Tirpitz
380 mm L/52 SK C/344 х 2 pcs. |
Rate of Fire2.31 shots/min. |
Reload Time26 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range21.45 km. |
Maximum Dispersion274 m. |
HE Shell380 mm Spr.Gr. L/4.6 |
Maximum HE Shell Damage4400 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight800 kg. |
AP Shell380 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage11 600 |
Initial AP Shell Velocity820 m./s. |
AP Shell Weight800 kg. |
150 mm L/55 SK C/284 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
105 mm L/65 Dop. L. C/378 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
150 mm L/55 SK C/282 х 2 pcs. |
Firing Range7.5 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
533 mm Vierling2 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13 700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
20 mm Flak 3812 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.01 km. |
37 mm Flakzwilling 308 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm Flakvierling 388 х 4 pcs. |
. . . Average Damage per Second48 |
. . . Firing Range2.01 km. |
105 mm L/65 Dop. L. C/378 х 2 pcs. |
. . . Average Damage per Second133.6 |
. . . Firing Range4.5 km. |
Maximum Speed30.5 knot |
Turning Circle Radius850 m. |
Rudder Shift Time16 sec. |
Surface Detectability Range16.38 km. |
Air Detectability Range14.79 km. |
Tirpitz — German premium Tier VIII battleship.
One of the two mightiest battleships in the German Navy. Akin to the lead ship of her class, Tirpitz had heavy ship armor, powerful artillery and a high speed. Weak horizontal armor protection was the main drawback of her design, but this was largely offset by improving her AA defense.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180 Degree Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0,7 | 90 | 7,2 | 13 700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento auxiliar|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_auxiliar]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] | ||
---|---|---|---|---|---|
Slot 2 | [[File:wows icon_modernization_PCM006_MainGun_Mod_II_bffc35efc4e090487fd6110a10a2be1f5d51b7918303f724194817e698055412.png", "local": "{\"default\": \"gui|44px|Modificación 2 de la batería principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_de_la.C2.A0bater.C3.ADa_principal]] | [[File:wows icon_modernization_PCM012_SecondaryGun_Mod_II_c87da07dc4aebb94da59f3df3f8c2934279decb9677334a1a7e4b1f1c9f9ad04.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la batería secundaria|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0bater.C3.ADa_secundaria]] | [[File:wows icon_modernization_PCM018_AirDefense_Mod_III_d3f357c6dc4e5e627a86e17a16432cb38da32bb1b7999b4a7852371491511770.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los cañones AA|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0ca.C3.B1ones_AA]] | [[File:wows icon_modernization_PCM033_Guidance_Mod_I_10c7521afe2d577c42618dd04cf6834f2be78cf6b64503844cf87793a5816484.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los sistemas de tiro|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0sistemas_de_tiro]] | [[File:wows icon_modernization_PCM070_Torpedo_Mod_IV_9e34ebc4f1a15656201b4148e32870eb1c67ddb2fb1a0bc410406236b472d1dd.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los tubos de torpedo|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0tubos_de_torpedo]] |
Slot 4 | [[File:wows icon_modernization_PCM020_DamageControl_Mod_I_bbc708467bc8f1e6264ac88fb8999ea40660e4b0b94b59ab7b3f1a8b60539ed8.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM069_Movement_Mod_I_ca8429dcc45fdad36cdd474a13e5a289d6f7cf27ae32c9f30d42b72b9db493af.png", "local": "{\"default\": \"gui|44px|Protección de la sala de máquinas|link=Ship:Upgrades#Protecci.C3.B3n_de_la_sala_de_m.C3.A1quinas]] | |||
Slot 5 | [[File:wows icon_modernization_PCM023_DamageControl_Mod_II_3c6aea0c5bccc94f1d8f1fa52662232afa007d784638ce6e981c8ad3457c63fa.png", "local": "{\"default\": \"gui|44px|Modificación 2 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM024_Engine_Mod_II_4b4f4c217cf5cf580f47ccbbf76ecede110c5143055c55ab45a82d19e87423fb.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la propulsión|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0propulsi.C3.B3n]] | [[File:wows icon_modernization_PCM025_SteeringGear_Mod_II_523c86ce4c7d228e73ee3d2cb406f4d78a205aa2453fec45b0925dec519bf7c5.png", "local": "{\"default\": \"gui|44px|Modificación 1 del aparato de gobierno|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0aparato_de_gobierno]] | [[File:wows icon_modernization_PCM087_AirSupport_Mod_I_d26ea96903bf2c47669142777cfa61b0285e652ce26304ed9502bc8de35d0ded.png", "local": "{\"default\": \"gui|44px|Modificación 1 del ataque aéreo|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del_ataque_a.C3.A9reo]] | |
