Kaiser
305 mm L/50 Drh LC/19095 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range14.54 km. |
Maximum Dispersion205 m. |
HE Shell305 mm Spr.Gr. L/3.8 Bdz. |
Maximum HE Shell Damage3400 |
Chance of Fire on Target Caused by HE Shell22 % |
Initial HE Shell Velocity850 m./s. |
HE Shell Weight406 kg. |
AP Shell305 mm P.Spr.Gr. L/3.4 |
Maximum AP Shell Damage8300 |
Initial AP Shell Velocity855 m./s. |
AP Shell Weight405 kg. |
150 mm L/45 MPL C/0614 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire7 shots/min. |
Reload Time8.57 sec. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3700 |
Initial AP Shell Velocity835 m./s. |
88 mm L/76 Dop. L. C/322 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1000 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shel4 % |
37 mm Flakzwilling 303 х 2 pcs. |
. . . Average Damage per Second7.8 |
. . . Firing Range3.51 km. |
88 mm L/76 Dop. L. C/322 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.99 km. |
Maximum Speed22.31 knot |
Turning Circle Radius600 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range14.22 km. |
Air Detectability Range10.5 km. |
Kaiser — German Tier IV battleship.
En términos de grosor del blindaje, el barco era superior a todos los acorazados de su época. Impulsado por propulsión a turbina, este acorazado poseía una velocidad decente para su época. La capacidad de penetración en el blindaje de la batería principal era altamente competitiva con la artillería de los súper dreadnoughts de la época.
Modules
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento auxiliar|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_auxiliar]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] |
---|---|---|---|
Slot 4 | [[File:wows icon_modernization_PCM020_DamageControl_Mod_I_bbc708467bc8f1e6264ac88fb8999ea40660e4b0b94b59ab7b3f1a8b60539ed8.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM069_Movement_Mod_I_ca8429dcc45fdad36cdd474a13e5a289d6f7cf27ae32c9f30d42b72b9db493af.png", "local": "{\"default\": \"gui|44px|Protección de la sala de máquinas|link=Ship:Upgrades#Protecci.C3.B3n_de_la_sala_de_m.C3.A1quinas]] |
Player Opinion
Performance
The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.
Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area quickly, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.Pros:
- Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
- Fast loading guns: your main battery is second only to Ishizuchi in Battleship reload speed at this tier.
- Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
- Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
- Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade
Cons:
- The en-echleon configuration of her middle turrets means she can fire a full broadside from very limited angles
- Poor torpedo protection: any torpedo hit she takes will be painfully felt
- Terrible dispersion: she will miss a lot of her shells at farther ranges
- Her maneuverability is hampered by her slow rudder shift time
- Slow turret rotation
Research
Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.
For her Captain's Skills, assuming her captain was transferred from Nassau, she should already have enough Skill Points to get a first and second skill. For her first skill, you can choose from either Basics of Survivability, reducing the fire damage she takes, and Basic Fire Control, which improves the damage output of her secondary and AA batteries. Her second skill should be Expert Marksman, which improves the rotation rate of her turrets.Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
★ |
★★ |
4 |
★ |
★ |
|
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery