Scharnhorst
283 mm L/54.5 Drh LC/343 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range19.87 km. |
Maximum Dispersion258 m. |
HE Shell283 mm Spr.Gr. L/4.5 Kz. |
Maximum HE Shell Damage3200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity890 m./s. |
HE Shell Weight315 kg. |
AP Shell283 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage7600 |
Initial AP Shell Velocity890 m./s. |
AP Shell Weight330 kg. |
150 mm L/55 SK C/284 х 2 pcs. |
Firing Range5.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
105 mm L/65 Dop. L. C/317 х 2 pcs. |
Firing Range5.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
150 mm L/55 MPL C/354 х 1 pcs. |
Firing Range5.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13 700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
20 mm Flak 3810 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
37 mm Flakzwilling 308 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm Flakvierling 385 х 4 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
105 mm L/65 Dop. L. C/317 х 2 pcs. |
. . . Average Damage per Second116.2 |
. . . Firing Range4.5 km. |
Maximum Speed30 knot |
Turning Circle Radius800 m. |
Rudder Shift Time14.5 sec. |
Surface Detectability Range15.66 km. |
Air Detectability Range12.42 km. |
Scharnhorst — German promo premium Tier VII battleship.
A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but that was offset by her higher rate of fire.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180 Degree Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0,9 | 68 | 7,2 | 13 700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento auxiliar|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_auxiliar]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] | ||
---|---|---|---|---|---|
Slot 2 | [[File:wows icon_modernization_PCM006_MainGun_Mod_II_bffc35efc4e090487fd6110a10a2be1f5d51b7918303f724194817e698055412.png", "local": "{\"default\": \"gui|44px|Modificación 2 de la batería principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_de_la.C2.A0bater.C3.ADa_principal]] | [[File:wows icon_modernization_PCM012_SecondaryGun_Mod_II_c87da07dc4aebb94da59f3df3f8c2934279decb9677334a1a7e4b1f1c9f9ad04.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la batería secundaria|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0bater.C3.ADa_secundaria]] | [[File:wows icon_modernization_PCM018_AirDefense_Mod_III_d3f357c6dc4e5e627a86e17a16432cb38da32bb1b7999b4a7852371491511770.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los cañones AA|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0ca.C3.B1ones_AA]] | [[File:wows icon_modernization_PCM033_Guidance_Mod_I_10c7521afe2d577c42618dd04cf6834f2be78cf6b64503844cf87793a5816484.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los sistemas de tiro|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0sistemas_de_tiro]] | [[File:wows icon_modernization_PCM070_Torpedo_Mod_IV_9e34ebc4f1a15656201b4148e32870eb1c67ddb2fb1a0bc410406236b472d1dd.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los tubos de torpedo|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0tubos_de_torpedo]] |
Slot 4 | [[File:wows icon_modernization_PCM020_DamageControl_Mod_I_bbc708467bc8f1e6264ac88fb8999ea40660e4b0b94b59ab7b3f1a8b60539ed8.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM069_Movement_Mod_I_ca8429dcc45fdad36cdd474a13e5a289d6f7cf27ae32c9f30d42b72b9db493af.png", "local": "{\"default\": \"gui|44px|Protección de la sala de máquinas|link=Ship:Upgrades#Protecci.C3.B3n_de_la_sala_de_m.C3.A1quinas]] | |||
Slot 5 | [[File:wows icon_modernization_PCM023_DamageControl_Mod_II_3c6aea0c5bccc94f1d8f1fa52662232afa007d784638ce6e981c8ad3457c63fa.png", "local": "{\"default\": \"gui|44px|Modificación 2 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM024_Engine_Mod_II_4b4f4c217cf5cf580f47ccbbf76ecede110c5143055c55ab45a82d19e87423fb.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la propulsión|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0propulsi.C3.B3n]] | [[File:wows icon_modernization_PCM025_SteeringGear_Mod_II_523c86ce4c7d228e73ee3d2cb406f4d78a205aa2453fec45b0925dec519bf7c5.png", "local": "{\"default\": \"gui|44px|Modificación 1 del aparato de gobierno|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0aparato_de_gobierno]] | [[File:wows icon_modernization_PCM087_AirSupport_Mod_I_d26ea96903bf2c47669142777cfa61b0285e652ce26304ed9502bc8de35d0ded.png", "local": "{\"default\": \"gui|44px|Modificación 1 del ataque aéreo|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del_ataque_a.C3.A9reo]] |
Player Opinion
Performance
A rather peculiar capital ship, Scharnhorst in World of Warships is officially a battleship, but frequently plays more like a battlecruiser. Her characteristics are very cruiser-like: top speed above 30 knots with a decent rudder shift time, plus a smaller-caliber main battery than other battleships that trades alpha damage and penetration for good rate of fire and muzzle velocity. These disparities set her clearly apart from from her Tier VII counterparts Colorado and Nagato, and sister-ship Gneisenau.
Her unique traits present her with a plethora of roles to play. Scharnhorst performs very well as a cruiser hunter or destroyer killer, as her undersized shell will not over-penetrate as much, allowing for increased damage output per salvo against light-skinned targets. She is also adept at engaging distracted or over-extended battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement, unique turtle-back armor style to mitigate damage, and employ torpedoes for punishing strikes. While her frontal and citadel armor are good, her side armor is weak enough to take devastating damage from enemy salvos if presented broadside. Scharnhorst is most comfortable at mid-to-short distance engagements, where she can use her speed to stay at range and dodge oncoming shells, or close the gap to utilize her solid secondary armament suite and deck torpedo launchers to surprise her foes — further enhanced by the correct commander skills.
LittleWhiteMouse's Premium Ship Review: Scharnhorst from the NA forums.
Pros:
- Unrivaled reload on a battleship; practically the fastest in the game at 20 seconds.
- Very good turret traverse, puts several cruisers and certain destroyers to shame.
- Armor piercing shells have a high chance of penetrating destroyers rather than over-penetrating. Especially true when the target is angled bow or stern to you.
- Strong secondaries and torpedoes for close in brawling.
- High speed and good maneuverability feel more like a cruiser than a battleship.
- Very durable; her turtleback armor scheme means she is very hard to citadel when close.
- Exceptionally versatile. Can be played as a battlecruiser, a typical battleship, or a flanker, depending on the map and team composition.
- Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.
- Underestimating her guns can prove fatal.
- Easily can counter most DDs due to fast reload and insane rudder shift.
Cons:
- Lower alpha strike potential and penetration compared to her larger-gunned peers.
- Low gun caliber prevents overmatching in most cases, leading to more bounces as well as non-penetrations than most battleships.
- Large turning radius.
- Turrets and torpedo tubes are incapacitated very often, especially when brawling.
- Bow armor can be overmatched by battleships she will encounter when up-tiered into Tier VIII and IX games.
- Her guns may be good and absolutely astonishing, but Tier IX BBs will shrug her rounds off at 15km plus.
Research
Optimal Configuration
Upgrades
The module chosen for Upgrade Slot 2 will largely determine how Scharnhorst will play. Equipping Aiming Systems Modification 1 is very popular, and helps make both her main and secondary batteries more accurate. Players who take AA Modification 2 are hedging their bets against enemy carriers at the expense of a higher chance of off-target shots. Neither of these choices lock the ship into a particular playstyle, and leave each player plenty of options with regard to maximizing Scharnhorst’s impact on the battle.
At the other end of the spectrum, highly aggressive players will equip Secondary Battery Modification 2 in this slot; coupled with the Advanced Firing Training skill and a Mike Yankee Soxsix flag, Scharnhorst’s secondary battery range pushes out past 7.5km. In this configuration, Scharnhorst puts out a punishing amount of secondary fire at a very long range; however, getting the most out of such a build requires that she spend significant amounts of time in close-combat with enemy ships.
Commander Skills
Scharnhorst likes to get in close when possible; the skill points of her commander should reflect such a strategy. There are several viable choices for the Level 1 skill: Preventative Maintenance will help keep her main batteries in working order; Direction Center for Catapult Fighter, which provides 2 catapult fighters, providing additional assistance when the enemy carrier zeroes in on her (or for better spotting utility); or Priority Target, which is useful when Scharnhorst has to expose her broadside for a turn. Adrenaline Rush is an excellent pick at Level 2, as her reload can go down as low as 16 seconds. Expert Marksman is similarly useful, but Scharnhorst’s naturally fast turret traverse speed means that is really only useful during extreme maneuvers.
For Level 3, Vigilance combined with Catapult Fighter or Spotting Aircraft make her harder to hit with heavy torpedo salvos, while Basics of Survivability can also be useful for captains that prefer a tankier build. Demolition Expert, Superintendent, and Basic Firing Training are also solid picks. At Level 4, Concealment Expert allows her to close the distance without being spotted, dropping her detection range as low as 13.1 km, comparable to some of the larger cruisers. Fire Prevention is the recommended pick for captains focused on maximizing survivability. Her weaker-than-average anti-aircraft suite can be made more potent with Manual Fire for AA Armament, as most of her AA is concentrated in her high-caliber, long-ranged AA, which benefits significantly from the skill.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
|
★★ |
|
★ |
|
2 |
★ |
★★ |
★★ |
|
|
|
★★★ |
★ |
3 |
★★ |
★ |
★ |
|
★★ |
★★ |
★★ |
★★ |
4 |
★★ |
★★ |
|
|
★★ |
★★ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Camouflage
As a premium ship, Scharnhorst comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★★★ |
★ |
|
★ |
★ |
★★ |
★★★ |
★★★ |
|
★★ |
|
Economic | |||||
★★ |
|
★★ |
★★ |
| |
Special | |||||
★ |
★★★ |
★★ |
|
★★ | |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Scharnhorst moves on to its' next target after destroying an enemy Amagi.
A Mikhail Kutuzov joins the Amagi in Davy Jones's Locker.
Scharnhorst attacks her next victim after destroying an enemy Colorado.
Scharnhorst scrambles a catapult fighter in an attempt to fight off enemy aircraft after destroying an enemy Colorado.
Historical Info
Historical Gallery