Slot 6 | [[File:wows icon_modernization_PCM026_LookoutStation_Mod_I_9bdab08af77f5c612cec2a357353f7b60d37118aaab4763721dd53230f68943b.png", "local": "{\"default\": \"gui|44px|Sistema de vigilancia de torpedos|link=Ship:Upgrades#Sistema_de_vigilancia_de_torpedos]] | [[File:wows icon_modernization_PCM027_ConcealmentMeasures_Mod_I_bda1386ab237032301b6273e655a1998de5bfb50e2c8e59124c8a93d73093f0a.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de ocultación|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_ocultaci.C3.B3n]] | [[File:wows icon_modernization_PCM072_AbilityWorktimeBoost_Mod_I_e6323cc6cf2a0c16e8a3a3ca4db0ceaebbdb868447435dbafea6f580b66ff101.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los consumibles del barco|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los_consumibles_del_barco]] |
Player Opinion
Performance
Referred to as the "Derpitz" or the "Torpitz" — due to a large number of inexperienced players choosing to purchase her outright without knowledge of high tier gameplay — Tirpitz is surprisingly flexible for a battleship and can be used as either a proper battleship or as an impromptu battlecruiser. Probably the most surprising thing players will find is that her main battery load time is about 26 seconds, which can be daunting to face. She also has torpedo tubes, useful for when cruisers or battleships get in too close or when the ship is able to work its way into melee range. Her 15-inch guns are the smallest BB guns on Tier VIII battleship (tied with her sister Bismarck), and have not only a high amount of dispersion when firing at maximum to extreme range but will find trouble punching through armor designed to protect against 16-inch shells. However, the smaller caliber means that shells are less likely to overpenetrate cruisers, and when combined with the good turret traverse and reload time (for a battleship), this can make Tirpitz excellent at clearing the battlefield of enemy cruisers.
Her AA suite — once considered sub-par — has gone through several rounds of improvements but is still unreliable, and will not save you from a dedicated carrier assault. As a capital ship, she will, of course, still be a priority target for enemy aircraft carriers, and thus captains must be wary of an enemy CV should they find themselves against one. At 30.7 knots, it may be easy for her to outrun her team; excellent map awareness and an eye on positioning of friendly ships is key to playing Tirpitz well, so much so that inexperienced players will quickly earn the bane of their teammates by failing to consider it. Many Tirpitz captains will put too much or not enough trust in her armor, either rushing too far forward for a torpedo rush and quickly sinking from a focused enemy barage, or staying too far back, where her guns are innaccurate, lose power, and make her vulnerable to plunging fire. The key to success with Tirpitz is proper positioning and knowing the right balance for your positioning in a given scenario. Being a German vessel, she was designed and built with the relatively short range battles of the northeast Atlantic and Baltic in mind, not the long range battles of the Pacific. Thus, her armor is a double-edged sword, very thick on the side for short range attacks, but very weak on the deck should a round manage to land and penetrate there. Similar to her cruiser counterparts in the German tech tree, her AP shells far outshine her HE shells, which leave much to be desired.
With her handling characteristics, there are two primary ways to drive this ship: either joining the main wave as part of the battle line, or as the capital ship for a cruiser group that did not join the main line to form a flanking unit. One important thing to remember is that Tirpitz has fallen from its place as the top brawler at tier VIII, for a number of reasons. While still a daunting opponent, the addition of the Bismarck means you can no longer be sure of beating anything at close range. With its equal secondary armament ( though no longer superior as of the range buff in update 0.6.4) and access to Hydroacoustic Search, the Bismarck is fully capable of outbrawling the Tirpitz. However, If you find yourself in a close range fight, your torpedoes can provide a valuable advantage. But if you intend to utilize a brawling playstyle, remember that you are no longer assured of victory at close range.
