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Revision as of 22:42, 22 July 2018
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Revision as of 18:46, 3 November 2018
How Signals can be got
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 == Signals == == Signals ==
?In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the screen, then select "SIGNALS" from the menu at left. This will display a list of available flags with quantities of each. Click on the desired signal, then press the "Mount" button. You can also choose to auto-resupply your signals, so that after each battle, another signal is automatically mounted on your ship. If you do not select this option, your ship will have no signals mounted when you return to port after your next battle. A maximum of eight (8) signals can be flown simultaneously on battleships, cruisers and destroyers; aircraft carriers are limited to four (4) signals in a match. +Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses. A maximum of eight (8) signals can be flown simultaneously on battleships, cruisers, and destroyers; aircraft carriers are limited to four (4) signals.
  
?Signals can be earned as follows:+Signals are consumed after use. They can be obtained as follows:
  
?* [[Ship:Achievements|In-game achievements]]. Each achievement (except Devastating Strike) grants ten (10) of the corresponding signal, except for First Blood which only gives one (1) Zulu signal. Each achievement can only grant signals once per 24-hour period (same as daily win bonus and containers). For example: the first time each day that a captain earned the "Confederate" [[Ship:Achievements|achievement]], they would be awarded 10 "Zulu Hotel" flags. Additional "Confederate" achievements within the 24 hour window would not award additional flags. +* [[Ship:Achievements|In-game achievements]]. Each achievement (except Devastating Strike) grants signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" [[Ship:Achievements|achievement]], he would be awarded 10 "Zulu Hotel" signal. A second "Confederate" achievement within the 24 hour window would not award additional signals.)
?* Some signals may be purchased from the Premium Shop depending on server.+* All signals (except Special Signals) can be purchased in the [[Ship:Arsenal|Arsenal]] for Coal.
?* Signals can be acquired through the Signals & Camouflage and Try Your Luck [[Ship:Container|containers]], as well as supercontainers.+* Some signals may be purchased from the Premium Shop (depending on server).
?* Campaigns, challenges, and combat missions may reward signals.+* Signals can be acquired from [[Ship:Container|containers]], especially the Signals & Camouflage containers.
?* Playing one battle in a Public Test will grant 3 of every non-special signal. Additional Public Test missions may give special signals.+* Campaigns, challenges, and combat missions often reward signals.
 +* Playing one battle in a Public Test will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals.
 +* Economic Signals can be purchased at the time of mounting for in-game currency if Auto-Resupply is enabled.
 +* Special Signals can be obtained only through containers, events, or missions.
  
 +Signals may be sold for credits, though this is generally not worthwhile, especially for Economic Signals.
  
?{{block|i|content= Special signals can only be obtained through containers or events (such as the [https://worldofwarships.com/en/news/common/b-day-coming/ World of Warships Birthday Event]).}}+In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. You can also choose to Auto-Resupply your signals, so that after each battle, a replacement signal is automatically mounted on your ship. If you do not select this option, your ship will have no signals mounted when you return to port after your next battle.
? +
?Signals may be sold for credits, though this is generally not worthwhile, especially for economic signals.+
  
 ===Available Signals=== ===Available Signals===

Revision as of 18:46, 3 November 2018

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At Account Level 10, captains unlock the ability to fly signals on their ships that grant small bonuses to gameplay and rewards.

On achieving Account Level 14, captains can display non-national flags.

Signals

Signals are small flag-like pennants, displayed individually or as a set, that nominally are used to communicate to other ships. In game, they confer combat or economic bonuses. A maximum of eight (8) signals can be flown simultaneously on battleships, cruisers, and destroyers; aircraft carriers are limited to four (4) signals.

Signals are consumed after use. They can be obtained as follows:

  • In-game achievements. Each achievement (except Devastating Strike) grants signals once per 24-hour period. (For example: the first time each day that a captain earns the "Confederate" achievement, he would be awarded 10 "Zulu Hotel" signal. A second "Confederate" achievement within the 24 hour window would not award additional signals.)
  • All signals (except Special Signals) can be purchased in the Arsenal for Coal.
  • Some signals may be purchased from the Premium Shop (depending on server).
  • Signals can be acquired from containers, especially the Signals & Camouflage containers.
  • Campaigns, challenges, and combat missions often reward signals.
  • Playing one battle in a Public Test will grant 3 of every non-special signal. Additional Public Test missions may give Special Signals.
  • Economic Signals can be purchased at the time of mounting for in-game currency if Auto-Resupply is enabled.
  • Special Signals can be obtained only through containers, events, or missions.

