Fletcher
127 mm/38 Mk.12 em uma torreta Mk.30 mod.05 х 1 pçs. |
Taxa de Fogo17.96 tiros/min. |
Tempo de Recarga3.34 seg. |
Velocidade de Rotação34 graus/seg. |
Tempo para Virar 180 Graus5.29 sec. |
Distância Máxima11.77 km. |
Dispersão Máxima103 m. |
Projétil HE127 mm HE Mk32 |
Dano Máximo do Projétil HE1 800 |
Chance de Incendiar com HE5 % |
Velocidade Inicial do Projétil HE792 m/s |
Peso do Projétil HE24.5 kg. |
Projétil AP127 mm AP/SC Mk38 |
Dano Máximo do Projétil AP2 100 |
Velocidade Inicial do Projétil AP792 m/s |
Peso do Projétil AP25 kg. |
533 mm Mk152 х 5 pçs. |
Taxa de Fogo0.49 tiros/min. |
Tempo de Recarga122 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoMk15 mod. 3 |
Dano Máximo16 633 |
Velocidade do Torpedo55 nós |
Distância Máxima dos Torpedos9.15 km. |
127 mm/38 Mk.12 em uma torreta Mk.30 mod.05 х 1 pcs. |
. . . Dano Médio por Segundo53.5 |
. . . Distância Máxima5.01 km. |
40 mm/56 Bofors em uma torreta Mk.13 х 2 pcs. |
. . . Dano Médio por Segundo33.9 |
. . . Distância Máxima3.51 km. |
20 mm Oerlikon em uma torreta Mk.49 х 1 pcs. |
. . . Dano Médio por Segundo32.4 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima36.5 nós |
Raio da curva560 m. |
Tempo de virada do leme4.5 seg. |
Distância de detecção em Superfície7.16 km. |
Distância de detecção no Ar3.24 km. |
Fletcher — Contratorpedeiro Americano Tier IX.
Fletcher was the lead ship of the most numerous series of destroyers ever produced. They proved to be highly successful ships, combining high speed with efficient AA defenses, quick-firing artillery, and powerful torpedo armament.
Four of the class are preserved as military museum ships: USS Cassin Young in Boston, Massachusetts; USS Kidd in Baton Rouge, Louisiana; USS The Sullivans in Buffalo, New York; and HNS Velos (ex-USS Charrette) in Athens, Greece.
Módulos
Atualizações Compatíveis
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Slot 6 |
Opinião dos Jogadores
Performance
Fletcher-class ships were workhorses of the United States Navy during World War II, and their legacy transfers well into World of Warships. Fletcher herself is, without question, the most flexible destroyer in the game. She can be tailored — via Commander Skills and Upgrades — to be a torpedo boat with good guns, or to be a murderous gunboat with above average torpedoes. She is also one of a handful of destroyers in the game with decent anti-aircraft armament in her top configuration.
Fletcher retains the same main battery as Benson. As with Benson, the ballistics of her guns make landing shells reliably on destroyers beyond 7 or 8 km problematic, but in close-quarters combat their sheer rate of fire will overwhelm most other destroyers. The primary upgrade, however, are to her torpedoes. They are faster-reloading and longer-ranged than the stock torpedoes carried over from Benson, and have the highest damage in the line. Most importantly, they gain a massive speed boost of 11 knots, putting them at just 1 knot below comparable Japanese torpedoes. The torpedoes are also still very stealthy, making them a massive threat to not only battleships but cruisers and other destroyers as well.
At Tier IX, Fletcher gains access to Upgrade Slot 6, allowing her captain to tailor her to a torpedo-centric build or a gun-centric build with relative ease.
There are only a handful of categories where Fletcher does not improve upon Benson, and they are relatively minor things (such as aerial detection radius). Without Defensive AA Fire equipped she's still vulnerable to enemy planes, and she's noticeably slower than Benson as well. Still, she's a significant upgrade from Tier VIII and a true joy to play — so much so that many players simply stop playing the line at Fletcher and never move on to Gearing.Prós:
- Excellent concealment.
- Punishing main battery reload speed; Fletcher is capable of putting a lot of shells on target in a short amount of time.
- Very fast turret rotation speed.
- Fast and stealthy torpedoes deal more damage and reload faster than even Tier X Gearing.
- Can equip the Defensive AA Fire consumable.
Contras:
- Fragile; engaging Russian and French destroyers at mid-range and beyond is inadvisable, and Fletcher remains vulnerable to cruisers of all tiers she will face.