Tirpitz is a very capable ship in the right hands, and especially inside its torpedo range, is not to be underestimated. However, it has become very difficult to play effectively. With all these things considered, team play and knowing where to be, when to be there, and using her assets effectively when you get there will carry you to victory.
LittleWhiteMouse's Premium Ship Review: Tirpitz from the NA forums
Pros:
- Fast turret traverse and main battery reload time (26 seconds) for a battleship.
- Good shell velocity.
- Excellent top speed at 30.7 knots.
- Good side hull armor.
- Decent range at 21.4km.
- Good credit-earner.
- Has one quadruple torpedo tube on each side located near amidships.
- Best rudder shift time at its tier (tied with Bismarck).
- Well-protected citadel and impressive durability. Tirpitz is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
- Insanely good secondary fire and suppression.
- Stellar anti-aircraft. Capable of fending off most Tier IX and below with a small escort.
Cons:
- 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
- Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
- Guns are very inaccurate at long range, and lose much of their penetration power.
- Torpedoes only have a 6.0 km range, making them close in, if not defensive only weapons.
- Torpedo tubes are vulnerable as they have a good chance to be frequently incapacitated to outright destroyed.
- Weak deck armor makes the battleship susceptible to plunging fire at long range.
- Weak torpedo protection, although better than North Carolina.
- Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
Research
Optimal Configuration
Upgrades
Secondary Battery Build: The most common build for Tirpitzk will maximize her secondary battery by equipping Secondary Battery Mod 2, along with the usual suspects for battleships: Main Armaments Mod 1 and Damage Control Mod 1. Upgrade Slot 5 offers an interesting choice between Steering Gears Mod 2 and Damage Control Mod 2 that is left to individual captains; Upgrade Slot 6 is likewise captain's choice.
Anti-Aircraft Build: Another possible build is to maximize Tirpitz’s AA suite; it is similar to the Secondary Battery Build above, but uses AA Mod 2 in Upgrade Slot 2. Players wishing to minimize their vulnerability to enemy aircraft should equip Concealment System Mod 1 in Upgrade Slot 6.
Commander Skills
Secondary Battery Build: Following along with the theme of maximizing the punishment dished out by Tirpitz’s secondaries, captains should invest in Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training. Manual Control for Secondary Armament is a strong skill in this build, but it only allows the ship's secondaries to fire at a single target at a time. Some captains will prefer this skill; others will not. Extra skill points should be invested in either Basics of Survivability, High Alert, or Vigilance, as desired.
Anti-Aircraft Build: Similar to the secondary-focused build, Basic Firing Training, Expert Marskman, Superintendent, and Advanced Firing Training form the core of the commander skills. Captains then double up on Level 4 skills and pick up Manual Fire Control for AA Armament. German long-range AA batteries are all in excess of 85mm, allowing them to make good use of the skill and dish out extreme punishment to enemy aircraft.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
|
★ |
|
★ |
|
2 |
★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
★ |
|
|
★★ |
★★★ |
★ |
★★ |
4 |
★★★ |
★★ |
★ |
|
★★★ |
★★ |
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Repair Party II is recommended for the quicker cooldown; a well-played Tirptiz is likely to find herself under intense enemy fire and captains will want to have access to Repair Party as quickly as possible. The premium version of Damage Control Party is recommended for similar reasons.
Camouflage
As a premium ship, Tirpitz comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Tirpitz also has another premium camouflage that can be earned through the Santa's Christmas Convoys event of December 2016 to January 2017. This camouflage lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of both regular experience and Free experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★ |
|
★ |
★ |
★ |
★★★ |
★★★ |
★★ |
★★ |
|
Economic | |||||
★★ |
|
|
★★ |
★ | |
Special | |||||
★★ |
★★★ |
★★ |
★ |
★★ | |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery