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Perth

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Perth
Perth_wows_main.jpg
Cruiser | Commonwealth | Tier VI
Tech Tree Position
Perth_icon_small.png
General
Purchase price4,800 Doubloons
Hit Points27,100 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range12.81 km.
Maximum Dispersion121 m.
HE Shell152 mm HE 6crh Mk IV 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity841 m./s.
HE Shell Weight50.8 kg.
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX 
Maximum Damage15,433 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs.
. . . Average Damage per Second7.2 
. . . Firing Range2.01 km.
12.7 mm Mk.III5 х 4 pcs.
. . . Average Damage per Second10.5 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius700 m.
Rudder Shift Time7.6 sec.
Concealment
Surface Detectability Range9.78 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
Wows_anno_flag_commonwealth.png
VI
Ship_PUSC506_Perth_1942.png
4,800

Perth — Commonwealth premium Tier VI cruiser.

Wows_flag_Australia.png
This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.

Perth first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount825.71212,10093,100 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Perth27,10010100445/2/42 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX0.6967.215,433618 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,500 hp32.5 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smokescreen. Unlike the short deployment time, long-duration typical British cruiser smoke, Perth has a Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a mobile smoke screen, staying fully hidden while moving at speeds up to 12.5 knots, for over 2 minutes with all available modifications.

In the negative column, Perth’s armor-piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her short main battery firing range also means she must be played very carefully, or she will be quickly removed from the battle by anything that can citadel her, which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or a Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.

Pros:

  • Second lowest detection radius of all Tier VI cruisers.
  • Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds. consumable allows Perth to move at low speeds and take her smoke cloud with her.
  • Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
  • Good handling characteristics: short rudder shift time, and a reasonably tight turning circle.
  • Can choose between equipping either a Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft..
  • Two fully upgraded Perths can maintain permanent smoke coverage by alternating use of their Crawling Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at slow speeds..

Cons:

  • Low health pool; 27,100 base hp is in the bottom third of Tier VI cruisers.
  • Bow/stern armor can be overmatched by 283mm+ AP; unlike her sister ship Leander, Perth cannot recover health .
  • Shortest main battery firing range of all Tier VI cruisers.
  • Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased..
  • Requires high resource investment into Special Upgrades and Commander Skills for optimum performance.

Research

As a premium ship, Perth doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Perth are as follows:

More than any other ship in the game, Perth benefits from access to the Special Upgrades that are available through the Arsenal. Captains with access to the following are encouraged to mount them instead in their respective slots: Smoke Generator Modification 1 Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.: +20% smoke screen emission time. is first priority; Spotting Aircraft Modification 1 Increases the action time of the Spotting Aircraft and Rapid Takeoff Spotter consumables.: +30% action time. is especially useful on large maps; Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. will better align your Hydroacoustic search duration with your upgraded smoke duration.

Commander Skills

Perth has more commander skill options available to her than Leander, simply by virtue of the fact she has high explosive shells available to her main battery. The two main specializations are towards DD-hunting or towards damage output.

For DD-hunters, taking Concealment Expert and Radio Location are critical, supplemented by quality of life skills.

For a more damage-oriented build, Pyrotechnician , Inertia Fuse for High Explosive, and Adrenalin Rush are core skills to chose.

Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.

Consumables

Perth can equip the following consumables:

Camouflage

As a premium ship, Perth comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

X-Ray Papa Unaone and November Foxtrot (-5% reload time on all consumables.) are the most important signal flags that Perth can equip, followed by Sierra Mike (+5% to the ship's maximum speed.) and the flags that increase her HE shell fire chance: India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.). When equipping India X-Ray, adding a Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to eliminate the bonus chance of detonation is a good idea. Sierra Bravo may also be useful to boost Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. duration.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. HMAS Perth (D29) - Wikipedia
  2. Leander-class cruiser (1931) - Wikipedia
  3. Perth's Premiere! - 11/18/2016 - HMS PERTH - ARMADA - News - World of Warships
  4. Armada: Perth - 11/08/2019 - News - World of Warships
  5. Cruisers of Java Sea - Ship Stories - News - World of Warships
  6. Squall Line: Getting Personal with Perth - News - World of Warships
  7. Armada - Perth - Nov 11, 2016 - World of Warships Official Channel - YouTube
  8. Armada: Perth - Nov 8, 2019 - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.12.
  • First appeared on sale in November 2016.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium Spotter Aircraft consumables.
  • Update 0.6.0:
    • Added a box near the main battery gun.
    • Fixed description of armor parameters without changing combat characteristics.
  • Update 0.6.1:
    • Perth was added to the list of ships available in supercontainers.
    • Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
  • Update 0.6.7:
    • Available for purchase for doubloons in the game client.
  • Update 0.6.10:
    • Fixed a bug when setting a Smoke Screen.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.5 km.
  • Until the release of Update 0.6.14, all Perth owners were able to exchange it for doubloons in the game client. The ship was withdrawn from sale indefinitely. However, it can still be obtained from containers.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.14:
    • The ability to sell the ship for doubloons was removed from the client.
  • Update 0.6.15:
    • A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.0:
    • Minor fixes to geometry and textures.
  • Update 0.8.7:
    • The Smoke Generator consumable was renamed the Crawling Smoke Generator.
  • Update 0.9.2:
    • Updated hull geometry.
    • HE shell armor penetration was increased from 24 to 25 mm.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 700 m to correct prior discrepancy.
  • Update 12.5:
    • Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
    • The number of depth charges released per one armament charge has been increased from 1 to 2.

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Cruisers  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Battleships  VII YukonDoubloons 
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Cruisers
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U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
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