Kidd
127 mm/38 Mk.12 em uma torreta Mk.30 mod.05 х 1 pçs. |
Taxa de Fogo17.96 tiros/min. |
Tempo de Recarga3.34 seg. |
Velocidade de Rotação34 graus/seg. |
Tempo para Virar 180 Graus5.29 sec. |
Distância Máxima12.1 km. |
Dispersão Máxima105 m. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Chance de Incendiar com HE5 % |
Velocidade Inicial do Projétil HE792 m/s |
Peso do Projétil HE24.5 kg. |
Projétil AP127 mm AP/SC Mk38 |
Dano Máximo do Projétil AP2 100 |
Velocidade Inicial do Projétil AP792 m/s |
Peso do Projétil AP25 kg. |
533 mm Mk151 х 5 pçs. |
Taxa de Fogo0.49 tiros/min. |
Tempo de Recarga122 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoMk15 mod. 3 |
Dano Máximo16 633 |
Velocidade do Torpedo55 nós |
Distância Máxima dos Torpedos9.15 km. |
127 mm/38 Mk.12 em uma torreta Mk.30 mod.05 х 1 pcs. |
. . . Dano Médio por Segundo53.5 |
. . . Distância Máxima5.01 km. |
40 mm/56 Bofors em uma torreta Mk.13 х 2 pcs. |
. . . Dano Médio por Segundo33.9 |
. . . Distância Máxima3.51 km. |
20 mm Oerlikon em uma torreta Mk.246 х 2 pcs. |
. . . Dano Médio por Segundo36.6 |
. . . Distância Máxima2.01 km. |
40 mm/56 Bofors em uma torreta Mk.22 х 4 pcs. |
. . . Dano Médio por Segundo31.8 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima38 nós |
Raio da curva620 m. |
Tempo de virada do leme3.9 seg. |
Distância de detecção em Superfície7.16 km. |
Distância de detecção no Ar3.29 km. |
Kidd — Contratorpedeiro Americano Premium Tier VIII.
A Fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. In May 1945, she was modernized to receive enhanced AA armament by removing her forward torpedo launcher.
USS Kidd is now preserved as a military museum ship in Baton Rouge, Louisiana. She was first released for sale worldwide on 10 November 2017.
Módulos
Atualizações Compatíveis
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Slot 5 |
Opinião dos Jogadores
Performance
Kidd plays like the love-child of Fletcher, Benson, and Sims. Hull-wise, she is a Fletcher-class destroyer, with the guns of her Tier IX parent. However, unlike Fletcher, Kidd fulfills a more niche role and plays similarly to Sims. She also has a single launcher of Benson torpedoes, completing the composition of this Frankenstein-esque Tier VIII premium destroyer.
Having the hull of a Fletcher-class destroyer, Kidd gains access to a rather impressive array of anti-aircraft armament and the Defensive AA Fire consumable. Fully committing to an Anti-Aircraft Build will cause Kidd to become a respectable opponent for enemy aircraft carriers (or, more precisely, a target to be actively avoided). Even without fully investing in the skill and modules for AA firepower, triggering Defensive AA Fire will cause no small amount of concern to enemy planes. In addition, Kidd has all the firepower of Tier IX's Fletcher, boasting five (5) fast-firing 127mm guns; perfect for the role of decimating enemy destroyers or severely annoying larger surface ships. She's also uniquely equipped with the Repair Party consumable, adding to the survivability afforded by her relatively large health pool.
Maneuverability wise, Kidd straddles a line between the Benson and Fletcher: she is faster than the latter, but not as fast as the former. Her rudder shift is slightly better than that found on either ship, but she has a wider turning circle. Her concealment is on par with both ships, and her health pool sits in the middle between the two.
However, all is not sunshine and roses with Kidd, as her primary fault is rather glaring: the lack of an effective torpedo armament. With only a single rack of five cumbersome torpedoes, she cannot be expected to reliably make use of them. That is not to say that they are completely useless; rather, they simply fall short when compared to the usability of other equal-tiered destroyer torpedoes. It takes a whopping 122 seconds for them to reload; additionally, they move at an uninspiring 55 knots. In short, Kidd’s torpedo armament is the same as Benson, minus one whole launcher.
In playstyle, Kidd can most closely be likened to Sims. They greatly resemble each other, taking up a primary role of a gunboat that hunts down enemy destroyers, while having the Defensive AA Fire consumable to discourage enemy carrier strikes. Playing Kidd in a scouting or hunter/killer role will prove greatly rewarding, as she is best suited to the front line of combat. If taking capture points is the name of the game, then Kidd might be one of the most frightening things to come across with her Repair Party consumable allowing her to heal a portion of damage taken and engage in brutal destroyer-on-destroyer knife fights with an edge that no other Tier VIII destroyer can match.Prós:
- Large health pool for a Tier VIII destroyer, trailing only German Z-23 and Japanese Akizuki (and slightly ahead of Russians Kiev and Ognevoi).
- Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
- Only American destroyer with access to Repair Party , giving her a clear edge in survivability when facing other destroyers.
- Very good anti-air capabilities, even without equipping Defensive AA Fire .
- Very low detection radius when kitted out with appropriate upgrades and commander skills.
- Higher top speed than her tier 9 sister, Fletcher (38 knots vs 36.5 knots)
Contras:
- Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
- Torpedoes are identical to Fletcher's stock ones; 55 knots with 9.2 km range
- Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
- Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
- Shell velocity makes landing main battery rounds at long range difficult.
LittleWhiteMouse's Premium Ship Review: USS Kidd from the NA forums.
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades for Kidd are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection *
- Slot 3: Predefinição:AA Guns Modification 1
- Slot 4: Predefinição:Steering Gears Modification 1 *
- Slot 5: Predefinição:Concealment System Modification 1
Slot 2 allows players to mount Predefinição:Defensive AA Fire Modification 1, a special upgrade which boosts the duration of the Defensive AA Fire consumable by 20%. This is a useful upgrade to mount when fully specializing for an Anti-Aircraft Build. Predefinição:Propulsion Modification 1 is also a viable choice for Slot 4.
Habilidades de Comandante
Key skills for Kidd commanders include most common destroyer captain skills, such as Last Stand, Adrenaline Rush, Survivability Expert, and Concealment Expert. With only a single torpedo launcher, Kidd is not well suited to a torpedo build, so torpedo-related captain skills are less useful for her. Kidd can be specialized for an Anti-Aircraft Build by investing in a mix of Basic Firing Training, Advanced Firing Training, or Manual Fire Control for AA Armament.
Predefinição:Commander Skills 3 DD
Consumíveis
Kidd can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Repair Party
- Slot 4: Engine Boost or Defensive AA Fire
Mounting Defensive AA Fire is recommended over mounting Engine Boost to help shoot down or deter enemy aircraft nearby.
Camuflagem
As a premium ship, Kidd comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Sinais
As a destroyer with great anti-aircraft firepower, Kidd can utilize a variety of combat signal flags to her advantage. November Echo Setteseven () can be mounted to further boost Kidd’s anti-aircraft firepower, while signal flags such as India X-Ray (), Victor Lima (), and Juliet Whiskey Unaone () boost the strength of her main battery guns and torpedoes. November Foxtrot () and Sierra Mike () are standard fare for most destroyers, however unlike most destroyers Kidd can make use of India Delta () flags as she is one of the few destroyers in the game with the Repair Party consumable. Finally, Juliet Charlie () is a recommended option for captains concerned about an unfortunate early exit to port via detonation.
As Kidd is a premium ship, the economic and special signal flags can be mounted to further boost the economic and experience gains of the ship.
Sinais de Combate Recomendados | |||||
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★★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Kidd challenges the mighty Tirpitz.
Flag of USS Kidd. Given to players who purchased a special bundle containing Kidd.
Informações Históricas
Galeria Histórica
Vídeo
Referências
- USS Kidd (DD-661) - Wikipedia
- Fletcher-class destroyer - Wikipedia
- Armada: Kidd (no video) - News - World of Warships
- Community Scoop - A Kidd-Friendly Article - News - World of Warships
- Naval Legends: USS Kidd - News - World of Warships
- Ship Stories - USS Kidd (LAST CHANCE!) - News - World of Warships
- Armada: USS Kidd - World of Warships Official Channel - YouTube
- Naval Legends – USS Kidd Teaser - EU - World of Warships Official Channel - YouTube
- Naval Legends: USS Kidd - World of Warships Official Channel - YouTube
- Ship Facts – USS Kidd - World of Warships Official Channel - YouTube
- Ship Stories – USS Kidd - World of Warships Official Channel - YouTube
- Talkin' Ship - U.S.S. Kidd - World of Warships Official Channel - YouTube
- Talkin' Ship - U.S.S Kidd, the Guns! - World of Warships Official Channel - YouTube
- Talkin' Ship - U.S.S. Kidd Wardroom - World of Warships Official Channel - YouTube
- Talkin' Ship - USS Kidd's Dry Dock - World of Warships Official Channel - YouTube
- USS Kidd. The Attack of Kamikaze - World of Warships Official Channel - YouTube
Predefinição:WoWS Ship Changelog Insert