Perth
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range12.81 km. |
Maximum Dispersion121 m. |
HE Shell152 mm HE 6crh Mk IV |
Maximum HE Shell Damage2,100 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity841 m./s. |
HE Shell Weight50.8 kg. |
AP Shell152 mm AP 6crh Mk IV |
Maximum AP Shell Damage3,100 |
Initial AP Shell Velocity841 m./s. |
AP Shell Weight50.8 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
Firing Range5 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm QR Mk IV2 х 4 pcs. |
Rate of Fire0.63 shots/min. |
Reload Time96 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IX |
Maximum Damage15,433 |
Torpedo Speed61 knot |
Torpedo Range8.01 km. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs. |
. . . Average Damage per Second37.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon Mk.I on a Mk.IIA mount2 х 1 pcs. |
. . . Average Damage per Second7.2 |
. . . Firing Range2.01 km. |
12.7 mm Mk.III5 х 4 pcs. |
. . . Average Damage per Second10.5 |
. . . Firing Range1.2 km. |
Maximum Speed32.5 knot |
Turning Circle Radius700 m. |
Rudder Shift Time7.6 sec. |
Surface Detectability Range9.78 km. |
Air Detectability Range6.44 km. |
Perth — Commonwealth premium Tier VI cruiser.
This warship was built in the United Kingdom, based on a reworked design of Leander-class cruisers with a modified arrangement of the propulsion unit. She was similar to her prototype in terms of armament but had a different armor layout. In 1939, the ship was commissioned into the Royal Australian Navy.Perth first went on sale on 18 November 2016 on the NA servers, and on 11 November 2016 on the EU servers.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Perth | 27,100 | 10 | 100 | 4 | 4 | 5/2/4 | 2 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IX | 0.6 | 96 | 7.2 | 15,433 | 61 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Perth is a sister ship to Tier VI British cruiser Leander; however, she has some significant differences. Most notably, she carries a high explosive round — like Belfast — allowing her to set enemies on fire with something other than secondaries. Her other primary difference is her smokescreen. Unlike the short deployment time, long-duration typical British cruiser smoke, Perth has a Crawling Smoke Generator that deploys smoke continuously for 90 seconds, but each individual cloud of smoke only lasts for 10. This allows Perth to create a mobile smoke screen, staying fully hidden while moving at speeds up to 12.5 knots, for over 2 minutes with all available modifications.
In the negative column, Perth’s armor-piercing rounds are not the improved AP of the regular tech tree British light cruisers, and her anti-aircraft suite is even weaker than that of stock hull Leander. Her short main battery firing range also means she must be played very carefully, or she will be quickly removed from the battle by anything that can citadel her, which is, unfortunately, anything in the game with cruiser-caliber guns or better. When her short firing range is combined with her woefully mediocre anti-aircraft suite, Perth’s ability to equip either a Spotting Aircraft or a Catapult Fighter — something Leander can't do — becomes an important choice; either will give her some spotting ability outside of her smoke screen, but one will increase her range and the other will help cover her from enemy aircraft.Pros:
- Second lowest detection radius of all Tier VI cruisers.
- Crawling Smoke Generator consumable allows Perth to move at low speeds and take her smoke cloud with her.
- Has access to high explosive rounds, giving her more flexibility against angled targets and destroyers.
- Good handling characteristics: short rudder shift time, and a reasonably tight turning circle.
- Can choose between equipping either a Spotting Aircraft or Catapult Fighter .
- Two fully upgraded Perths can maintain permanent smoke coverage by alternating use of their Crawling Smoke Generator .
Cons:
- Low health pool; 27,100 base hp is in the bottom third of Tier VI cruisers.
- Bow/stern armor can be overmatched by 283mm+ AP; unlike her sister ship Leander, Perth cannot recover health .
- Shortest main battery firing range of all Tier VI cruisers.
- Dreadfully bad anti-aircraft suite, and cannot equip Defensive AA Fire .
