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?{{AnnoWiki|content=+<!-- The 'expand' variable controls whether the collapsible sections (b_popup class) below default to collapsed ("none") or expanded ("block").
?[[File:Icon_4.png|left]]<br>At [[Ship:Account Level#Account Level 4|Account Level 4]], captains unlock the ability to fly '''signals''' on their ships that grant small bonuses to gameplay and rewards. <br>+-->{{#if:{{#var:expand}}|<!--If it's already defined, don't mess with it.-->|{{#vardefine:expand|none}}{{block|!!|content=Some browsers may not be able to expand the tables below.<br>If you have trouble viewing them there is a fully expanded version of this page '''[[{{FULLPAGENAME}}/expanded|here]]'''.}} }}
?<br> On achieving [[Ship:Account Level#Account Level 14|Account Level 14]], captains can display non-national '''flags'''.}} +<!-- [[File:WoWs_WIP-icon_aqua.png|250px|right]]-->
 +{{AnnoWiki|content=[[File:Icon_4.png|left]]On achieving [[Ship:Access Levels#Access Level 4|Access Level 4]], captains can display non-national '''flags'''. <br> <br>At [[Ship:Access Levels#Access Level 5|Access Level 5]], captains unlock the ability to fly '''signals''' on their ships that grant small bonuses to game play. }}
  
 __TOC____NOEDITSECTION__ __TOC____NOEDITSECTION__
  
 == Signals == == Signals ==
?Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses to the ship flying them. A maximum of eight (8) '''combat signals''' can be flown simultaneously. With [[Ship:Update_0.9.3|Update 0.9.3]] an unlimited number of '''economic''' and '''special''' signals (one each) can be mounted.+Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat bonuses to the ship flying them. A maximum of eight (8) '''combat signals''' can be flown simultaneously.
? +
 Signals are consumed after use. They can be obtained as follows: Signals are consumed after use. They can be obtained as follows:
  
?* Each Random/Ranked Battle [[Ship:Achievements|in-game achievement]] (except Devastating Strike) grants combat or economic signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" achievement, he is awarded x10 "Zulu Hotel" {{Zulu Hotel|Size=18px}} signals. A second "Confederate" within the same 24 hour window would yield no signals.) When you earn an achievement ''n'' times in a single battle and receive signals for it, you get 10 × ''n'' signals of the same type, except that you only get one "Zulu" signal for "First Blood".+* Signals can be purchased in the [[Ship:Armory|Armory]] for Coal&thinsp;{{Coal}}, Credits&thinsp;{{Credits}} or Research Points&thinsp;{{RP}}.
?* Combat and Economic Signals can be purchased in the [[Ship:Armory|Armory]] for Coal{{Coal}}. +* Two weekly combat mission chains are available. The missions can be completed in Random, Ranked, and Co-op Battles, as well as in Operations and Brawls.
?* Combat Signals can be purchased in the [[Ship:Armory|Armory]] for Credits{{Credits}}. +** The first mission chain comprises three missions with the same condition. You must earn 2,500 Base XP in victorious battles. Reward: up to three [[Ship:Container#More_Signals_and_Camouflages|"More Signals" containers]] and one Gift container.
?* Economic Signals can be purchased at the time of mounting for in-game currency{{Doubloons}} if Auto-Resupply is enabled.+** The second mission chain comprises five missions with the same condition. You must earn 5,000 Base XP in victorious battles. Reward: up to five "[[Ship:Container#More_Signals_and_Camouflages|"More Signals" containers]] and two Gift containers.
?* Some signals (currently Economic Signal bundles) may be purchased from the Premium Shop (depending on server).+* [[Ship:Container|Containers]], especially [[Ship:Container#More_Signals|More Signals]] and [[Ship:Container#The_Try_Your_Luck_or_Small_Container|Try Your Luck]] containers, hold signals.
?* [[Ship:Container|Containers]], especially Signals & Camouflage containers, hold signals.+
 * Campaigns, challenges, and combat missions often reward signals. * Campaigns, challenges, and combat missions often reward signals.
?* Playing one battle in a Public Test usually will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals. (Check the rules for the particular Public Test.)+* Signals can be sold from Inventory for Credits&thinsp;{{Credits}}, though this is generally not worthwhile.
?* Special Signals can be obtained only through containers, events, or missions, or occasionally in large premium ship bundles.+
?<br>+
?Signals can be sold from Inventory for credits, though this is generally not worthwhile, especially for Economic and Special signals.+
? +
?In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the port screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. Demount a signal in the same way.+
  
