Fubuki
127 mm/50 3rd Year Type em uma torreta Type C2 х 2 pçs. |
Taxa de Fogo7.5 tiros/min. |
Tempo de Recarga8 seg. |
Velocidade de Rotação6.9 graus/seg. |
Tempo para Virar 180 Graus26.09 sec. |
Distância Máxima10.47 km. |
Dispersão Máxima93 m. |
Projétil HE127 mm HE Type1 |
Dano Máximo do Projétil HE2 150 |
Chance de Incendiar com HE9 % |
Velocidade Inicial do Projétil HE915 m/s |
Peso do Projétil HE23 kg. |
Projétil AP127 mm AP Type0 |
Dano Máximo do Projétil AP2 200 |
Velocidade Inicial do Projétil AP915 m/s |
Peso do Projétil AP23 kg. |
610 mm Triplo3 х 3 pçs. |
Taxa de Fogo0.82 tiros/min. |
Tempo de Recarga73 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType8 |
Dano Máximo14 600 |
Velocidade do Torpedo63 nós |
Distância Máxima dos Torpedos6 km. |
13 mm/76 Type 93 em uma torreta dupla2 х 2 pcs. |
. . . Dano Médio por Segundo4 |
. . . Distância Máxima1.2 km. |
25 mm/60 Type 96 em uma torreta dupla5 х 2 pcs. |
. . . Dano Médio por Segundo13.5 |
. . . Distância Máxima2.49 km. |
13 mm/76 Type 93 em uma torreta simples4 х 1 pcs. |
. . . Dano Médio por Segundo5.6 |
. . . Distância Máxima1.2 km. |
Velocidade Máxima35 nós |
Raio da curva640 m. |
Tempo de virada do leme3.8 seg. |
Distância de detecção em Superfície6.71 km. |
Distância de detecção no Ar2.99 km. |
Fubuki — Contratorpedeiro Japonês Tier VI.
Este contratorpedeiro de "tipo especial" moldou o desenvolvimento de navios do mesmo tipo em todas as marinhas do mundo. As dimensões maiores do Fubuki possibilitou aumentar significativamente o poder de fogo do navio, artilharia AA e ainda um armamento de torpedo mais poderoso. Em termos de velocidade, no entanto, o Fubuki foi um pouco inferior aos contratorpedeiros de classes anteriores.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Opinião dos Jogadores
Performance
Fubuki in World of Warships is missing one of the aft turrets she had historically. Her resulting main battery armament of two double-barreled 127mm turrets is perhaps sufficient for self-defense, but the reload time of her guns is a anemic 8 seconds. Fubuki won't be doing a lot of offensive work with her main battery; that distinction is left to her three triple-tube torpedo launchers, a notable upgrade over the two launchers of immediate predecessor Mutsuki.
Captains of stock, un-upgraded Fubuki will struggle to make her baseline torpedoes work well. They have a paltry 6.0 km range — oddly worse than those of Mutsuki — to go with Fubuki’s detection radius of 6.9 km. This flies in the face of traditional Japanese destroyer game play to this point: that of the stealthy ninja striking unseen. In her early configuration, Fubuki must almost adopt American-style destroyer tactics of using islands to shield her while she launches torpedoes from a favorable position. When combined, all these factors make Fubuki a challenge to play until Hull (B) and the upgraded Torpedo module are unlocked and equipped. Once that happens, though, things take a drastic turn and Fubuki becomes a true joy. Equipped with 10.0 km range torpedoes on a reload of slightly over 70 seconds, she can comfortably swamp single targets with torpedo spreads they will struggle to avoid, or dump her fish at multiple targets simultaneously, causing chaos with enemy formations. Her triple launchers give her tremendous tactical flexibility.
Clocking in at only 35 knots, her maximum speed is a drawback and her anti-aircraft suite will barely scratch enemy aircraft. Despite her weaknesses, however, a fully-upgraded Fubuki in the hands of a patient captain is a thing of beauty to behold for her teammates and a true terror to her enemies.Prós:
- Accurate, high-velocity, and long-ranged guns.
- Respectable health pool compared to her contemporaries of other nations.
- Detection radius is better than gunboat destroyers she is likely to run across.
- High volume of torpedoes and highly flexible torpedo launcher configuration (three triple-tube launchers).
- Upgraded torpedo range allows greater versatility and opens the possibility of long-range launches.
Contras:
- Top speed is the lowest in her tier; she cannot outrun pursuing American or Russian destroyers or even some enemy cruisers.
- Upgraded torpedoes are slow and have a large detection radius, making them easier to avoid.
- Long reload time and very poor turret rotation of main battery guns.
- Handling is a mixed bag: her rudder response is good, but her turning circle is large compared to her competition at Tier VI.
Pesquisar
Melhor Configuração
Atualizações
- Slot 1 - Predefinição:Main Armaments Modification 1
- Slot 2 - Predefinição:Engine Room Protection
- Slot 3 - Predefinição:Torpedo Tubes Modification 1 *
- Slot 4 - Predefinição:Propulsion Modification 1
Upgrade Slot 3 also offer Predefinição:Aiming Systems Modification 1 or Predefinição:Main Battery Modification 2; either will provide a minor boost to the main battery. AA Guns Modification 1 is pointless since the AA guns are short ranged.
Habilidades de Comandante
Like any good ninja, Fubuki commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 4's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.
Preventative Maintenance is the easy pick at Tier 1; Priority Target is generally not very useful on a destroyer that spends its time evading detection and attacking from stealth. Tier 2 demands Last Stand first. Among the other skills available, Survivability Expert pushes Fubuki’s health pool up to 15,000 points with the upgraded hull.
Tier 4 offers one outstanding option and a few intriguing possibilities. After the necessary Concealment Expert, Swift in Silence generally improves her sneak, and Radio Location may allow her to more easily ambush her enemies, particularly during the late game, or by deduction evade undetected destroyers.
Predefinição:Commander Skills 3 DD
Consumíveis
Fubuki equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Sinais
For players looking for a competitive playstyle, it is highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, November Foxtrot, Victor Lima, India X-Ray, and Juliet Whiskey Unaone.
Juliet Charlie protects the player from the increased potential detonation chances which India X-Ray and Juliet Whiskey Unaone give. In exchange, the two flags provide a potential increase in damage (+0.5% fire chance and +15% chance to causing flooding respectively). There is no need to worry about Victor Lima's debuff (+4% chance of getting flooding), as Fubuki is a destroyer and will most likely not survive a torpedo strike.
Sierra Mike provides Fubuki the much-needed speed (35 kts to 36.75 kts) to face off against her peers, and November Foxtrot provides that small but potentially life-saving decrease in cooldown timer for the mounted consumables.
Players looking for a more relaxed play or simply grinding down the line are highly recommended to mount the following signals: Juliet Charlie, Sierra Mike, and November Foxtrot.
Sierra Mike will give a more comfortable speed for players who wish to be able to cruise to their next target location during a battle. Juliet Charlie is optional for players who dislike being detonated. November Foxtrot is also optional, but useful if the player dislikes dealing with a disabled engine, rudder, or other vital module.
Sinais de Combate Recomendados | |||||
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★★★ |
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★★ |
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★★★ |
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★ |
★★ |
★★ |
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★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Fubuki fires her main guns at an enemy North Carolina.
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert