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Battleship | Japan | Tier IX
Tech Tree Position
Research price178000 exp
Purchase price15 900 000 Credits
Hit Points76 500 
Main Battery
410 mm/50 10th Year Type3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range19.71 km.
Maximum Dispersion240 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12 900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
155 mm/60 3rd Year Type3 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3300 
Initial AP Shell Velocity925 m./s.
AA Defense
25 mm/60 Type96 Triple mod. 110 х 3 pcs.
. . . Average Damage per Second61 
. . . Firing Range3.09 km.
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
Maximum Speed27.16 knot
Turning Circle Radius890 m.
Rudder Shift Time26 sec.
Surface Detectability Range19.26 km.
Air Detectability Range15.66 km.
Battle Levels
15 900 000

Izumo — Japanese Tier IX battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
410 mm/50 Tipo décimo año24024065003012 900 01 300 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Izumo (A)76 5001950836/310/60 01 800 000
Izumo (B)78 900195083820/24/80 44 0004 100 000
Izumo (C)78 90019508312/128/24/120 60 0005 500 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Tipo 9 mod. 1019,7 01 000 000
Tipo 9 mod. 21021,7 26 0002 400 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 132 000 cv27,2 0550 000
Propulsión: 135 000 cv28 16 0001 000 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 2 del sistema de control de tiro Modificación 2 de la batería secundaria
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación

Player Opinion


Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km.

Additionally, the in-game text is somewhat misleading: Izumo’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to full penetration damage from high explosive shells (due to her large size and thin 32mm deck armor) and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.


  • Good range on secondary battery.
  • Accurate and good main battery when upgraded.
  • Decent hull armor along the front half of the ship.
  • Good belt armor.
  • Small superstructure means that incoming shells don't have a whole lot to hit (although the rest of the ship remains an vulnerable to penetrations by 203mm high explosive shells).
  • Great angling potential.


  • Izumo is a large target (larger than Yamato!).
  • Slowest Tier IX battleship.
  • Worst concealment in the game.
  • Large sections of armor ineffective against Tier VII-X battleships at any range (especially if showing an enemy the flat broadside of the ship).
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc.
  • Very weak stern.
  • Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.
  • Weakest overall armor scheme of Tier IX battleships; Izumo is vulnerable to regular penetrations by high explosive rounds from most opposing heavy cruisers she will face.


Unlocking and investing in both hull upgrades will greatly improve Izumo’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.

Optimal Configuration


Izumo`s two most viable choices of specialization are either improving her main gun performance or her secondaries. Unfortunately, an Izumo specializing in her main guns will often be outclassed by an Iowa, and an Izumo focusing on her secondaries will often be outclassed by a Friedrich der Große — although she can beat Iowa in a brawl and outdo Friedrich der Große at range.

Main Gun Build: To maximize her main gun performance, Main Armaments Modification 1 is highly recommended to improve the surviveability of her main turrets, with Aiming Systems Modification 1 in slot 2 to improve the dispersion of Izumo`s guns, especially at long range. Finally, Main Battery Modification 3 is required for slot 3 to improve her rate of fire, with a sacrifice of turret traverse. However, you won't use your third turret a whole lot, and even then Izumo`s base turret traverse speed is actually quite good regardless. At the same time, Gun Fire Control System Modification 2 can be useful to help Izumo deal with her rival Iowa better, as Iowa’s range is considerably greater than Izumo’s.

Secondary Build: To improve her secondary armament, Auxiliary Armaments Modification 1 is recommended to improve the surviveability of your secondaries (and to better protect your AA guns). Secondary Battery Modification 2 is the prime choice for slot 2, to increase the range and decrease the dispersion of your secondaries, and finally Secondary Battery Modification 3 to increase the rate of fire of Izumo`s secondaries.

For Izumo`s other three slots, Damage Control System Modification 1 is an absolute must as Izumo is one of the largest ships - and largest targets - in the game, and she will come under fire repeatedly, so any reduction of damage is a welcome improvement. Damage Control System Modification 2 is arguably the most important module for slot 5, but both Propulsion Modification 2 or Steering Gears Modification 2 are viable, depending on playstyle. Finally, Target Acquisition System Modification 1 is the best choice for slot 6, as Concealment System Modification 1 is often less useful than being able to spot torpedoes at a greater distance.

Commander Skills


Players can equip the following consumables on Izumo: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.


As with all battleships, Izumo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.


Historical Info

Historical Gallery

Ships of Japan
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Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana • X Ohio 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII LeninDoubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
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N/A  V Viribus Unitis 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons