Seattle
152 mm/47 DP Mk.17 em uma torre4 х 3 pçs. |
Taxa de Fogo9.23 tiros/min. |
Tempo de Recarga6.5 seg. |
Velocidade de Rotação8 graus/seg. |
Tempo para Virar 180 Graus22.5 sec. |
Distância Máxima14.28 km. |
Dispersão Máxima141 m. |
Projétil HE152 mm HE Mk39 |
Dano Máximo do Projétil HE2 200 |
Chance de Incendiar com HE12 % |
Velocidade Inicial do Projétil HE812 m/s |
Peso do Projétil HE47.6 kg. |
Projétil AP152 mm AP Mk35 |
Dano Máximo do Projétil AP3 200 |
Velocidade Inicial do Projétil AP762 m/s |
Peso do Projétil AP59 kg. |
152 mm/47 DP Mk.17 em uma torre4 х 3 pcs. |
. . . Dano Médio por Segundo90 |
. . . Distância Máxima6 km. |
152 mm/47 DP Mk.17 em uma torre4 х 3 pcs. |
. . . Dano Médio por Segundo90 |
. . . Distância Máxima6 km. |
40 mm/56 Bofors em uma torreta Mk.112 х 2 pcs. |
. . . Dano Médio por Segundo135.6 |
. . . Distância Máxima3.51 km. |
20 mm Oerlikon em uma torreta Mk.418 х 1 pcs. |
. . . Dano Médio por Segundo64.8 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima33 nós |
Raio da curva750 m. |
Tempo de virada do leme12.1 seg. |
Distância de detecção em Superfície11.87 km. |
Distância de detecção no Ar8.52 km. |
Seattle — Cruzador Americano Tier IX.
One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.
Módulos
Atualizações Compatíveis
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Opinião dos Jogadores
Performance
Some aspects of Tier IX's Seattle will feel like a downgrade for players who took the time to play through Cleveland at Tier VIII. Seattle is notably longer and bulkier, trading Cleveland’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart Buffalo. Indeed, if placed side-by-side with Buffalo, captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.
One of the most notable differences between Cleveland and Seattle is the loss of the former's 5"/38 dual-purpose secondary turrets. These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by Seattle’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX. It's an awkward trade, but it ends up working out slightly in Seattle’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash. Seattle’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of Cleveland.
Seattle’s main battery guns themselves are also something of a mixed bag. The ship can equip Predefinição:Main Battery Modification 3 and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of Cleveland and the aforementioned upgrade makes it even worse. Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser. The shell performance of Seattle’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren. Seattle’s armor belt — such as it is — is longer than that of Cleveland and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor). She is decidedly less well-protected.
From a handling perspective, Seattle both an improvement and a downgrade from Cleveland. She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle. Captains who have grown accustomed to navigating the tight confines of certain maps with Cleveland are advised to spend some time learning how Seattle handles prior to attempting the same kinds of maneuvers. Like all other Tier IX cruisers, she gains access to the Repair Party consumable, which greatly increases her longevity in the hands of a heads-up captain.
Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland. Most of the tactics and strategy used to work through Cleveland will still apply to Seattle; maximize use of them and move on towards Worcester.Prós:
- Unlike Cleveland, Seattle can improve its rate of fire or range via upgrades
- Decent HE penetration and good fire chance for 152mm guns
- High shell arcs, useful to lob shells over island cover
- Reasonably good hitpoint pool for a light cruiser
- Thick deck armor protects the rear half of the ship
- Good ship speed at 33 knots unmodified
- Excellent concealment with all the relevant upgrades
- Strong AA suite, aided by Defensive AA Fire
- Seven different consumables, including Surveillance Radar
Contras:
- Extremely poor main battery firing angles
- Short main battery range
- Main battery rate of fire, fire chance, penetration and shell speed are the same as Cleveland
- Rear deck armor aside, Seattle is even less armored than Cleveland
- Poor ship acceleration and deceleration
- Poor shell velocity and high arcs make long range gunnery difficult
- Requires IFHE to deal direct HE damage to Tier 8+ battleship plating
- Completely lacks secondary armaments and torpedoes
- The Surveillance Radar has a range of only 9km
Pesquisar
Availability of researchable upgrades for Seattle are as follows:
- Hull: Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to Worcester.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Atualizações
The recommended upgrades for Seattle are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Surveillance Radar Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3 or Predefinição:Gun Fire Control System Modification 2
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Seattle equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Spotting Aircraft or Caça
- Slot 4: Repair Party
- Slot 5: Hydroacoustic Search
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Seattle with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
Sinais de Combate Recomendados | |||||
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★★★ |
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★ |
★★ |
★★ |
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★★★ |
★★ |
★★★ |
★★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Referências