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Leberecht Maass

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Leberecht Maass
Leberecht_Maass_wows_main.jpg
Destroyer | Germany | Tier VII
Tech Tree Position
Ernst Gaede
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Leberecht_Maass_icon_small.png
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Z-23
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General
Research price64000 exp
Purchase price5 100 000 Credits
Hit Points14 400 
Main Battery
128 mm L/45 LC/345 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range9.86 km.
Maximum Dispersion96 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage3000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13 700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
20 mm Flak 388 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
37 mm Flakzwilling 302 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius640 m.
Rudder Shift Time5.8 sec.
Concealment
Surface Detectability Range7.74 km.
Air Detectability Range4.02 km.
Battle Levels
12345678910
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VII
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5 100 000

Leberecht Maass — German Tier VII destroyer.

The first destroyer of the next generation (Zerstörer 1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm L/45 LC/341522,596150063000 0420 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leberecht Maass (A)14 40081652/820 0600 000
Leberecht Maass (B)17 50081654/6/120 18 5001 400 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0,7907,213 700658 0430 000
G7 Steinbarsch0,7907,214 400658,5 10 000800 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 109,9 0350 000
FKS Typ 7 Mod. 21010,8 12 0001 000 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 70 000 cv37 0405 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno

Player Opinion

Performance

A relative newcomer to Tier VII, Leberecht Maass — known historically as "Z1" — finds herself amongst stiff competition. Japanese contemporaries Akatsuki and Shiratsuyu are the undisputed kings of torpedo attacks at this tier; American counterpart Mahan has the best guns for close-range combat (though her detection isn't great); Russian destroyer Minsk is very nearly a light cruiser with her large detection range, comfortable shell ballistics, and rate of fire. So what sets Maass apart from the crowd?

For starters, Leberecht Maass has the largest health pool of all Tier VII destroyers. Successful Maass captains will quickly learn how to bully other ships out of contested map areas by utilizing her health advantage. She falls somewhere in between the Japanese and Americans in terms of armaments: her torpedoes are solid and reload fairly quickly, while her guns give her the rate-of-fire to engage in close-range combat with other destroyers as long as captains are smart enough to compensate for her slow turret traverse. Maass’ 8.5 km range torpedoes are married to a hull with a 7.7 km base detection radius, enabling her to launch torpedo attacks from the cover of stealth. Though she lacks access to the 150mm main battery mounts of her predecessor and successor, she does retain Ernst Gaede’s access to the Plantilla:Hydroacoustic Search consumable. This makes her ideal for defending caps or pushing enemy destroyers out of their smoke.

Maass’ handling is a bit of a mixed bag, with a larger-than-average turning circle and a slightly-slower-than-average rudder shift speed. She is also very slow to accelerate and decelerate, and sheds a lot of speed during hard turns. Her huge detection radius makes her almost unplayable without the Concealment Expert skill, and her anti-aircraft suite isn't worth mentioning. The aforementioned turret traverse speed is very nearly Japanese levels of bad, making Expert Marksman and/or Main Battery Modification 2 required skills or upgrades, respectively.

All told, Leberecht Maass is a versatile destroyer capable of engaging in stealthy torpedo attacks in the early game while shifting to a more aggressive stance as the game progresses, using her health advantage to bully enemy destroyers and ensure map dominance for her team.

Pros:

  • Fast main battery rate of fire, slightly better than Mahan.
  • Can deliver torpedo strikes from beyond her detection range.
  • Torpedoes reload in just 90 seconds.
  • Top speed is comparable to her peers at Tier VII.
  • Largest health pool of all Tier VII destroyers.
  • Has access to the Plantilla:Hydroacoustic Search consumable.

Cons:

  • High shell arcs.
  • Slow turret traverse speed.
  • Large detection radius for a destroyer.
  • Very short smoke screen duration limits offensive smoking ability.

Optimal Configuration

Upgrades

The recommended upgrades for Leberecht Maass are as follows:

Some captains may prefer combining Level 3 commander skill Basic Firing Training with Main Battery Modification 2 in Upgrade Slot 2 given that the 128mm guns are Leberecht Maass’s only option. Captains with access to Hydroacoustic Search Modification 1 may wish to experiment with it in Upgrade Slot 4, though this isn't recommended until Tier X.

Commander Skills

Key skills for Leberecht Maass commanders include Priority Target at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. There are a large variety of good skill choices in the middle tiers that provide a lot of utility available to Leberecht Maass commanders, such as Expert Marksman, Superintendent, and Jack of All Trades. Basic Firing Training or Torpedo Armament Expertise allow commanders to specialize in improving one (or both) types of primary armament as they choose.

Consumables

Leberecht Maass can equip the following consumables:

As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Plantilla:Damage Control Party II to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Leberecht Maass with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

The choice of which fignal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (Plantilla:November Foxtrot) to decrease reload time of consumables and Sierra Mike (Plantilla:Sierra Mike) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (Plantilla:Juliet Whiskey Unaone) to increase chance of causing flooding, and Juliet Charlie (Plantilla:Juliet Charlie) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (Plantilla:Victor Lima) and India X-Ray (Plantilla:India X-Ray) to increase fire chance to HE shells.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Destroyers
France  II En. Gabolde • III Fusilier • IV Bourrasque • IV Siroco • V Jaguar • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX Benham • IX Black • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
Poland  VII BłyskawicaDoubloons