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Colorado
Colorado_wows_main.jpg
Battleship | U.S.A. | Tier VII
Tech Tree Position
New Mexico
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Colorado_icon_small.png
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North Carolina
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 top
General
Research price72500 exp
Purchase price6 000 000 Credits
Hit Points49 000 
Main Battery
406 mm/45 Mk54 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range17.12 km.
Maximum Dispersion231 m.
HE Shell406 mm HE/HC Mk13 
Maximum HE Shell Damage5700 
Chance of Fire on Target Caused by HE Shell36 %
Initial HE Shell Velocity803 m./s.
HE Shell Weight861.8 kg.
AP Shell406 mm AP Mk5 
Maximum AP Shell Damage12 400 
Initial AP Shell Velocity768 m./s.
AP Shell Weight1016 kg.
Secondary Armament #1
127 mm/51 Mk710 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Rangekm.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk438 х 1 pcs.
. . . Average Damage per Second136.8 
. . . Firing Range2.01 km.
28 mm/75 Mk2 mod. 26 х 4 pcs.
. . . Average Damage per Second40.8 
. . . Firing Range3.09 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed18.59 knot
Turning Circle Radius640 m.
Rudder Shift Time20.8 sec.
Concealment
Surface Detectability Range16.74 km.
Air Detectability Range11.46 km.
Battle Levels
12345678910
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VII
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6 000 000

Colorado — American Tier VII battleship.

La fase final en el desarrollo de acorazados convencionales que poseían una muy fuerte protección blindada en las partes vitales importantes del barco. Las diferencias clave respecto sus predecesores fueron los cañones principales de 406 mm y un sistema novel de protección contra torpedos. El barco estaba desfasado respecto a otros acorazados de su tiempo en velocidad.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
406 mm/45 Mk524523157003612 400 0560 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Colorado (A)49 000645748/1038/6/80 0680 000
Colorado (B)59 3006457483/8/37/80 25 0001 900 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1017,1 0330 000
Mk7 mod. 21018,8 9000700 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 27 000 cv18,6 0180 000
Propulsión: 28 900 cv21 6000400 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de la sala de control de la artillería
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno

Player Opinion

Performance

The very pinnacle of the American dreadnought and one of the Big Seven, Colorado is the last ship of this type you will be in within the US battleship line and you might say that she is one very tasking ship. A massive departure of the other two super dreadnoughts New York, New Mexico, and Arizona, Colorado, despite being often jeered due to her agonizing research run and adverse ergonomics to those that are not used to the more punishing handling of this dreadnought compared to her standard type predecessors, behaves more like a close-in brawler, slowly closing the gap with other battleships with her thick armor as she can NOT unload shells far unless you install a range upgrade mod. As you do this, be very aware of your surroundings such as torpedoes or bombers of any type because even with her sound torpedo bulge and decently tough armor, her health is lower than her contemporary, Nagato, or even lower tier battleships like Kongo. If you do get close, however, you will find it easier to deal with cruisers or other battleships as your expected range where you are most effective in smashing other ships is 14 km below instead of relying on your maximum range for it and the armor is here to take a lot of punishment for you to move in and dictate the gun line to your terms. Colorado is the last in the line of Standard-type dreadnoughts, and her successor, North Carolina, will have a very different play style. Due to the atrocious acceleration of Colorado, it is STRONGLY recommended to be constantly aware of your position in relation to land masses as well as where enemies and allies are located, stopping in this ship is an almost guaranteed death sentence particularly without the top engine, as it becomes very hard to get moving again, especially if trying to go reverse.

As of the current iteration, the Colorado's previous WW1 hull has been removed, greatly aiding in the grind on the ship as you cannot suffer the problematic AA suite as well as the questionable hull and her range has been sufficiently boosted to the point where installing the plotting room equipment depends upon the playstyle as her range when fitted with it now provides her with something to rival her fellow dreadnought Nagato with.

