Shinonome
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127 mm/50 3rd Year Type em uma torreta Type A3 х 2 pçs. |
Taxa de Fogo6.67 tiros/min. |
Tempo de Recarga9 seg. |
Velocidade de Rotação6 graus/seg. |
Tempo para Virar 180 Graus30 sec. |
Distância Máxima9 km. |
Dispersão Máxima82 m. |
Projétil HE127 mm HE Type1 |
Dano Máximo do Projétil HE2 150 |
Chance de Incendiar com HE9 % |
Velocidade Inicial do Projétil HE915 m/s |
Peso do Projétil HE23 kg. |
Projétil AP127 mm AP Type0 |
Dano Máximo do Projétil AP2 200 |
Velocidade Inicial do Projétil AP915 m/s |
Peso do Projétil AP23 kg. |
610 mm Triplo3 х 3 pçs. |
Taxa de Fogo0.82 tiros/min. |
Tempo de Recarga73 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType8 |
Dano Máximo14 600 |
Velocidade do Torpedo63 nós |
Distância Máxima dos Torpedos8.01 km. |
13 mm/76 Type 93 em uma torreta dupla1 х 2 pcs. |
. . . Dano Médio por Segundo2 |
. . . Distância Máxima1.2 km. |
Velocidade Máxima35 nós |
Raio da curva640 m. |
Tempo de virada do leme3.2 seg. |
Distância de detecção em Superfície6.81 km. |
Distância de detecção no Ar3.02 km. |
Shinonome — Contratorpedeiro Japonês Promo Premium Tier VI.
One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.
Shinonome is available only as a reward for completing the Honorable Service campaign.
Módulos
Atualizações Compatíveis
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Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.
Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed.
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.
Overall, captains who are familiar with the play style of the Japanese destroyer line will feel right at home in Shinonome.Prós:
- Hard hitting HE shells, with a good aim they are capable of doing ~3,000 damage per salvo against destroyers.
- Guns have excellent ballistics and accuracy capable of fighting destroyers better than Fubuki.
- Carries one more turret compared to Fubuki
- Excellent torpedoes with the fastest reload at her tier with decent speed and range
- Three triple torpedo launchers capable of launching 9 torpedos ~every minute, same as Fubuki.
- Decent rudder shift time and good turn radius allows dodging shells, torpedos, aircraft easy.
- Okay concealment.
Contras:
- Ridiculously slow top speed for a destroyer, tied with "Fubuki" for the worst.
- Torpedos have 2 km less range, less damage, and flood chance than "Fubuki".
- Very poor main battery rate of fire at 9 seconds, slow turret traverse speed, and poor range.
- Nonexistent AA with only a single twin mount, helpless against planes.
- Despite decent gun damage and accuracy, she can still fall quickly to rapid firing destroyers if one isn't careful.
- Can only be obtained by completing the Honorable Service campaign
LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forums
Pesquisar
Melhor Configuração
Atualizações
Shinonome has more guns and shorter-range torpedoes than upgraded Fubuki, tipping the preference more toward a Gun build.
- Slot 1 - Predefinição:Main Armaments Modification 1
- Slot 2 - Predefinição:Engine Room Protection
- Slot 3 - Predefinição:Main Battery Modification 2 * to do something about the horrid turret traverse.
- Slot 4 - Predefinição:Propulsion Modification 1
Upgrade Slot 3 also offers Predefinição:Aiming Systems Modification 1 and Predefinição:Torpedo Tubes Modification 1. AA Guns Modification 1 is pointless since her AA consists of a cook with a revolver.
Habilidades de Comandante
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Predefinição:Commander Skills 3 DD
Consumíveis
Shinonome equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camuflagem
Por ser um navio premium, Shinonome vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.
Sinais
Shinonome captains should mount standard signal flags to improve the ship’s performance in battle. Captains looking to improve upon the ship’s armament should mount Victor Lima (), Juliet Whiskey Unaone (
), and November Foxtrot (
) signal flags. Sierra Mike (
) signal flags are recommended to increase the ships top speed. Juliet Charlie (
) flags are also recommended to prevent detonations.
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Shinonome screens ahead of the fleet. In the background are Arizona, Dunkerque, and New Orleans.
Shinonome engages three North Carolina class battleships in a desperate attempt to stall the enemy advance.
Shinonome takes a devastating salvo from an enemy Mikhail Kutuzov. The incoming 16 inch shells from North Carolina will finish the job.
JUSTICE! The Shinonome takes the enemy Mikhail Kutuzov with it.
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert