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Budyonny

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Budyonny
Будённый_wows_main.jpg
Cruiser | U.S.S.R. | Tier VI
Tech Tree Position
Kirov
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Будённый_icon_small.png
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Shchors
stock
 top
General
Research price37500 exp
Purchase price3,000,000 Credits
Hit Points25,800 
Main Battery
152 mm/57 MK-53 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.11 km.
Maximum Dispersion147 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 B-343 х 1 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple 39-U2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-38 
Maximum Damage14,400 
Torpedo Speed65 knot
Torpedo Range4.02 km.
AA Defense
37 mm 70-K4 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range3.21 km.
12.7 mm DShK6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range1.2 km.
37 mm 70-K2 х 1 pcs.
. . . Average Damage per Second11.4 
. . . Firing Range3.21 km.
100 mm/56 B-343 х 1 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius710 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range8.19 km.
Battle Levels
12345678910
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VI
Ship_PRSC106_Pr_94_Budeny.png
3,000,000

Budyonny — Soviet Tier VI cruiser.

A light cruiser built under Project 94. The ship was developed from the Kirov-class warships. Unlike her prototype, she was bigger in size and featured significantly enhanced protection. The ship's main guns were smaller in caliber but had a higher rate of fire.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/57 MK-57.5251472,200123,300 0120,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Budyonny (A)25,80010175336/6/320 0450,000
Budyonny (B)30,8001017533320 13,5001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-380.9707.214,400654 0250,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VI mod. 1015.1 0300,000
GFCS VI mod. 21016.6 8,500770,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp35 0170,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The Budyonny is one of the 2 tier VI cruisers in the Russian tech tree (the other being the Molotov) and is the ship that sets the pace for the majority of the Russian cruisers higher than it in the tech tree. She is characterized be her rapid-firing 152mm guns, somewhat mediocre survivability and long range.

Guns and Shell Performance The Budyonny deviates somewhat from the Kirov at tier five by its armament. Instead of the excellent 180mm guns found on the Kirov just below it, the Budyonny packs an equally intimidating set of 9 152mm guns. Though the guns are of a lower calibre than those on the Kirov, they have a higher rate of fire to compensate, while retaining the excellent armour-piercing and high-explosive ammunition, as well as having flat shell arcs and rail-gun like performance that is indicative of the Russian cruiser line. These traits, coupled with the superb range of the guns that can be pushed up to just under 20km with the use of spotter aircraft, allow the Budyonny to be a potent high-explosive slinger in the opening stages of a match. The IFHE skill is extremely useful for this ship: the high explosive shells of the ship are only 152mm in calibre; the IFHE skill allows the Budyonny to reliably score significantly more damage on battleships as well as cruisers, effectively meaning players could rely less on fires (though these should still be a major part of gameplay). The armour piercing is nothing to sniff at either. The Budyonny is more than capable of scoring citadel hits on cruisers showing their broadside, even at ranges up to 12 - 15km. Her excellent shell speed, flat gun arcs, and good penetration values effectively ensure 3-6 citadels against enemy cruisers with a well-aimed salvo at close range. However, as with most other cruisers, the Budyonny has a weak broadside, and players could expect a swift return to port if her sides should ever be exposed.

Torpedoes The Budyonny is armed with short-ranged, high-speed torpedoes in two sets of triple-tubes (which can be further upgraded into quintuple-tubes with the B hull) that pack quite a punch. Due to their 4km range, these are best used for ambushing unsuspecting enemies from behind an island, or as a last resort for self-defense. With a maximum damage of 14,400, these torpedoes are more than enough to cripple, if not outright sink, enemy ships that get a bit too close. At 65 knots, these torpedoes are excellent at dispatching most ship types, even destroyers.

Maneuverability With a top speed of 35 knots, the Budyonny is one of the fastest tier 6 cruisers in the game. Unfortunately, she also behaves somewhat like an American muscle car: she only goes fast in a straight line. Though her high speed allows players to quickly reposition, her relatively long rudder shift time as well as her large turning circle can prove to be quite a hindrance at times.


Survivability Although the Budyonny has a slightly sub-par survivability compared to other cruisers of her tier, it is still considered quite an improvement over the Kirov, to a certain degree. The Budyonny can reliably bounce cruiser-caliber armour-piercing shells off her bow, and her slim profile when bow-on means that battleship-calibre shells will prove difficult to hit her at ranges. However, as mentioned before, players should not be overconfident as Budyonny has a weak armour belt that will do little to stop enemy shells from severely damaging her.

Summary The play style of Russian cruisers can be hard to adjust to for newer players. Take advantage of lower-lying islands for concealment. Kite away from enemies and only swing the ship enough to bring all your main battery guns to bear. Fire armour-piercing shells at ships (excluding destroyers) showing broadside at ranges under 12km. Try not to lead the charge alone, and finally, enjoy making well done steaks out of battleships that dare to face you.


Pros:

  • Long range and laser-like shell arcs allow for efficient sniping from range.
  • Has access to Spotting Aircraft, which extends firing range to nearly 20km.
  • Excellent rate of fire and fire chance, ideal for setting plenty of fires.
  • Potent HE and AP shells.
  • Fast for a Tier VI cruiser.
  • A set of very fast quintuple torpedoes on each side suited for close engagements.
  • Decent AA, which can be strengthened by the Defensive AA Fire consumable.

Cons:

  • Battleships can punish her very hard for any amount of broadside shown.
  • Torpedoes are very short-ranged and take a long time to reload.
  • Relatively long rudder shift time compared to other Tier VI cruisers.

Optimal Configuration


Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Budyonny with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


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