Pros:

  • All-or-nothing armor: she has the same solid 343mm (13.5 inch) thick all-or-nothing armor layout as New Mexico, being easy to angle and providing a large immune zone
  • Good gun characteristics: she has good damage and penetration on guns including overmatching all 25mm battleship hull armor, as well as a reasonably tight shell grouping, also reloads 4 seconds faster than New Mexico.
  • Powerful AA guns: modernized hull's AA suite will shred mid-tier squadrons, making Colorado an unappealing casual target or flyover
  • Has good steering response times
  • Equipping the Artillery Plotting Room modification upgrade can reduce the range gap with her Japanese and German tier counterparts
  • Fighter seaplane is available to replace spotting planes to enhance AA defense
  • Main battery's tight spread means it can severely damage, if not outright destroy, any ship at close range effectively
  • Repair Party heals 0.65% of maximum hit points per second, compared to the standard 0.5% hit points per second, partially compensating for the lower health pool.
  • As of the current iteration, Colorado now has good range to rival Nagato in an artillery duel

Cons:

  • Poor gun range on the ship by FCS alone: she will still be outranged by her counterparts Nagato and Gneisenau and her gun range is within her surface detection range without camo if you chose not to mount said equipment (though it is still a kilometer better than the New Mexico's range).
  • Very low mobility: Feels even more sluggish compared to the New Mexico, also has atrocious acceleration without top engine, thus it is also very hard to stop and reverse while sailing her.
  • Low health pool: her HP is worse than Nagato, Gneisenau, her fellow standard New Mexico, and even the Tier V Kongo
  • Low number of guns: having four less guns than her predecessor, being accurate in making your shots is much more important
  • Poor close-quarters defense: her secondary armament pales in comparison to Nagato and Gneisenau
  • Extremely vulnerable to fires.

Research

Despite how slow this ship is stock, you should be used to that by the time you get Colorado. The first Hull upgrade is HIGHLY recommended to be researched first as it not only gives you the standard HP increase, good AA rating, and rudder shift time, but it also gives you WWII era shells. These shells not only do more damage, but the AP ammo seems to have better penetration values as well. After getting the first hull upgrade, the Propulsion upgrade is recommended since even with the upgrade every ship at her tier is faster than her. After that, you have the option of either the fire control or the C hull. The fire control gives her a firing range the same as her spotting distance, but bear in mind this ship is not very accurate at long ranges. The C hull will not only increase your AA to a very respectable amount for tier 7, but also increases the minimum armor on her citadel, which should further increase the effectiveness of armor angling.


Optimal Configuration

Upgrades

Despite her shortcomings, Colorado is a surprisingly modular ship that can be focused on either her main guns, her secondaries, or even her AA.

Main Gun Build: While Colorado doesn't deal as much damage as Nagato, nor has the capabilities of Gneisenau and Scharnhorst, her main guns still have good performance, having a greater rate of fire than Nagato`s 410mm guns and dealing more damage than Gneisenau`s 380mm guns and Scharnhorst`s 283mm guns. To fully utilise these guns, taking Main Armaments Modification 1 to better protect her main armament is the best choice, and for slot 2, the unique American upgrade Artillery Plotting Room Modification 1 will give Colorado a much-needed range improvement that allows her to compete with her contemporaries better, and a small buff to her secondaries.

Secondary Build: Colorado has the best secondary armament performance tier-for-tier of the American battleships, with her top hull actually retaining a high number of secondaries that the earlier American battleships lose with their top hull upgrades. To focus on her secondaries, Auxiliary Armaments Modification 1 will make her secondaries twice as tough (and increase the toughness of her many AA guns), and for slot 2 Secondary Battery Modification 2 is the clear choice for any secondary build, both increasing her secondary's range and accuracy.

AA Build: Colorado`s strongest power over the other tier seven battleships is her extensive AA armament - she can get up to an AA rating of 87 with full AA specs and be exceptionally powerful against enemy planes. The only major difference between this and the secondary build is swapping Secondary Battery Modification 2 for AA Guns Modification 2 to give Colorado`s AA guns an exceptional range buff. This build makes Colorado pose a dangerous threat to enemy planes.

For the other two slots that goes with every build above, as with nearly all battleships Damage Control System Modification 1 for slot 3, as Colorado`s steering and engines will almost never be taken out, and Damage Control System Modification 2 for slot 4 to reduce the duration of fires and floods - fires especially, as Colorado is painted with AA guns and will catch fire very easily.

Commander Skills

Consumables

Players can equip the following consumables on Colorado: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability. Given Colorado’s limited range, prioritising the Spotting Aircraft over the Catapult Fighter will often give more benefit to Colorado.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Colorado with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Colorado comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Colorado’s secondaries. Alternatively, if the captain goes with the AA build, November Echo Setteseven will further improve Colorado’s AA array.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX Benham • IX Black • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
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France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII LeninDoubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
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Pan-Asia  
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons 
Commonwealth  
N/A  
Poland