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Grom

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Grom
Grom_wows_main.jpg
Destroyer | Europe | Tier VII
Tech Tree Position
Stord
Arrow_down.png
Grom_icon_small.png
Arrow_down.png
Split
stock
 top
General
Research price69000 exp
Purchase price5,700,000 Credits
Hit Points12,900 
Main Battery
120 mm/50 wz.36 Bofors on a shielded mount3 х 2 / 1 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.93 km.
Maximum Dispersion89 m.
HE Shell120 mm HE 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight24 kg.
Torpedo Tubes
533 mm potrójna2 х 3 pcs.
Rate of Fire0.8 shots/min.
Reload Time75 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoTorped M1924 mod 2 
Maximum Damage7,533 
Torpedo Speed72 knot
Torpedo Range7.5 km.
AA Defense
13.2 mm Hotchkiss wz.19304 х 2 pcs.
. . . Average Damage per Second14 
. . . Firing Range1.2 km.
40 mm/56 Bofors L/60 Model 1936 on a single mount2 х 1 pcs.
. . . Average Damage per Second15 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed39 knot
Turning Circle Radius610 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.21 km.
Air Detectability Range3.24 km.
Battle Levels
12345678910
Wows_anno_flag_europe.png
VII
Ship_PWSD207_Grom.png
5,700,000

Grom — European Tier VII destroyer.

Grom and Błyskawica entered service in 1937, becoming the strongest European destroyers of their time after the latest French ones. With the outbreak of World War II, the destroyers broke through the Baltic to Britain to help escort wartime supply convoys to Poland. However, the convoys were never organized due to the rapid fall of Poland, and Grom came under the command of the British Navy. Being part of it, she took part in the Norwegian campaign. On May 4, 1940, one of Grom's torpedo tubes was hit by a bomb, which caused the torpedoes to detonate. It took less than three minutes for the ship to sink.

Grom was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/50 wz.36 Bofors on a shielded mount1018891,7008 0570,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Grom (A)12,9007161/34/22 0855,000
Grom (B)15,5007161/34/22 22,5001,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 100.8757.27,533727.5 0570,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 7 Mod. 10 0570,000
SUO Mk 7 Mod. 20 15,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 54,000 hp39 0570,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Tier VII Grom is a sister ship to the premium Blyskawica and shares a similar role, but changes her handling and weapons mean that the two ships feel very different.

The Ship

Befitting her role as a gunboat, Grom has a rather large health pool which enables her to engage in sustained battles. However, it should be noted that there are still several destroyers at her tier with more hit points and higher DPM so racing into a confrontation is not advised. Her base concealment of 7.2 km puts her in the middle of the pack for Tier VII destroyers, she can reduce this to 6.5 km. When she is top tier her concealment is competitive, allowing her to outspot many of the ships which could outgun her. When she is downtiered however, her concealment can often feel lacking against dedicated destroyer hunters. It should be noted that she is not alone in this situation which is common to most Tier VII destroyers.

Grom carries a standard Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. which creates a series of smoke clouds which each take 85 seconds to disperse. This has three uses as standard with 160 seconds cooldown between uses. In her second consumable slot, Grom has an Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable which provides an 8% boost to her top speed for 90 seconds. This is a rather short duration compared to other ships with this consumable, although she gets four charges as standard which partially compensates for this.

Grom has a good top speed of 39 knots placing her among the top few ships at her tier, when her engine boost is activated her straight line speed rises to 42 knots.. This allows her to chase down weaker ships or potentially break contact with more powerful ones. However, she takes a rather long time to accelerate to her top speed and she responds slowly to rudder inputs. Grom can struggle to maneuver, particularly in the short range duels common to destroyer fights.

Armament

Grom has a main battery of seven 120 mm guns in four turrets, three twin mounts and a single mount. These weapons can only fire HE shells which can limit their effectiveness, particularly against cruisers. The small gun caliber means her DPM output is rather uninspiring, placing her below most other gunboat destroyers. She is an adequate fire starting ship, but the short range of her main battery limits her ability to engage larger targets without putting herself in danger. In ideal circumstances she can expect to set 5-6 fires per minute.

Grom’s torpedoes can best be described as better than nothing. She mounts two triple torpedo launchers on her centreline with rather restricted launch angles. Although they reload quickly, they have the striking power of soggy bread. They have the same damage as the weapons carried by Skone and Stord ‘43, but without the range that those ships have. They can just about be launched from stealth, but trying to position for an attack will feel like a waste of effort for the woeful results that are obtained.

Anti-Aircraft

In common with most destroyers, Grom lacks the weapons to truly defend herself against air attack. Her AA guns can reach out as far as 3.5 km, although players are advised to turn off her guns unless she is detected.

Anti-Submarine

Grom drops a pattern of ten depth charges from her stern. However, her depth charges deal just 2400 damage for a direct hit. Multiple depth charges will be needed to sink a submarine, even with direct hits. To add to this challenge, Grom does not have a Hydroacoustic Search, so tracking submarines can be difficult.

Battle Performance

Grom occupies a somewhat unusual position, she has the detection and health pool of a gunboat destroyer, but her main battery damage is throttled by the small caliber and HE only limitation of her shells. When facing larger ships, she relies on her smokescreen or island cover to safely engage, but as she lacks a Hydroacoustic Search she is at serious risk of being torpedoed in her own smoke. If players are able to take advantage of her speed and health to bully other destroyers and avoid incoming fire, Grom can be quite a thorn in the side.

Pros:

  • Decent health pool
  • Fast straight line speed
  • Torpedoes can be launched from stealth

Cons:

  • Only has HE shells
  • Middling DPM from main battery
  • Terrible torpedo armament

Research

Researchable upgrades for Grom:

  1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Split.
  2. Gun Fire Control System: Upgrade to SUO Mk 7 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Grom equips the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.2.

Testing Changes

  • DevBlog 417:
    • Preliminary characteristics.
  • DevBlog 422:
    • Fixed incorrect progression of ASW armament parameters:
      • Depth charge damage reduced from 2,800 to 2,400.
      • Number of depth charges per drop increased from 6 to 8.
  • DevBlog 429:
    • AP shells have been removed.
  • DevBlog 446:
    • Torpedo range increased from 6 to 7.5 km.
    • Detectability range by sea increased from 7 to 7.21 km.
      • All other types of detectability increased accordingly.
  • Update 12.4:
    • Available from sequential bundle #4 of the European Destroyers event (for European Tokens).
  • Introduced into the game as a researchable ship in Update 12.6.
  • Update 13.3:
    • The number of bombs per Depth Charge drop increased from 8 to 10.
    • Depth Charge damage increased from 2,400 to 2,500.

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