 +In order to equip signals, click the "Equipment" tab under the BATTLE! button in the top center of the port screen. The currently mounted and discouraged signals are displayed. Click on the desired signal. Demount a signal in the same way. Refer to the [[Ship:Port#Equipment_tab|Port article]] for more information.
 +<!--
 === Auto-Resupply === === Auto-Resupply ===
? 
 In addition to manually mounting them, you can choose to '''Auto-Resupply''' your signals so that after battle, replacement signals are automatically mounted. The option to Enable / Disable this feature appears below the list of signals. It is Disabled by default. If you do not Enable this option, the ship will have no signals mounted after it returns to port from battle.  In addition to manually mounting them, you can choose to '''Auto-Resupply''' your signals so that after battle, replacement signals are automatically mounted. The option to Enable / Disable this feature appears below the list of signals. It is Disabled by default. If you do not Enable this option, the ship will have no signals mounted after it returns to port from battle.
 +-->
  
?Auto-Resupplied Economic signals can be purchased automatically (if there are none remaining to mount) for doubloons{{Doubloons}}. When Auto-Resupply is enabled, a check-box will appear below the Auto-Resupply option to enable purchase. It is enabled by default. +<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Combat Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Combat Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+
 {{Ship:List of Combat Signals}} {{Ship:List of Combat Signals}}
?</div></div></div> 
? 
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Economic Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div> 
?{{Ship:List of Economic Signals}} 
?</div></div></div> 
? 
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Special Signals</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div> 
?{{Ship:List of Special Signals}} 
 </div></div></div> </div></div></div>
  
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 === Non-national Flags === === Non-national Flags ===
?Beginning at [[Ship:Account Level#Account Level 14|Account Level 14]] captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums. +Beginning at [[Ship:Access Levels#Access Level 16|Access Level 16]] captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.
  
 Flags differ from Signals in key ways.  Flags differ from Signals in key ways.
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 The below are all non-national flags: The below are all non-national flags:
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Ranked Flags</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>List of Ranked Flags</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
 {{Ship:List of Ranked Flags}} {{Ship:List of Ranked Flags}}
 </div></div></div> </div></div></div>
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Promotional Flags</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>List of Promotional Flags</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
 {{Ship:List of Promotional Flags}} {{Ship:List of Promotional Flags}}
 </div></div></div> </div></div></div>
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Special Flags</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>List of Special Flags</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
 {{Ship:List of Special Flags}} {{Ship:List of Special Flags}}
 </div></div></div> </div></div></div>
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Ship Flags</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>List of Ship Flags</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
 {{Ship:List of Ship Flags}} {{Ship:List of Ship Flags}}
 </div></div></div> </div></div></div>
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Charity Flags</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:none;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h4>List of Charity Flags</h4></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow:auto;"><div>
 {{Ship:List of Charity Flags}} {{Ship:List of Charity Flags}}
 </div></div></div> </div></div></div>
  
?[[Category:Rules pages]]+<noinclude>[[Category:Rules pages]]
?[[Category:World of Warships]]+[[Category:World of Warships]]</noinclude>

Latest revision as of 18:43, 14 September 2024

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If you have trouble viewing them there is a fully expanded version of this page here.

Icon_4.png
On achieving Access Level 4, captains can display non-national flags.

At Access Level 5, captains unlock the ability to fly signals on their ships that grant small bonuses to game play.

Signals

Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat bonuses to the ship flying them. A maximum of eight (8) combat signals can be flown simultaneously. Signals are consumed after use. They can be obtained as follows:

  • Signals can be purchased in the Armory for Coal Coal, Credits Credits or Research Points Research Points.
  • Two weekly combat mission chains are available. The missions can be completed in Random, Ranked, and Co-op Battles, as well as in Operations and Brawls.
    • The first mission chain comprises three missions with the same condition. You must earn 2,500 Base XP in victorious battles. Reward: up to three "More Signals" containers and one Gift container.
    • The second mission chain comprises five missions with the same condition. You must earn 5,000 Base XP in victorious battles. Reward: up to five ""More Signals" containers and two Gift containers.
  • Containers, especially More Signals and Try Your Luck containers, hold signals.
  • Campaigns, challenges, and combat missions often reward signals.
  • Signals can be sold from Inventory for Credits Credits, though this is generally not worthwhile.

In order to equip signals, click the "Equipment" tab under the BATTLE! button in the top center of the port screen. The currently mounted and discouraged signals are displayed. Click on the desired signal. Demount a signal in the same way. Refer to the Port article for more information.

List of Combat Signals

Flags

National Flags

Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation. Ships from tech trees that cover multiple nations — such as Commonwealth, Pan-Asia or Europe — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.

Non-national Flags

Beginning at Access Level 16 captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.

Flags differ from Signals in key ways.

  • Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)
  • A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two (2) may be earned through some Collections.)
  • A flag is not consumed when displayed; it stays hoisted until the captain orders it hauled down.
  • The same flag may be displayed on more than one ship at a time.

The below are all non-national flags:

List of Ranked Flags

List of Promotional Flags

List of Special Flags

List of Ship Flags

List of Charity Flags