Hill
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127 mm/38 Mk.12 on a Mk.21 mod.1 mount5 х 1 pcs. |
Rate of Fire12.5 shots/min. |
Reload Time4.8 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range11.35 km. |
Maximum DispersionUnable to match configuration for query: artillery:pasd505_hill::stock|artillerydispersion m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Triple3 х 3 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11,733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
127 mm/38 Mk.12 on a Mk.21 mod.1 mount2 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk.12 on a Mk.24 mod.11 mount3 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range5.01 km. |
28 mm Mk.1 on a Mk.2 mount2 х 4 pcs. |
. . . Average Damage per Second4.6 |
. . . Firing Range2.4 km. |
12.7 mm Browning on a single mount2 х 1 pcs. |
. . . Average Damage per Second7.6 |
. . . Firing Range1.2 km. |
Maximum Speed37.5 knot |
Turning Circle Radius560 m. |
Rudder Shift Time3.1 sec. |
Surface Detectability Range7.16 km. |
Air Detectability Range2.86 km. |
Hill — American special premium Tier V destroyer.
One of the ship designs meant to combine the features of both a destroyer and a cruiser was the preliminary design project of a destroyer leader with a displacement of 1,525 tons. The ship was supposed to have steam turbines with a gearbox, and her armament was to include five 127 mm guns. The predraft project was offered to the Bath Iron Works company, but the latter didn't show much interest, so the U.S. High Navy Command turned its attention to the 2,200-ton leader project.
Hill was released as part of the Rogue Wave event with Update 0.8.5 and was available from June 27th until July 22nd, 2019. She returned on sale from April 17th until May 1st, 2020. As of Update 0.9.11, she is available for 38.000 Coal in the Armory.
Modules
Compatible Upgrades
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
At first glance, Hill looks very similar to the tech tree ship Nicholas. However, the two ships differ in armament, maneuverability, health, and concealment. Despite this, they both share a broadly similar play style featuring the use of smoke screens and rapid-firing guns.
The Ship
Hill has a top speed of 37.5 knots, good but not noticeably superior to many other destroyers at Tier V. Her rudder shift time of 3.1 seconds and turning circle of 560 meters are similarly average, although she is noticeably more maneuverable than Nicholas.
Hill has a Smoke Generator with three charges in her first consumable slot, giving her the ability to lay down her own cover or provide some for friendly ships. American destroyer smokescreens have an improved dispersion time compared to other nations, giving players a full 115 seconds of cover. In total, players will have almost 6 minutes of concealment per battle.
In her second slot, she has Engine Boost
with three charges, which gives an 8% boost to top speed for 120 seconds, pushing her to just over 40 knots in a straight line.
Hill has a standard Damage Control Party with a 5 second action time and 40 seconds between uses. Hill has 12,100 hit points as standard, slightly low for a dedicated gunboat destroyer. She can outlast torpedo-focused destroyers, but her health can feel lacking if engaged in sustained knife fights.
Armament
Hill mounts a main battery of five 127 mm guns, which will be familiar to players of the US destroyer line. These weapons are well known for their floaty ballistics and challenging long-range gunnery. Her guns are the same as those of Nicholas but with a slower reload of 4.8 seconds. Although she reloads slower than Nicholas, her reload is still faster than almost every other Tier V destroyer, giving her the highest effective DPM at her tier. Her forward and aft guns have decent firing arcs, able to engage targets at 30° from her bow or stern. Her middle gun sits between her smokestacks, and this severely restricts its firing angle forwards; the rearward arcs are much improved, allowing Hill to engage targets almost directly astern with three guns.
In common with most destroyers, Hill will primarily fire HE rounds. These have a fairly low fire chance; 5% is the same as T-22 but without the improved penetration of the German rounds. Under optimal conditions, Hill can potentially set 3 fires per minute, a rather low total compared to many other destroyers. Her HE rounds can penetrate 21 mm of steel, allowing her to directly damage the decks of most light cruisers that she is likely to face. Investing in the Inertial Fuse for High Explosive skill will open the decks of heavy cruisers and battleship bow/stern plating to direct damage. Her AP is highly situational; it can penetrate up to 100 mm of armor below 5 km, making it useful against light cruisers at close range. However, the penetration rapidly drops off past this to the point of being almost useless. Hill can score citadel hits against an overconfident or surprised cruiser, but an alert cruiser will make short work of her instead.