- Requires high resource investment into Special Upgrades and Commander Skills for optimum performance.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Perth are as follows:
- Slot 1: Spotting Aircraft Modification 1 or Main Armaments Modification 1
- Slot 2: Hydroacoustic Search Modification 1 or Engine Room Protection
- Slot 3: Smoke Generator Modification 1 or Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
More than any other ship in the game, Perth benefits from access to the Special Upgrades that are available through the Arsenal. Captains with access to the following are encouraged to mount them instead in their respective slots: Smoke Generator Modification 1 is first priority; Spotting Aircraft Modification 1 is especially useful on large maps; Hydroacoustic Search Modification 1 will better align your Hydroacoustic search duration with your upgraded smoke duration.
Commander Skills
Perth has more commander skill options available to her than Leander, simply by virtue of the fact she has high explosive shells available to her main battery. The two main specializations are towards DD-hunting or towards damage output.
For DD-hunters, taking Concealment Expert and Radio Location are critical, supplemented by quality of life skills.
For a more damage-oriented build, Pyrotechnician , Inertia Fuse for High Explosive, and Adrenalin Rush are core skills to chose.
Investing commander skill points into improving Perth’s anti-aircraft defenses is not recommended.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
★★ |
2 |
★ |
|
★★ |
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|
|
3 |
★★ |
|
★★ |
|
★★ |
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4 |
|
|
★ |
★★ |
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Perth can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search – 3 charges
- Slot 3: Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
- Slot 4: Crawling Smoke Generator – 3 charges
Camouflage
As a premium ship, Perth comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
X-Ray Papa Unaone and November Foxtrot () are the most important signal flags that Perth can equip, followed by Sierra Mike () and the flags that increase her HE shell fire chance: India X-Ray () and Victor Lima (). Sierra Bravo may also be useful to boost Hydroacoustic Search duration.
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★ |
★★ |
★★ |
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★ |
★★ |
★★★ |
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★★★ |
★★ |
Gallery
Perth exchanges fire with an enemy Leander-class cruiser.
A final salvo of high explosive shells from the Perth destroys the enemy Sims-class destroyer.
Let it Flourish! Flag. Given to players who purchased a special bundle containing Perth.
Historical Info
Historical Gallery
Video
References
- HMAS Perth (D29) - Wikipedia
- Leander-class cruiser (1931) - Wikipedia
- Perth's Premiere! - 11/18/2016 - HMS PERTH - ARMADA - News - World of Warships
- Armada: Perth - 11/08/2019 - News - World of Warships
- Cruisers of Java Sea - Ship Stories - News - World of Warships
- Squall Line: Getting Personal with Perth - News - World of Warships
- Armada - Perth - Nov 11, 2016 - World of Warships Official Channel - YouTube
- Armada: Perth - Nov 8, 2019 - World of Warships Official Channel - YouTube
Ship Change Log
See here for links to Update notes.
- Available to supertesters in the game starting from Update 0.5.12.
- First appeared on sale in November 2016.
- Update 0.5.16:
- Fixed a bug with different operating times for the base and premium Spotter Aircraft consumables.
- Update 0.6.0:
- Added a box near the main battery gun.
- Fixed description of armor parameters without changing combat characteristics.
- Update 0.6.1:
- Perth was added to the list of ships available in supercontainers.
- Improved appearance with the use of special technology for improved rendering of thin elements (mainly rigging).
- Update 0.6.7:
- Available for purchase for doubloons in the game client.
- Update 0.6.10:
- Fixed a bug when setting a Smoke Screen.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 4.5 km.
- Until the release of Update 0.6.14, all Perth owners were able to exchange it for doubloons in the game client. The ship was withdrawn from sale indefinitely. However, it can still be obtained from containers.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Update 0.6.14:
- The ability to sell the ship for doubloons was removed from the client.
- Update 0.6.15:
- A bonus was added to the "Type 10" permanent camouflage: a 10% discount to the cost of post-battle maintenance.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
- Update 0.8.0:
- Minor fixes to geometry and textures.
- Update 0.8.7:
- The Smoke Generator consumable was renamed the Crawling Smoke Generator.
- Update 0.9.2:
- Updated hull geometry.
- HE shell armor penetration was increased from 24 to 25 mm.
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 700 m to correct prior discrepancy.
- Update 12.5:
- Crawling Smoke Generator consumable action time increased from 90 to 102 seconds.
- The number of depth charges released per one armament charge has been increased from 1 to 2.