Grozovoi
Revision as of 13:52, 1 March 2017 Added Commander Skill and Signal Flags sections. | Revision as of 00:37, 7 March 2017 Added recommended upgrades | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | As a Tier X destroyer with access to all six upgrade slots, it's best to mount the following consumables: [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]], [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]], [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] (as it relies heavily on its main batteries), [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]] (as it relies heavily on its speed as a secondary defense to incoming enemy shells), [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer), and [[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (as the concealment is already poor even while firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer) or [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (if the player wishes to utilize the ship's torpedoes more effectively through a concealment build). | |||
+ | {{block|i|content=If the player has one of the rare Engine Boost Modification upgrades '''and''' has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 44.8 kts for '''three minutes'''.}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 00:37, 7 March 2017
130 mm/58 Model 1957 on an SM-2-1 mount3 х 2 pcs. |
Rate of Fire14.29 shots/min. |
Reload Time4.2 sec. |
Rotation Speed18 deg./sec. |
180 Degree Turn Time10 sec. |
Firing Range12.3 km. |
Maximum Dispersion107 m. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight33 kg. |
AP ShellSAP-42 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight33.4 kg. |
533 mm PTA-53-302 х 5 pcs. |
Rate of Fire0.47 shots/min. |
Reload Time129 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-49M |
Maximum Damage14,600 |
Torpedo Speed66 knot |
Torpedo Range8.01 km. |
130 mm/58 Model 1957 on an SM-2-1 mount3 х 2 pcs. |
. . . Average Damage per Second50.7 |
. . . Firing Range5.19 km. |
45 mm SM-20-ZIF mount4 х 4 pcs. |
. . . Average Damage per Second82.4 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4М-120 mount2 х 4 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range3.09 km. |
Maximum Speed39.5 knot |
Turning Circle Radius720 m. |
Rudder Shift Time4.6 sec. |
Surface Detectability Range7.39 km. |
Air Detectability Range3.82 km. |
Grozovoi — Soviet Tier X destroyer.
The operational requirements for a large ocean-going destroyer design that was intended to be a development of Project 35 were approved in August of 1942. The design was known as Project 40. In the summer of 1945, it was decided to build 132 "large" destroyers, but in September of the same year, the plans were abandoned to focus on light cruisers and conventional destroyers instead.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Optimal Configuration
Upgrades
As a Tier X destroyer with access to all six upgrade slots, it's best to mount the following consumables: Main Armaments Modification 1, Aiming Systems Modification 1, Main Battery Modification 3 (as it relies heavily on its main batteries), Propulsion Modification 1 (as it relies heavily on its speed as a secondary defense to incoming enemy shells), Steering Gears Modification 2 (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer), and Steering Gears Modification 3 (as the concealment is already poor even while firing and as aforementioned, this allows you to evade shells even better by having rudder shift similar to a USN destroyer) or Concealment System Modification 1 (if the player wishes to utilize the ship's torpedoes more effectively through a concealment build).
If the player has one of the rare Engine Boost Modification upgrades and has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 44.8 kts for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
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★ |
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2 |
★ |
★★ |
★ |
|
★ |
|
★★ |
★★★ |
3 |
★ |
★★★ |
★ |
|
★★★ |
★★ |
★★ |
★★ |
4 |
|
|
★ |
|
★★★ |
|
★★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
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★★ |
★★ |
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★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery