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Destroyer | Italy | Tier VI
Tech Tree Position
Luca Tarigo
Research price35000 exp
Purchase price3,000,000 Credits
Hit Points11,900 
Main Battery
120 mm/50 Ansaldo Model 1937 on a Model 1937 mount2 х 2 / 1 х 1 pcs.
Rate of Fire8.45 shots/min.
Reload Time7.1 sec.
Rotation Speed14 deg./sec.
180 Degree Turn Time12.86 sec.
Firing Range6.27 km.
Maximum Dispersion66 m.
HE Shell120 mm proiettili HE 1926 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight23.15 kg.
Maximum SAP Shell Damage2,850 
Initial SAP Shell Velocity950 m./s.
Torpedo Tubes
533 mm tubo lanciasiluri2 х 3 pcs.
Rate of Fire0.75 shots/min.
Reload Time80 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 G2 
Maximum Damage8,600 
Torpedo Speed56 knot
Torpedo Rangekm.
AA Defense
13.2 mm/76 Breda Model 1931 on a single mount6 х 1 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range1.2 km.
20 mm/65 Breda Model 1935 on a Model 1935 mount4 х 2 pcs.
. . . Average Damage per Second13.6 
. . . Firing Range2.01 km.
Maximum Speed38 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Surface Detectability Range7.12 km.
Air Detectability Range2.93 km.
Battle Levels

Aviere — Italian Tier VI destroyer.

The Soldati class was the most numerous class of Italian destroyers. During construction, they received a number of changes and improvements compared to the previous Oriani class, including the installation of a new 120 mm gun and a more reliable propulsion unit. Between 1940 and 1942, Aviere participated in minelaying and conducted patrol and escort missions to Africa. On December 17, 1942, while escorting a convoy to Bizerte, she received a torpedo hit by British submarine HMS Splendid. As a result, she broke in two and sank.

First available in Early Access with Update 0.11.2 on 16 March 2022. Formally released as a researchable tech tree ship with Update 0.11.4 on 18 May 2022.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
120 mm/50 Ansaldo Model 1937 on Model 1937/Model 1940 mounts8.512.9661,7007 0300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Aviere (A)11,9006161/26/42 0450,000
Aviere (B)14,3006161/22/22 12,000810,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Si 270 K0.8807.28,600568 0300,000
533 mm Si 270 M10.8807.210,000568 8,000540,000
Maximum Firing Range
Research price
Purchase price
SDT 6 mod.10 0300,000
SDT 6 mod.20 8,000540,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 48,000 hp38 0300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Aviere is the Tier VI tech tree Italian destroyer. She maintains many of the close quarters characteristics of her predecessor Maestrale with stronger main armament and torpedoes. Her hull is comparable in speed, hitpoints, and armament to other gun oriented destroyers of her tier.

Her base speed is 38 knots with a 570m turn circle. Her rudder shift time is 5 seconds and hitpoint pool is 11,900; both can be improved using the Hull upgrade module to 3.6 seconds and 14,300 respectively. It is recommended the hit point total be further increased to 16,400 with Survivability Expert. Her base detectability is 7.1km which can be brought down to 6.4km using Concealment Expert, less than torpedo oriented destroyers of her tier but comparable to hybrid and gun boat destroyers.


Aviere uses 6x 120 mm/50 Ansaldo Model 1937 guns which retain ‘’Maestrale’s’’ shell ballistics and trajectory. She has access to the both HE and Semi-Armor Piercing (SAP) shells as standard for the Italian Destroyer line. SAP shells have higher alpha damage and can penetrate thicker plating than standard HE shells, but cannot light fires and will ricochet at steep angles. Her HE shells deal 1700 damage with a 7% fire chance. Her SAP shells deal 2850 damage, which is among the highest damage of any Tier VI destroyer shell .

Her main guns have a base reload of 7.1 seconds which give her HE shells below average damage per minute values. However, her damage per minute with SAP shells is among the best. Her high SAP shell damage can surprise enemies by dealing large amounts of damage upon first contact. Her main battery firing angles are decent, especially toward the rear, and she can keep all of her guns on target at sharp angles. Aviere has the shortest main battery gun range of any destroyer at her tier with 6.3 km base firing range. Taking the SDT 6 mod.2 Gun Fire Control System module is highly recommended, to increase her firing range to 6.9km. Keeping at least 3 guns on target is easy as her center turret can rotate 360 degrees.

She is also armed with two triple torpedo launchers. Her stock torpedoes are identical to Maestrale's upgraded ones, while her upgraded torpedoes have a 8 km range and deal up to 10,000 damage. Her torpedoes have a speed of 56 knots and a base reload of 80 seconds. Despite their long range, these torpedoes will struggle against healthy battleships and cruisers with large healthpools due to their light damage. But they are still potent against other destroyers, smaller cruisers, and damaged enemies.


Aviere carries the Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. and Emergency Engine PowerWhile active, increases a ship's speed by a fixed percentage. consumables. The Exhaust Smoke Generator allows her to sail at full speed during the entire deployment duration while remaining concealed, but it has the shortest dispersion time in the game. Each smoke cloud will disappear after 10 seconds, making the smoke useful only while currently deploying smoke. Her Emergency Engine Power is similar to the normal Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable found on many other destroyers, but gives a 25% increase in speed for 25 seconds. This can be increased to 26 seconds using the Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade. While using her Emergency Engine Power she can reach 47.5 knots, temporarily making her the fastest destroyer at the tier.


Aviere carries short and mid range anti-aircraft armament when using the upgraded hull, but her stock hull only has short ranged AAA. She lacks long range AAA, precluding her from utilizing flak bursts. Her short ranged AAA continuous damage is 85 with 2.0 km of firing range. Her mid range AAA continuous damage is 49 with 3.5km of firing range. By the time they start firing, most CVs will have already launched their strikes and/or engagement times will be short. Due to the mediocre effectiveness of her AAA, many players may opt to disengage it to reduce the likelihood of detection, especially when facing higher tier enemy aircraft.

Battle Performance

Aviere serves the role of an ambush predator that can use her consumables to get out of trouble more easily than other destroyers. Her limited main battery range encourages captains to take her into knife fighting range to engage enemy vessels while using her high damage SAP shells. Captains can use either her Exhaust Smoke GeneratorGenerates a smoke screen that allows the ship to remain undetected at full speed. or Emergency Engine PowerWhile active, increases a ship's speed by a fixed percentage. to retreat from the area during disadvantageous situations. Captains should use her as a mix of an opportunistic knife fighter when engaging enemy destroyers and a long range torpedo boat launching frequently at cruisers and battleships. Her smoke generator has a small number of charges that mostly limit it to being used as a defensive tool for escape.

In matches lacking enemy radar, captains should press into capture points early before breaking off to support in the capture of other zones as necessary. Frequently launch torpedoes at large and/or unsuspecting targets and focus fire on low health opponents when possible. Captains should ideally focus on removing enemy destroyers from play by launching strikes and making use of consumables to disengage. This allows captains to dictate the engagements more effectively and allow for skilled captains to make use of map features to their advantage.


  • High SAP shell damage
  • Good firing angles on main batteries and torpedoes
  • Long torpedo range
  • Exhaust Smoke Generator allows concealment at full speed
  • Emergency Engine Power provides a large boost to speed when needed


  • Short base main gun range
  • Poor vertical dispersion on her guns
  • Low torpedo damage and flood chance
  • Ineffective AA suite
  • Short consumable duration with longer cooldown


Researchable upgrades for Aviere:

  1. Hull: Upgrade to Hull (B) for improved survivability, AAA, and maneuverability. Research of this module unlocks progression to Luca Tarigo.
  2. Gun Fire Control System: Upgrade to SDT 6 mod.2 for an extra 10% range on the main battery.
  3. Torpedoes: Upgrade to Si 270 M1 for fish with with a slightly more powerful warhead.

Optimal Configuration

Aviere should be tailored toward improving her firepower and maneuverability. Her torpedoes have more limits and should hold less priority than her guns.


The recommended upgrades are:

Commander Skills


Aviere equips the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.0.

Testing Changes

  • DevBlog 252:
    • Preliminary characteristics.
  • DevBlog 269:
    • Stock main battery firing range increased from 6.1 to 7 km.
    • Main battery reload time increased from 5 to 5.5 s.
    • Torpedo tubes reload time increased from 70 to 75 s.
    • Base detectability range by sea increased from 7.14 to 7.34 km. Other detectability ranges increased accordingly.
  • DevBlog 275:
    • Main battery turret no. 2 can now rotate 360°.
    • Added the Emergency Engine Power consumable.
  • DevBlog 288:
    • Stock main battery range decreased 7.0 to 6.3 km.
    • Main battery range with the researchable module decreased from 7.7 to 6.9 km.
    • Main battery reload time increased from 5.5 to 6 s.
    • Stock torpedo range decreased from 10 to 8 km.
  • DevBlog 293:
    • Main battery reload time increased from 6 to 6.5 s.
    • Action time of the Emergency Engine power consumable increased from 20 to 25 s.
    • Number of charges of the Emergency Engine Power consumable increased from 4 to 6.
    • Exhaust Smoke Generator consumable changed:
      • Number of charges decreased from 4 to 3.
      • Action time decreased from 30 to 25 s.
  • Update 0.11.2
    • Available from sequential bundle #3 of the Italian Destroyers event (for Italian tokens).
  • Update 0.11.3:
    • Added the Wings of Courage player designed permanent camouflage.
  • Introduced into the game as a researchable ship in Update 0.11.4.
  • Update 0.11.5:
    • Minor fixes to geometry and textures of the ship.
    • On Hull (B), the name of the AA gun 37 mm/54 Model 1939 was changed to 37 mm/54 Breda Model 1939.
  • Update 0.11.6:
    • Minor fixes to the model and textures of the ship.
  • Updated 0.11.8
    • Stock torpedo damage reduced from 9,067 to 8,600:
      • Chances of causing flooding reduced from 145% to 136%.
    • Torpedo tube reload time increased from 75 to 80 s.
    • Main battery reload time increased from 6.5 to 6.8 s.
  • Update 12.2:
    • Main battery reload time increased from 6.8 to 7.1 s.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 13.1:
    • Researchable Torpedo Range reduced: 10 to 8 km.
    • Changed parameters of the Emergency Engine Power consumable:
      • Number of charges reduced from 6 to 4.
      • Action time reduced from 25 to 20 s.

Ships of Italy
Destroyers  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
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Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Aircraft Carriers  VIII AquilaDoubloons
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Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons