Hōshō
140 mm/50 3rd Year Type em uma torreta simples4 х 1 pçs. |
Distância Máxima3.5 km. |
Taxa de Fogo7.5 tiros/min. |
Tempo de Recarga8 seg. |
Projétil HE140 mm HE Type0 |
Dano Máximo do Projétil HE2 400 |
Velocidade inicial do Projétil HE850 m/s |
Chance de Incendiar com HE10 % |
13 mm/76 Type 93 em uma torreta dupla6 х 2 pcs. |
. . . Dano Médio por Segundo12 |
. . . Distância Máxima1.2 km. |
Velocidade Máxima25 nós |
Raio da curva740 m. |
Tempo de virada do leme11.1 seg. |
Distância de detecção em Superfície8.56 km. |
Distância de detecção no Ar6.46 km. |
Hōshō — Porta-Aviões Japonês Tier IV.
The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.
Módulos
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Velocidade (nós) | Dano Médio por Segundo (HP/min) | Carregamento | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ![]() | |
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A4N | 108 | 0 | 0 | 1 150 | 0 | 50 000 |
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Dano Máximo de Torpedo (HP) | Velocidade (nós) | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ![]() | |
---|---|---|---|---|---|---|
B4Y Jean | 5 800 | 97 | 1 380 | 0 | 50 000 |
Atualizações Compatíveis
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
Attack Aircraft:
Like most Japanese carriers their attack aircraft carry hard hitting rockets and have reasonable accuracy that allows them to be used to hunt destroyers effectively as well as trolling cruisers and battleships. However they only launch 6 rockets per attack run, and a squadron can only attack twice. Attack aircraft should be used as much as possible when low on torpedo bombers.
Torpedo Bombers:
Torpedo bombers are the star of the show like many Japanese carriers and can deal large amounts of damage to targets in a short amount of time, they have very good concealment that allows them to surprise enemy ships or give them little reaction time as they come closer to be attacked. They also sport reasonable speed that allows them to balance the low health pool of planes. These type of planes should be used to the maximum because they are the most reliable way to help support allied ships.
Dive Bombers:
Unlike British and American carriers, Japanese ones carry AP bombs that have good potentials of citadeling ships and cause large amounts of damage to targets as long as they hit the citadel. However when bombs do not hit the citadel they deal low damage. It is recommended to use torpedo bombers and attack aircraft more frequently because they can get a reliable amount of damage than dive bombers do.
Tips:
It is recommended to start with attack aircraft in the the beginning of the battle as spotting destroyers and other ships are important for other allied ships to plan ahead of what to do. When using torpedo bombers use 2/3 of the squadron so then you can save planes and attack at least twice. Torpedo bombers should be used as much as possible as they also are a threat to destroyers, attack aircraft should be used when needed. Players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defense is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.Prós:
- Hosho's attack aircraft are quite accurate like most Japanese carriers.
- Torpedo and dive bombers have reasonable speed that allows them to attack often.
- Torpedo bombers can land up to 29,000 damage on enemy ships when using entire squadron and no plane is lost.
- Torpedo bombers and attack aircraft are effective against all ship type.
- Its torpedo aircraft boast more potential damage (5800 vs 3500) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
- Powerful propulsion that produce reasonable speed that allows her to keep up with the team.
- Good concealment for ship and planes.
Contras:
- Attack aircraft are only launch 6 rockets every attack run and can only attack twice (each aircraft are armed with 2 rockets, and 3 planes participate in each run).
- Torpedo bomber squadron has 5 planes and only one of them attack in a attack run meaning that a few will get shot down as they stay in AA auras.
- AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
- Hosho is largely unarmored. HE shells will cause citadel hits and large amounts of damage even from destroyers.
Pesquisar
Hosho has only 1 upgrade, its B hull, which provides it with better AA, maneuverability and a slight increase in health.
- Hosho (B) Hull
Melhor Configuração
Atualizações
The recommended upgrades for Hōshō are:
- Slot 1: Predefinição:Air Groups Modification 1
- Slot 2: Predefinição:Damage Control System Modification 1
Habilidades de Comandante
Players should emphasize increasing the HP of their planes as they have low health.
Predefinição:Commander Skills 3 CV
Consumíveis
Hōshō has access to the following consumables:
- Slot 1: Damage Control Party
unlimited
- Slot 2: CAP Fighter
4
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling
3
Torpedo Bombers:
- Slot 1: Engine Cooling
2
Bombers:
- Slot 1: Engine Cooling
2
Sinais
As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (), Zulu Hotel (
), and Juliet Whiskey Unaone (
). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
- Japanese aircraft carrier Hōshō - Wikipedia
- Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
- *Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
- *Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
Predefinição:WoWS Ship Changelog Insert
Japão |
IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga |
E.U.A. |
IV Langley • VI Ranger • VIII Lexington • VIII Enterprise |
Pan-Ásia |
VIII Sanzang |
Alemanha |
IV Rhein • VI Weser • VI Erich Loewenhardt |
Europa | |
U.R.S.S. |
IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov |
Reino Unido |
IV Hermes • VI Furious • VI Ark Royal |
Itália |
VIII Aquila |
Os Países Baixos | |
França |
VI Béarn |
Comunidade das Nações | |
Espanha | |
Pan-América |