Atlanta
127 mm/38 Mk.12 em uma torreta Mk.298 х 2 pçs. |
Taxa de Fogo12.5 tiros/min. |
Tempo de Recarga4.8 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo para Virar 180 Graus7.2 sec. |
Distância Máxima13.34 km. |
Dispersão Máxima115 m. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Chance de Incendiar com HE5 % |
Velocidade Inicial do Projétil HE792 m/s |
Peso do Projétil HE24.5 kg. |
Projétil AP127 mm AP/SC Mk38 |
Dano Máximo do Projétil AP2 100 |
Velocidade Inicial do Projétil AP792 m/s |
Peso do Projétil AP25 kg. |
533 mm Quádruplo2 х 4 pçs. |
Taxa de Fogo0.61 tiros/min. |
Tempo de Recarga98 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoMk15 mod. 3 |
Dano Máximo16 633 |
Velocidade do Torpedo65 nós |
Distância Máxima dos Torpedos4.5 km. |
127 mm/38 Mk.12 em uma torreta Mk.298 х 2 pcs. |
. . . Dano Médio por Segundo132.8 |
. . . Distância Máxima5.01 km. |
28 mm Mk.1 em uma torreta Mk.24 х 4 pcs. |
. . . Dano Médio por Segundo9.2 |
. . . Distância Máxima2.4 km. |
20 mm Oerlikon em uma torreta Mk.48 х 1 pcs. |
. . . Dano Médio por Segundo28.8 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima32.5 nós |
Raio da curva610 m. |
Tempo de virada do leme8.4 seg. |
Distância de detecção em Superfície10.66 km. |
Distância de detecção no Ar6.44 km. |
Atlanta — Cruzador Americano Promo Premium Tier VII.
A relatively small ship for her type featuring powerful AA armament and designed for use in joint operations with destroyers. The ship carried torpedo tubes and numerous dual-purpose rapid-fire artillery.
Módulos
Atualizações Compatíveis
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Slot 4 |
Opinião dos Jogadores
Performance
Atlanta is a Tier VII American cruiser that plays like a "tweener"; she can be used as a slightly under-gunned light cruiser, or she can be played as "heavy" destroyer.
Success in game depends on finding the sweet spot between the two. Combination of Surveillance Radar with excelent short range firepower makes her devastating against any target that tries to hide in smoke while in close range. Thanks to low fire chance majority of her damage is done by shells itself. AP shells at longer ranges against broadside targets are same devastating as HE shells and thanks to plunging fire they can help where HE penetration is not enough and they can be devastating against targets under 5km for both bow part of rushing battleships, heavy cruisers and broadside of light cruisers.
Every single aspect of Atlanta require careful planning and using any advantage that map can offer. Highly advised is to cooperate with destroyers at lower tiers and using mostly islands at higher tiers where is Surveillance Radar common amongst cruisers. Open water gunboating is possible but not advised since she is outgunned by nearly everything at long range and angling against battleship shells only increase chances of getting hit for most of the ship HP.
Atlanta - and her sister ship, Flint - are unique in the game in that they have unlimited charges of the Defensive AA Fire consumable. When coupled with her excellent long range AA dps and flak number, she can easily strike fear in any carrier player but once they get too close the AA is not better than on any same tier cruiser. As of patch 0.5.9.0, Atlanta has also been given access to the Surveillance Radar consumable, making her an even bigger threat to enemy destroyers.Prós:
- Fast main battery traverse speed
- Extremely high DPM and shell volume for a Tier 7 cruiser
- Very high shell arcs allow to safely shoot over islands
- Tight turn radius
- Good long range (flak) AA suite
- Equipped with torpedoes with good damage and speed
- Access to the Surveillance Radar consumable and Hydroacoustic Search in separate slots
- The Defensive AA Fire consumable has unlimited charges
- No armor which can be used against battleships - with perfect broadside at close range majority of hits will be overpenetrations
Contras:
- Small hitpoint pool and no usable armor, poor survivability
- Torpedoes are very short ranged with bad launch angles
- Poor shell velocity makes hitting targets at range difficult combined with low main battery range
- Low AA DPS with no mid-range aura; Atlanta's over-reliance on long-range flak can make her inconsistent against planes
- Slow rudder shift for such a small ship
- IFHE makes her good against battleships tier 7 and below but sacrificing her capability to set fires on tier 8 and above battleships where is the penetration not enough
- Worst fire chance among all tier 7 ships with Haida, Mahan and Sims
- The Defensive AA Fire and Hydroacoustic Search are in same slot
LittleWhiteMouse's Premium Ship Review: Atlanta from the NA forums
Pesquisar
As a premium ship, Atlanta doesn't have any upgrades to research.
Tactical Advice: Stick with HE most of the time, she'll do more damage in the long run that way. Don't go toe to toe with anyone unless forced into it. Even some destroyers out-range and outgun her. Keep her speed up at all times and move, move, move. Twist, turn, vary her speed; anything to throw the enemy's aim off. This ship is a knife fighter and she is best used like a shotgun. Fast, messy, quick hit and run close quarters combat. If she finds herself at the front of the pack staring down a couple of ships, she's probably going to get hammered. Practice predicting the "arc" of the shells. This ship has a ridiculously high rate of fire but at anything beyond 4-5km the shells come in at such an extreme angle that she's literally "raining" or "walking" shells across her target. If she ends up going one-on-one with someone and they can concentrate on what her arc of fire is doing even a large slow ship has a decent chance to evade most of the impacts. Focus on ships already under attack by allies, add her firepower to the carnage. The most rewarding tactic using the Atlanta, is staying behind cover and using your outstandingly high shell arcs to harass the enemy with HE Rounds. Also when an enemy light cruiser or cruiser exposes their broadside at you at point blank range don't hesitate to switch to AP rounds.
Melhor Configuração
Atualizações
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1 or Predefinição:Steering Gears Modification 1
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Atlanta can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar
The Defensive AA Fire consumable has unlimited charges.
Camuflagem
As a premium ship, Atlanta comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Sinais
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Vídeo
Referências
- USS Atlanta (CL-51) - Wikipedia
- Atlanta-class cruiser - Wikipedia
- Premium Ship Spotlight: Atlanta - News - World of Warships
Predefinição:WoWS Ship Changelog Insert