Erie
Pontos de Energia4 950 |
152 mm/47 Mk.17 em uma torreta Mk.184 х 1 pçs. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Velocidade de Rotação9 graus/seg. |
Tempo para Virar 180 Graus20 sec. |
Distância Máxima9.59 km. |
Dispersão Máxima86 m. |
Projétil HE152 mm HE/HC Mk34T |
Dano Máximo do Projétil HE1 100 |
Chance de Incendiar com HE12 % |
Velocidade Inicial do Projétil HE853 m/s |
Peso do Projétil HE47.6 kg. |
28 mm Mk.1 em uma torreta Mk.24 х 4 pcs. |
. . . Dano Médio por Segundo2.72 |
. . . Distância Máxima0.75 km. |
Velocidade Máxima20 nós |
Raio da curva310 m. |
Tempo de virada do leme2.8 seg. |
Distância de detecção em Superfície8.03 km. |
Distância de detecção no Ar4.67 km. |
Erie — Cruzador Americano Tier I.
The Erie-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.
Módulos
Atualizações Compatíveis
Slot 1 |
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Opinião dos Jogadores
Performance
Prós:
- Brilliant armor (best of all Tier I ships).
- Highest chance of causing a fire of all Tier I ships.
- 9.6km Gun range.
- Guns are quite accurate with a small dispersion arc.
- Largest caliber guns of all Tier I ships.
Contras:
- Longest reload time of all Tier I ships (together with Black Swan).
- Second-slowest turret rotation of all Tier I ships.
- Lowest damage per minute of all Tier I ships.
- Big and therefore easy to hit.
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as she only has guns to rely on.
See also: Comparison of Tier I Cruisers.
Pesquisar
Melhor Configuração
Atualizações
- Slot 1: Predefinição:Main Armaments Modification 1 keeps the guns active and firing.
Habilidades de Comandante
As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to all ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.
Predefinição:Commander Skills 2
Consumíveis
As a Tier I ship, Erie has access to only Damage Control Party .
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Sinais
As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.
Sinais de Combate Recomendados | |||||
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★ |
★★ |
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★★ |
★★★ |
★★★ |
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★★ |
★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
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