Signals may be sold for credits, though this is generally not worthwhile, especially for Economic Signals.

In order to equip signals, click the "Exterior" tab under the BATTLE! button in the top center of the screen, then select "SIGNALS" from the menu at left. This will display a list of available signals with quantities of each. Click on the desired signal, then press the "Mount" button. You can also choose to Auto-Resupply your signals, so that after each battle, a replacement signal is automatically mounted on your ship. If you do not select this option, your ship will have no signals mounted when you return to port after your next battle.

Available Signals

List of Combat Signals
Flag Name Credit Price
(per 20)[1]
Coal Price
(per 20)[1]
Credit Value[2] Historical Meaning Effect
PCEF006_HY_SignalFlag_b.png
Hotel Yankee 240,000Credits 800Coal 750Credits "The vessel with which I have been in a collision has sunk."
  • -20% to damage received when ramming the enemy.
  • +50% to damage dealt when ramming the enemy.
PCEF007_ID_SignalFlag_b.png
India Delta 2,400,000Credits 8,000Coal 7,500Credits "Damage can be repaired at sea."
  • +20% to the amount of HP recovered when the ship's Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable is used.
  • +5% to the amount of HP recovered when the squadron's In-flight RepairWhen activated, repairs a squadron's damage +10% over 5 seconds. consumable is used.
PCEF008_IY_SignalFlag_b.png
India Yankee 1,920,000Credits 6,400Coal 6,000Credits "I can get the fire under control without assistance."
  • -20% to fire duration.
PCEF010_JC_SignalFlag_b.png
Juliet Charlie 1,920,000Credits 6,400Coal 6,000Credits "There is no danger of explosion."
  • -100% to the risk of your ship's magazine detonating.

    Note: This flag reduces detonation chance to zero, regardless of other modifiers that may increase the chance of detonation (such as India X-Ray and Juliet Whiskey Unaone).
PCEF009_JY2_SignalFlag_b.png
Juliet Yankee Bissotwo 480,000Credits 1,600Coal 1,500Credits "Leak is under control."
PCEF012_MY6_SignalFlag_b.png
Mike Yankee Soxisix 960,000Credits 3,200Coal 3,000Credits "It is dangerous to approach close to my vessel."
PCEF005_SM_SignalFlag_b.png
Sierra Mike 2,400,000Credits 8,000Coal 7,500Credits "I am undergoing speed trials."
  • +5% to the ship's maximum speed.
PCEF014_NF_SignalFlag_b.png
November Foxtrot 1,920,000Credits 6,400Coal 6,000Credits "You are running into danger."
  • -5% reload and preparation time on all ship and squadron consumables.