Hill carries nine torpedo tubes in three triple mounts, with one on each side and a single centerline mount. She can potentially launch six torpedoes in one direction, but only once every minute or so. These are fairly short-range weapons; a maximum range of 5.5 km means that she cannot launch from stealth. They are fairly slow at 56 knots and only slightly faster than Gremyashchy, but without Gremyashchy’s range or damage. However, they are fairly stealthy; a 1.1 km detection range means that targets will only have 7 seconds to avoid them.
Anti-Aircraft
Hill has good AA defenses for a Tier V destroyer. Unusually for a Tier V destroyer, most of her AA strength is found in long-range batteries courtesy of her dual purpose main guns. Hill can potentially engage attacking aircraft for a longer length of time. In reality, her long range guns will not put out enough damage to stop an attack and will do little more than alert a carrier to her presence. Her short range guns will provide a boost to the overall DPM, but not until attacking aircraft have finished their attack runs.
Anti-Submarine
Hill drops a pattern of 6 depth charges in each attack, with a direct hit causing an impressive 5,100 damage. She can have 2 attacks stored and ready to drop at any time, with each attack taking 40 seconds to reload. If Hill can reach a position to drop her depth charges on a submerged submarine, she will often sink her target. Unfortunately, as she lacks a Hydroacoustic Search or Submarine Surveillance, actually tracking a submarine without assistance is difficult.
Battle Performance
Hill is a capable destroyer-hunter at her tier, suited to the short range duels common at low tiers. Her rapid reload and large main battery mean she can easily shred other destroyers in quick order. However, her rather small health pool means a prolonged fight will leave her battered and bruised. Her relatively poor concealment means potential prey will likely outspot her, but Hill’s speed means that they will not have much time to make their escape.
Her smoke screen can be used to set up cover in open water or to break contact with an enemy in an emergency. Bear in mind that US smoke has a long dispersion time, and a smoke screen left empty is a potential hiding place for an enemy ship. An often underutilized option for a smoke screen is to provide cover for other friendly ships to lurk in while Hill pushes ahead to spot enemies for her allies to shoot.
Her poor ballistics mean Hill is ill suited to long-range battles from open water, but they also allow her to take advantage of island cover to engage large targets. Bear in mind that hiding behind an island to farm damage is potentially depriving a team of the most valuable benefit a destroyer brings: spotting.Pros:
- Excellent DPM
- Fast and maneuverable
- Long lasting Smoke Screen
Cons:
- Poor ballistics on main guns
- Middle turret has restricted forward arcs
- Short torpedo range
- Fairly large concealment range
Research
Optimal Configuration
Upgrades
The recommended upgrades for Hill are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hill equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
– 3 charges
- Slot 3: Engine Boost
– 3 charges
Camouflage
As a premium ship, Hill comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.4.
Testing Changes
- Apr 20, 2019:
- Preliminary characteristics.
- June 21, 2019:
- Main battery reload time increased from 4 to 4.8 s.
- Update 0.8.5:
- Added for sale in the Premium Shop.
- Also became available to earn as a reward for completing the 4th directive of the Rogue Wave event.
- Update 0.9.3:
- Minor fixes to textures and ship model.
- Update 0.9.11:
- Available for purchase in the Armory for 38,000 Coal or 3,800 Doubloons.
- Update 0.11.3:
- Minor fixes to geometry and textures of the ship.
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Netherlands | IX Groningen![]() ![]() |
U.S.A. | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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U.S.S.R. | II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy![]() ![]() ![]() ![]() ![]() ![]() |
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France | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V L'Adroit • V Jaguar • V Siroco![]() ![]() ![]() ![]() ![]() |
Pan-Asia | II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spain | X Álvaro de Bazán![]() |
Commonwealth | III Vampire![]() ![]() ![]() ![]() |