Sims
IDS_PAGM135_5IN38_MK30_MOD14 х 1 pçs. |
Taxa de Fogo17.96 tiros/min. |
Tempo de Recarga3.34 seg. |
Velocidade de Rotação34 graus/seg. |
Tempo para Virar 180 Graus5.29 sec. |
Distância Máxima12.88 km. |
Dispersão Máxima111 m. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Chance de Incendiar com HE5 % |
Velocidade Inicial do Projétil HE792 m/s |
Peso do Projétil HE24.5 kg. |
Projétil AP127 mm AP/SC Mk38 |
Dano Máximo do Projétil AP2 100 |
Velocidade Inicial do Projétil AP792 m/s |
Peso do Projétil AP25 kg. |
533 mm Quádruplo2 х 4 pçs. |
Taxa de Fogo0.69 tiros/min. |
Tempo de Recarga87 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoMk15 mod. 0 |
Dano Máximo11 600 |
Velocidade do Torpedo65 nós |
Distância Máxima dos Torpedos6.99 km. |
127 mm/38 Mk.12 em uma torreta Mk.30 mod.02 х 1 pcs. |
. . . Dano Médio por Segundo21.4 |
. . . Distância Máxima5.01 km. |
IDS_PAGM137_5IN38_MK30_MOD11 х 1 pcs. |
. . . Dano Médio por Segundo10.7 |
. . . Distância Máxima5.01 km. |
IDS_PAGM135_5IN38_MK30_MOD11 х 1 pcs. |
. . . Dano Médio por Segundo10.7 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon em uma montagem Mk.44 х 1 pcs. |
. . . Dano Médio por Segundo22.4 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima38.5 nós |
Raio da curva500 m. |
Tempo de virada do leme2.7 seg. |
Distância de detecção em Superfície7.33 km. |
Distância de detecção no Ar2.93 km. |
Sims — Contratorpedeiro Americano Promo Premium Tier VII.
A well-armed high-speed destroyer with excellent maneuverability. High rate of fire and excellent aiming speeds for her dual-purpose artillery mounts ensured good firepower and efficient AA defenses for her time.
Sims was first sold in pre-order bundles from 8 April through 25 June 2015.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Opinião dos Jogadores
Performance
Fans of the American destroyer line will be very comfortable in Tier VII premium Sims. She's fast, highly maneuverable, her guns spit out shells at a amazing 18 rounds per minute, and they turn fast... very fast. Her surface detectability is somewhat high as is typical of mid-tier American destroyers, but is lower than that of her tech tree cousin Mahan at just 7.3 km. Her turning radius is a mere 500 meters, allowing her to quickly and decisively dodge incoming shells and torpedoes.
Sims captains have a choice of torpedo modules, one that will portend how they intend to play her. Aggressive captains can equip the Mk15 mod. 0 torpedoes and fight in close quarters and around islands. She inherits this style of play from her predecessors like Nicholas and Farragut. Conversely, cagier captains can equip the Bliss Leavitt Mk7 mod. 2B torpedoes and fire them from stealth; however, the longer-legged torpedoes only do a little more than 8,000 damage a pop and travel at a snail-like 49 knots. While the ability to fire torpedoes from beyond her detection range is good practice for Benson and later American destroyers - and a capability that her lower-tier cousins do not have - in this configuration, Sims’ torpedo armament is best described as "anemic".
While her guns have low chance per shell of setting ships on fire, they put out so many shells that a target being focused will probably catch fire eventually. A reasonable marksman can — with some practice — hit sluggish capital ships like battleships and carriers over and over and over at medium range. She's also very capable of engaging other destroyers at ranges under 7.0 km and quickly dispatching them with her high rate of fire.
Prós:
- Two centerline-mounted quadruple torpedo launchers, each one able to fire to both sides.
- Guns have very fast turret traverse; they are always on target.
- High rate of fire from her main battery.
- Good acceleration and agility.
- Second fastest American destroyer in the game with a top speed of 38.5 knots (behind Somers).
- Can mount the Defensive AA Fire consumable; Sims’ AA can be made fairly respectable with the right mix of commander skills, upgrades, and signal flags.
- Can fire up to a range of 15.5km with a captain with Main Battery & AA Expert. However, hitting anything but the slowest of Battleships will prove incredibly challenging.
- Outstanding turning circle radius of only 500m.
Contras:
- Very fragile armor and modules.
- The Bliss-Leavitt torpedoes are very slow at 49 knots and only deal 8,500 maximum damage.
- The Mk 15 mod. 0 torpedoes are fast and deal decent damage, but have a fairly short range.
- Like all American destroyers equipped with 127mm guns, she suffers from the notorious 'rainbow' shell arc; it's hard to hit ships at long range.
- Stock (unbuffed) AA is weak.
- Has one less main battery gun than Mahan.
- Above-average detectability for a Tier VII destroyer.
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades for Sims are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1
Habilidades de Comandante
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Predefinição:Commander Skills 3 DD
Consumíveis
Sims can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Camuflagem
As a premium ship, Sims comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
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★ |
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★★★ |
★★★ |
★★ |
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★ |
★★★ |
★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Vídeo
Referências
Predefinição:WoWS Ship Changelog Insert