Ranger
127 mm/25 Mk.19 em uma torreta Mk.198 х 1 pçs. |
Distância Máxima4.5 km. |
Taxa de Fogo13.33 tiros/min. |
Tempo de Recarga4.5 seg. |
Projétil HE127 mm HE/HC Mk36 |
Dano Máximo do Projétil HE1 800 |
Velocidade inicial do Projétil HE657 m/s |
Chance de Incendiar com HE9 % |
127 mm/25 Mk.19 em uma torreta Mk.198 х 1 pcs. |
. . . Dano Médio por Segundo58.4 |
. . . Distância Máxima4.2 km. |
12.7 mm Browning em uma torreta simples27 х 1 pcs. |
. . . Dano Médio por Segundo102.6 |
. . . Distância Máxima1.2 km. |
28 mm Mk.1 em uma torreta Mk.25 х 4 pcs. |
. . . Dano Médio por Segundo11.5 |
. . . Distância Máxima2.4 km. |
Velocidade Máxima29.5 nós |
Raio da curva1 010 m. |
Tempo de virada do leme15.9 seg. |
Distância de detecção em Superfície13.79 km. |
Distância de detecção no Ar10.66 km. |
Ranger — Porta-Aviões Americano Tier VI.
The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.
Módulos
Velocidade (nós) | Dano Médio por Segundo (HP/min) | Carregamento | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ) | ||
---|---|---|---|---|---|---|---|
F2A Buffalo | 149 | 0 | 0 | 1 270 | 0 | 300 000 | |
F4F Wildcat | 153 | 0 | 0 | 1 340 | 7 000 | 750 000 |
Dano Máximo de Torpedo (HP) | Velocidade (nós) | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ) | ||
---|---|---|---|---|---|---|
T4M | 5 567 | 101 | 1 630 | 0 | 300 000 | |
TBD Devastator | 5 567 | 112 | 1 710 | 7 000 | 750 000 |
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Opinião dos Jogadores
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.
Attack Aircraft:
Attack aircraft have a reasonable health-pool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but lack the ability to deal high damage against battleships.
Torpedo Bombers:
The stock torpedo bombers are extremely slow and almost exactly the same as the ones on Langley. Nevertheless, aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Once upgraded to the infamously slow TBD Devastators they get a addition attack run with a massive boost in speed and health-pool. It is recommended to use these torpedo bombers against battleships because they are slow, players can easily practice their drops against these targets. However though using them against cruisers are recommended as they will lose a lot of health when both torpedoes hit but they will require large amounts of lead.
Dive Bombers:
HE bombs are highly effective against all ship types due to their high damage and fire chance, allowing her to create permanent fires on a ship if the target ship has used their 'Damage Control Party' during their first bombing run. Note that the bombs due have a large aiming circle although it is considered small against battleships and carriers but feels big against cruisers and destroyers, so misses can happen even with perfect aiming. Nevertheless, players should start practicing dropping the HE bombs on destroyers as it becomes the cornerstone for success in battles.
Tips:
Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}Prós:
- Best Attack Aircraft that are armed with high explosive rockets in her tier
- Largest Dive Bomber hanger in her tier
- Fastest Dive Bomber plane restoration in her tier
Contras:
- Slow planes with average health and restoration
- Only drops 3 High Explosive Bombs
- Only drops 2 torpedoes with average damage and low speed
- Very weak citadel and hull plating making her very easy to sink
- Arguably one of the weakest carriers at her tier
Pesquisar
- Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
- Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
- Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 4 more rockets per attack run
- Upgrade to Hull(B) for better AA and hitpoints of the CV itself
- Proceed to the Lexington
Melhor Configuração
Atualizações
The recommended upgrades for Ranger are as follows:
- Slot 1: Predefinição:Air Groups Modification 1
- Slot 2: Predefinição:Aircraft Engines Modification 1
- Slot 3: Predefinição:Aerial Torpedoes Modification 1
- Slot 4: Predefinição:Bombers Modification 2
Habilidades de Comandante
It is recommended to use Alexander Ovechkin for improved Survivability Expert.
Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
Predefinição:Commander Skills 3 CV
Consumíveis
The consumables available for the ship and each plane type are:
Ship
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter 4
Attack Aircraft
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Torpedo Bombers
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Dive Bombers
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Sinais
As a carrier, Ranger has no risk of detonating.
Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration.
Sinais de Combate Recomendados | |||||
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★★★ |
★★★ |
★★★ |
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★★★ |
★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert
Japão |
IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
E.U.A. |
IV Langley • VI Ranger • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Midway • X Franklin D. Roosevelt • ★ United States |
Pan-Ásia |
VIII Sanzang |
Alemanha |
IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Europa | |
U.R.S.S. |
IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Almirante Nakhimov |
Reino Unido |
IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
Itália |
VIII Aquila |
Os Países Baixos | |
França |
VI Béarn |
Comunidade das Nações | |
Espanha | |
Pan-América |