    Note: Stacks with commander skills that reduce reload and preparation times of consumables.
PCEF016_NE7_SignalFlag_b.png
November Echo Setteseven 1,920,000Credits 6,400Coal 6,000Credits "Proceed with caution; hostile aircraft sighted."
  • +5% continuous damage by all AA guns.
  • +5% damage from flak bursts.
PCEF017_VL_SignalFlag_b.png
Victor Lima 3,840,000Credits 12,800Coal 12,000Credits "Hurricane is approaching; take appropriate precautions."
  • +1% chance of causing a fire for HE shells with a caliber above 160mm, and HE bombs.
  • +0.5% chance of causing a fire for HE shells with a caliber up to 160mm, and HE rockets.
  • +4% chance of causing flooding for torpedoes and aerial torpedoes.
PCEF018_IX_SignalFlag_b.png
India X-Ray 2,880,000Credits 9,600Coal 9,000Credits "Fire is gaining."
  • +1% chance of causing a fire for HE shells with a caliber above 160mm, and HE bombs.
  • +0.5% chance of causing a fire for HE shells with a caliber up to 160mm, and HE rockets.
  • +5% to the risk of your ship's magazine detonating.
PCEF019_JW1_SignalFlag_b.png
Juliet Whiskey Unaone 1,440,000Credits 4,800Coal 4,500Credits "Leak is dangerous."
PCEF028_Smoke_SignalFlag_b.png
X-Ray Papa Unaone 2,400,000Credits 8,000Coal 7,500Credits "I am entering a zone of restricted visibility."
PCEF029_Sonar_AirDef_SignalFlag_b.png
Sierra Bravo 2,400,000Credits 8,000Coal 7,500Credits "I am proceeding to the position of the accident."
  1. 1.0 1.1 The base price for quantity 20. There are 25% and 50% discount coupons available monthly. Note that these signals are commonly available for other currencies such as creditsCredits, research pointsResearch Points, and event currencies.
  2. The value in credits when sold from Inventory.
List of Economic Signals
Flag Name Coal Price
(per 20)
Resupply
Cost
Credit Value[1] Historical Meaning Effect
PCEF001_Zulu_SignalFlag.png
Zulu 6,400Coal 8Doubloons 6,000Credits The legendary signal of the Imperial Japanese Navy.   +20% credits earned for the battle.
PCEF011_IB3_SignalFlag.png
India Bravo Terrathree Can no longer be obtained since Update 0.10.10. 3,000Credits "I have not received any damage."   -10% to the cost of post-battle service.
PCEF003_EqualSpeed_SignalFlag.png
Equal Speed Charlie London 12,800Coal 16Doubloons 12,000Credits A well-known signal of the Royal Navy.   +50% XP earned for the battle.
PCEF004_ZH_SignalFlag.png
Zulu Hotel 4,800Coal 6Doubloons 4,500Credits "Exercise has been completed."   +50% Commander XP earned for the battle.
PCEF002_PP_SignalFlag.png
Papa Papa 6,400Coal 8Doubloons 6,000Credits "Keep well clear of me."   +300% Free XP earned for the battle.
  1. The value in Credits when sold from Inventory.
List of Special Signals
Flag Name Credit Value[1] Historical Meaning Effect
PCEF020_Blue_Dragon_Flag.png
Dragon 45,000Credits "Naval elite."
  • +333% Commander XP earned for the battle.
PCEF021_Wyvern_Flag.png
Wyvern 45,000Credits
  • +50% credits earned for the battle.
PCEF022_Red_Dragon_Flag.png
Red Dragon 45,000Credits
  • +100% XP earned for the battle.
  • +100% Commander XP earned for the battle.
PCEF023_Ouroboros_Flag.png
Ouroboros 45,000Credits
  • +777% Free XP earned for the battle.
PCEF024_Hydra_Flag.png
Hydra 45,000Credits
  • +50% XP earned for the battle.
  • +150% Commander XP earned for the battle.
  • +250% Free XP earned for the battle.
PCEF025_Basilisk_Flag.png
Basilisk 45,000Credits
  • +75% to XP per battle
  • +30% to credits per battle.
PCEF026_Scylla_Flag.png
Scylla 45,000Credits
  • +50% to XP per battle.
  • +150% to Commander XP per battle.
  • +25% to credits per battle.
PCEF027_Leviathan_Flag.png
Leviathan 45,000Credits
  • +50% to XP per battle.
  • +100% to Commander XP per battle.
  • +200% to Free XP earned per battle.
  • +20% to credits per battle.
  1. The value in credits when sold from Inventory.


Flags

National Flags

Each ship in the tech tree of a single nation flies the national flag or naval ensign of that nation. Ships from tech trees that cover multiple nations — such as Commonwealth or Pan-Asia — can choose to fly either the "national" flag shown in the tech tree, or the ensign of the nation they actually represent.

Non-national Flags

Beginning at Account Level 14 captains may elect to hoist a non-national flag alongside the ship's national flag. These flags may be obtained from a variety of sources: from in-game events, to special flags available in certain ship bundles in the store, to contests or events on the regional forums.

Flags differ from Signals in key ways.

  • Signals are functional where flags are cosmetic. (The few flags that affect rewards are rare and generally unavailable.)
  • A player is limited to displaying one (1) non-national flag on each ship. (The ability to display two may be earned through some Collections.)
  • A flag is not consumed when displayed; it stays hoisted until the captain hauls it down.
  • The same flag may be displayed on more than one ship at a time.

The below are all non-national flags:

List of Ranked Flags

List of Promotional Flags

List of Special Flags

List of Ship Flags

List of Charity Flags