- As good as her torpedoes are, Yūgumo’s are still faster and pack more punch per hit.
- Slower than Benson.
- Upgraded torpedo range is still 6km shorter than Gearing’s.
- While her anti-aircraft suite is a fair bit better than most destroyers, it will struggle to shoot down high tier planes.
Pesquisar
Availability of researchable upgrades for Fletcher is as follows:
- Hull: Upgrade to Hull (B) for additional health, a stouter AA suite, and improved rudder shift time. Research of this module unlocks progression to Gearing.
- Torpedoes: Not only do the Mk16 mod.1 torpedoes hit harder and travel faster and farther, but they reload more quickly.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Fletcher is a highly flexible destroyer capable of being tailored in a variety of different ways. Most captains, however, will choose to focus on improving one of her main armaments to the maximum extent possible.
Atualizações
The recommended upgrades for Fletcher are:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection *
- Slot 3: Predefinição:Aiming Systems Modification 1 *
- Slot 4: Predefinição:Propulsion Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: See below.
Upgrade recommendations for Slots 1, 4, and 5 are fairly easy to make. Some captains will opt to embrace their role as an anti-aircraft escort and install Predefinição:AA Guns Modification 1 into Slot 3 and/or Predefinição:Defensive AA Fire Modification 1 into Slot 2. Ultimately, however, the upgrade chosen for Slot 6 — and the corresponding commander skills — will separate one Fletcher from another.
Torpedo Build: – Opt for Predefinição:Torpedo Tubes Modification 2 in Slot 6 to lower her torpedo reload time, for the Mark 16 launchers, to only 90 seconds. With commander skill Fill the Tubes, that drops to a scant 81 seconds. Given how hard her torpedoes hit and how fast they travel, this configuration can give even the vaunted Japanese destroyers a run for their money in the torpedo damage category.
Main Battery (Maximum Rate of Fire) Build: – Another solid choice for Fletcher in Slot 6 is Predefinição:Main Battery Modification 3 that drops the reload time of her main battery guns to 2.9 seconds (from a base of 3.3 seconds). (With such a fast turret traverse, the penalty is not significant.) Combined with Level 4 commander skill Fearless Brawler, when the ship is detected — as it will be in a knife fight — reload drops to 2.6 seconds.
Main Battery (Maximum Range) Build: – Some captains prefer to maximize the range of Fletcher’s main battery with Predefinição:Gun Fire Control System Modification 2 in the final upgrade slot. While this pushes her main battery range out to 15.0 km (with the Mk9 GFCS module), their ballistics make landing shells reliably on all but the slowest, largest ships at such range difficult.
The historical maximum firing range of the 5-inch/38 caliber guns aboard Fletcher was approximately 16.0 km. Captains opting for a max range build should equip either Gun Fire Control System Modification 2 OR take the Advanced Firing Training commander skill. Ordinarily these two would stack to give Fletcher’s guns a range approaching 18.0 km; however, the historical max range of her guns is correctly capped in-game and cannot be pushed past 16.3 km.
Habilidades de Comandante
Regardless of other choices, Fletcher commanders are strongly encouraged invest in Preventative Maintenance, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. Where points go after that depends on the chosen build.
For a Torpedo Build, Fill the Tubes at Level 3; for a Main Battery Build Main Battery & AA Specialist — and possibly Pyrotechnician. Captains concerned about enemy aircraft should invest in Main Battery & AA Specialist with November Echo Setteseven () signal flags.
Predefinição:Commander Skills 3 DD
Consumíveis
Fletcher can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Even if her captain doesn't sink any commander skill points or upgrades into improving her anti-aircraft suite, Defensive AA Fire is recommended over Engine Boost due to the threat that enemy aircraft pose.
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Fletcher with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost, and doubles the amount of experience she earns.
Sinais
Captains who have opted for a Torpedo Build Fletcher will want to equip a Juliet Whiskey Unaone () signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike () signal is an excellent way to help make up for the loss of speed from Benson. November Foxtrot () and Juliet Charlie () are also highly recommended. Main Battery Build Fletcher captains should also consider Victor Lima () and India X-Ray () to maximize the fire chance of her main battery shells.
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
The_Potato_Smasher's review on the NA forum.
USS Fletcher (DD-445) - Wikipedia
Fletcher-class destroyer - Wikipedia
Predefinição:WoWS Ship Changelog Insert