Farragut
127 mm/38 Mk.12 em uma torreta Mk.21 mod.15 х 1 pçs. |
Taxa de Fogo15 tiros/min. |
Tempo de Recarga4 seg. |
Velocidade de Rotação15 graus/seg. |
Tempo para Virar 180 Graus12 sec. |
Distância Máxima11.45 km. |
Dispersão Máxima100 m. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Chance de Incendiar com HE5 % |
Velocidade Inicial do Projétil HE792 m/s |
Peso do Projétil HE24.5 kg. |
Projétil AP127 mm AP/SC Mk38 |
Dano Máximo do Projétil AP2 100 |
Velocidade Inicial do Projétil AP792 m/s |
Peso do Projétil AP25 kg. |
533 mm Mk142 х 4 pçs. |
Taxa de Fogo0.68 tiros/min. |
Tempo de Recarga88 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoMk11 |
Dano Máximo11 733 |
Velocidade do Torpedo56 nós |
Distância Máxima dos Torpedos5.49 km. |
127 mm/38 Mk.12 em uma torreta Mk.21 mod.12 х 1 pcs. |
. . . Dano Médio por Segundo6.4 |
. . . Distância Máxima5.01 km. |
127 mm/38 Mk.12 em uma torreta Mk.24 mod.113 х 1 pcs. |
. . . Dano Médio por Segundo24 |
. . . Distância Máxima5.01 km. |
12.7 mm Browning em uma torreta simples4 х 1 pcs. |
. . . Dano Médio por Segundo15.2 |
. . . Distância Máxima1.2 km. |
Velocidade Máxima36.5 nós |
Raio da curva560 m. |
Tempo de virada do leme4 seg. |
Distância de detecção em Superfície7.33 km. |
Distância de detecção no Ar2.74 km. |
Farragut — Contratorpedeiro Americano Tier VI.
The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship’s centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.
Módulos
Atualizações Compatíveis
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Slot 4 |
Opinião dos Jogadores
Performance
Farragut continues the evolution of American destroyer design where Nicholas left off, retaining the same main battery guns — adding one more — while moving to a centerline-mounted torpedo configuration.
Players who enjoyed Nicholas will find more of the same with Farragut. Her speed and handling characteristics are nearly identical, and she starts off with the exact same 5.5 km range torpedoes (the Mark 11) of her predecessor. The eventual torpedo upgrade module is worthwhile, giving her almost a full kilometer more of torpedo range and, more critically, faster fish. The move to centerline mounts for her torpedo launchers takes some getting used to; she can put eight torpedoes into the water on either side, but captains are likely to miss the flexibility offered by preceding ships of having launchers on both sides of the ship.
Irritatingly, Farragut has a smaller health pool than Nicholas; Level 3 commander skill Survivability Expert is almost necessary in order to get the most out of her. Like her immediate predecessor, she can exchange Engine Boost for Defensive AA Fire .
Overall, Farragut is a solid destroyer that loves maps with lots of islands she can hide in. American destroyer captains wishing for the capability to fire torpedoes from beyond their detection range must remain patient and wait for Mahan.Prós:
- Main battery rate of fire is excellent.
- Fast turret rotation compared to other Tier VI destroyers.
- Solid top speed of 36.5 knots; she can break 41 knots with the Engine Boost consumable and the Sierra Mike () signal.
- Upgraded torpedoes have a 0.9 km higher range than stock version, and travel noticeably faster.
Contras:
- Very weak armor; takes damage just as quickly as Nicholas.
- Hull (B) only adds 600 more hit points, and she has fewer hit points than Nicholas.
- Shell arcs make long-range targeting difficult.
- AA is essentially useless unless Defensive AA fire is active
Pesquisar
Availability of researchable upgrades for Farragut is as follows:
- Hull: Upgrade to Hull (B) for more health and improved rudder shift time. Research of Hull (B) also unlocks progression to Mahan.
- Torpedoes: The Mk12 torpedoes travel faster and farther than the stock Mk11's for no change in reload speed; Hull (B) must be equipped before they can be installed.
- Gun Fire Control System: Upgrade to Mk6 mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Atualizações
The recommended upgrades for Farragut are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1
There aren't a lot of "out of the box" options in terms of upgrades for Farragut captains. Main Armament Modification 1 is the top pick in Slot 1, while Aiming Systems Modification 1 is recommended for Slot 3. Engine Room Protection in Slot 2 and Propulsion Modification 1 in Slot 4 are both highly recommended in the interests of sustaining Farragut’s mobility while under fire from enemy ships.
Habilidades de Comandante
Preventative Maintenance at Level 1, Last Stand at Level 2, and Concealment Expert at Level 4 are easy recommendations for Farragut commanders.
Level 3 offers a number of good options. Survivability Expert is a safe pick, buffing Farragut’s health pool by 20%. Demolition Expert or Basic Firing Training are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if premium consumables are not equipped.
Alternate Level 4 skill recommendations include: Advanced Firing Training to buff the range of Farragut’s main battery (as well as the damage of her flak bursts); Radio Location, to aid in hunting down enemy destroyers; and Inertia Fuse for HE Shells, which will improve Farragut’s main battery damage against enemy capital ships.
Predefinição:Commander Skills 3 DD
Consumíveis
Farragut can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Farragut with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
Equipping Juliet Whiskey Unaone () is recommended; Farragut captains who work into torpedo range of enemy ships need to get maximum results. Juliet Charlie () is also a well-advised choice for any destroyer. Victor Lima () and India X-Ray () signals are similarly worthy of consideration to increase the fire chance of her main battery shells.
Sinais de Combate Recomendados | |||||
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert