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Mikasa

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Mikasa
Mikasa_wows_main.jpg
Battleship | Japan | Tier II
Tech Tree Position
Mikasa_icon_small.png
General
Purchase pricepromo Doubloons
Hit Points31 200 
Main Battery
305 mm/40 41st Year Type2 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range11.82 km.
Maximum Dispersion160 m.
HE Shell305 mm HE 850 lb 
Maximum HE Shell Damage5100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP 850 lb 
Maximum AP Shell Damage7700 
Initial AP Shell Velocity732 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
152 mm/40 41st Year Type10 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type0 
Maximum HE Shell Damage3000 
Initial HE Shell Velocity701 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #2
80 mm/40 41st Year Type6 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
80 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #4
80 mm/40 41st Year Type8 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #5
152 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type0 
Maximum HE Shell Damage3000 
Initial HE Shell Velocity701 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Maneuverability
Maximum Speed18 knot
Turning Circle Radius450 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range7.05 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
II
Ship_PJSB011_Mikasa_1905.png
promo

Mikasa — Japanese promo premium Tier II battleship.

The best squadron battleship of the Imperial Japanese Navy during the Russo-Japanese War. The ship was well-balanced, with very good armament, armor, and speed for her time. However, Mikasa was in many respects largely inferior to successive dreadnought battleships.

Mikasa is now preserved as a military museum ship in Yokosuka, Japan.

Mikasa was available for sale on select servers in mid-2015, in commemoration of the 110th anniversary of the Battle of Tsushima. Also available as a reward in both july 2016 and april 2017 events.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/40 Tipo 412401605100287700 00
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mikasa31 20010356214/180 00
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 2 mod. 1011,8 00
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 16 000 cv18 00

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara

Player Opinion

Performance

The only pre-dreadnought battleship in existence, both in-game and in real life, Mikasa has a unique place in the tier tree as the only Tier II battleship in the game. An interesting point to note is that the in-game secondary guns are only part of the full armament that Mikasa actually carried (most likely for game balance); not only did she carry additional small-caliber guns (two can be seen on either side of the upper deck and eight below the crow's nests), but she was also armed with 18-inch torpedoes, fired from two submerged torpedo tubes on each broadside (these torpedoes are not available in-game).

With her low speed and short main battery range, she can struggle to bring her main guns to bear on anyone in the opening stages of the match. Even worse, she will be hard-pressed to focus both turrets on a single target due to their proximity to the superstructure - effectively meaning that most of the time, she will only be able to utilize 50% of her main battery firepower. Watch where the team is going, and once they have committed to a destination, don't deviate from it unless the situation changes or an emergency arises in another sector - then again, her low top speed would probably prevent you from having any real influence. Upon reaching the desired location, Mikasa makes for a great defensive screen; she has almost as much health as a fully-upgraded tier III South Carolina; bristling with 32 secondary guns, she can decimate anyone that dares come close. A viable (but risky and highly impractical) tactic is to simply charge at the enemy and let the secondary batteries pound them into the ocean while her main guns are reloading, but stay alert for torpedoes. Mikasa will be unable to catch up to anyone who has the presence of mind to keep their distance. That being said, her reasonable maneuverability and small size make her fairly decent at dodging torpedoes and incoming long-range fire.

Pros:

  • Incredibly good armour and health pool for Tier II.
  • Powerful and numerous secondary batteries shred anyone that dares to venture within their 3km range (can be increased to 3.8km with flags and captain's perks).
  • Very good turning radius with decent (for a battleship anyway) rudder shift time.
  • Relatively small size.
  • Provides a unique departure from the usual game experience, especially for experienced Battleship players.
  • Very good turning.
  • Although only two turrets of two guns each, she can easily out gun any tier II ship and even Tier III.
  • Strangely decent torpedo protection.
  • Special match making.

Cons:

  • Underwhelming main battery range.
  • Guns are inaccurate with a low shell velocity
  • Decent players (or those unfortunate enough to have experienced the secondary batteries) will keep a respectful distance. This is highly unlikely at this tier. But it can happen.
  • Low top speed.
  • Only has access to Upgrade Slot 1.
  • Due to her lower Tier, she'll get lit up by HE a lot more than even Kawachi.

Research

As a premium, Mikasa doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Mikasa is one of the few ships in the game that Auxiliary Armaments Modification 1 is highly attractive on. The decision to equip that or Main Armaments Modification 1 is captain's choice.


Camouflage

As a premium ship, Mikasa comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info



Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana • X Ohio 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII LeninDoubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
N/A  V Viribus Unitis 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons 
Pan-Asia  
Commonwealth  
N/A