. Although her concealment is identical, as a tier VIII destroyer, she gains access to Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), allowing her to achieve superior detection.

Ognevoi's turrets can be a mixed blessing. Once upgraded they have more than double the traverse speed of Minsk’s open mounts, which allows the player to handle their ship more aggressively, with less far fear of throwing off their aim. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is installed, and the benefits of their traverse rate and superior ballistics far outweighs this risk. Her 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur. While their speed and damage is heavily underwhelming, the rapid reloading rate of these torpedoes compared to other torpedoboats at her tier enable her to output far more torpedoes. For example, over the course of five minutes she may (theoretically) output 32.6 torpedoes, whereas her closest competitor in this regard, Z-23, will only drop 26.7 torpedoes. Players should use this to their advantage, as they are less able to rely on the potential for an individual launch to be devastating.

Ognevoi is one of the few Soviet Destroyers with decent concealment, giving her an almost 4.0 km stealth-torpedoing window. She's able to get close to most targets and even some other destroyers without being noticed, but players should be aware than not only are Japanese destroyers still stealthier, but also many of the American destroyers, which are very dangerous opponents at close range due to their rate of fire.

Having said that, once upgraded Ognevoi mounts the same excellent 130 mm guns that Khabarovsk uses, and they are quite competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. Perhaps the greatest benefit the faster traverse rate will have is the ability to maneuver heavily at medium to long range like other destroyers, previously difficult for Soviet destroyers.

Pros:

  • Small turning circle compared to the other Russian destroyers.
  • Workable speed. Not the best by any stretch of the imagination, but hey, it's way better than Akizuki's.
  • Turret traverse is incredibly good compared to its predecessors, and maintains decent rate of fire
  • 10.0 km torpedo range with relatively rapid reload rates allows for launching torpedoes from stealth at mid-ranges.
  • Gains access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable.

Cons:

  • All main guns and torpedoes are concentrated in only two mounts each, thus disabling hits will halve firepower
  • Concealment, although decent, is still inferior to dangerous gunboats such as the destroyers of America and Pan-Asia.
  • Torpedoes, despite having decent range and stealth, have mediocre speed and damage

Research

Quickly research the upgraded main battery 130 mm/55 B-2-U to benefit from their superior ballistics and more than twice as rapid a traverse rate. Then research the (B) Hull, as the (B) Hull increases the torpedo mounts of Ognevoi from triple-tube launchers to quintuple-tube ones, significantly increases the anti-air power, lowers rudder shift time, and unlocks the option for Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable in the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable slot. Finally, research the upgraded Gun Fire Control System for better main battery range.

Optimal Configuration

Upgrades

The recommended upgrades for Ognevoi are as follows:

Captains who wish to forego some stealth in favor of being a harder target to hit should also consider Steering Gears Modification 3 (-80% to steering gears repair time. / -40% to rudder shift time.) in Slot 5.

Captains who have one of the rare Engine Boost Modification 1 (+50% to duration of Engine Boost.) upgrades and has the Sierra Mike (+5% to the ship's maximum speed.) signal equipped, are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost (While active, increases a ship's speed by a fixed percentage.) consumable duration by 50%, thereby allowing her to maintain a max speed of 42.0 knots for three minutes.

Commander Skills

Consumables

Ognevoi can equip the following consumables:

It is worthwhile to note that Ognevoi has very similar main armament array to American destroyer Benson and similar concealment. Players used to equipping Benson with Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) instead of Engine Boost (While active, increases a ship's speed by a fixed percentage.) may find it worthwhile on Ognevoi. However, it should be noted that the anti-air potential of Ognevoi is somewhat weaker than Benson’s.

Camouflage

Type 1, 2, or 5 camouflages can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range.

Players who wish to spend doubloons can equip Ognevoi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
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Battleships  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
Aircraft Carriers
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons