Shimanto
150 mm/60 5th Year Type em uma torreta tripla5 х 3 pçs. |
Taxa de Fogo4 tiros/min. |
Tempo de Recarga15 seg. |
Velocidade de Rotação30 graus/seg. |
Tempo para Virar 180 Graus6 sec. |
Distância Máxima15.04 km. |
Dispersão Máxima147 m. |
Projétil HE150 mm HE Type 0 |
Dano Máximo do Projétil HE2 350 |
Chance de Incendiar com HE10 % |
Velocidade Inicial do Projétil HE930 m/s |
Peso do Projétil HE41 kg. |
Projétil AP150 mm AP Type 0 |
Dano Máximo do Projétil AP2 850 |
Velocidade Inicial do Projétil AP930 m/s |
Peso do Projétil AP41 kg. |
100 mm/65 Type 98 em uma torreta dupla4 х 2 pçs. |
Distância Máxima6.6 km. |
Taxa de Fogo20.98 tiros/min. |
Tempo de Recarga2.86 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
610 mm Triplo4 х 3 pçs. |
Taxa de Fogo0.5 tiros/min. |
Tempo de Recarga120 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType93 |
Dano Máximo20 967 |
Velocidade do Torpedo57 nós |
Distância Máxima dos Torpedos15 km. |
150 mm/60 5th Year Type em uma torreta tripla5 х 3 pcs. |
. . . Dano Médio por Segundo78 |
. . . Distância Máxima6 km. |
100 mm/65 Type 98 em uma torreta dupla4 х 2 pcs. |
. . . Dano Médio por Segundo83.2 |
. . . Distância Máxima5.01 km. |
25 mm/60 Type 96 em uma torreta simples12 х 1 pcs. |
. . . Dano Médio por Segundo21.6 |
. . . Distância Máxima2.49 km. |
25 mm/60 Type 96 em uma torreta dupla8 х 2 pcs. |
. . . Dano Médio por Segundo21.6 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima34.5 nós |
Raio da curva830 m. |
Tempo de virada do leme15.2 seg. |
Distância de detecção em Superfície12.5 km. |
Distância de detecção no Ar8.52 km. |
Shimanto — Cruzador Japonês Tier VIII.
Um cruzador leve e grande, com poderoso armamento de artilharia representado por quinze canhões de 150 mm de dupla finalidade.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Sitting at Tier VIII of the Japanese light cruiser line, Shimanto introduces captains to the capabilities — and drawbacks — of the 150 mm guns found on her and her successors, while retaining the line's trademark of great concealment, poor offensive capabilities and terrible maneuverability.
Hull
Having the same hull as her heavy cruiser cousin Mogami, Shimanto’s armor is anything but strong. Her 100 mm belt is easily penetrated by almost any gun she’ll encounter. With a 25 mm bow and stern, she is overmatched by 381 mm+ guns, highly prevalent at her tier spread. In addition, her deck is only 27 mm, allowing 406 mm+ guns to deal heavy damage to her. To make matters worse, her turrets are poorly protected, with their faces only reaching 25 mm, leading to frequent incapacitations. Shimanto’s only saving grace in her survivability is her HP. At 44,500, it is comparable to that of many heavy cruisers.
As if that wasn’t bad enough, Shimanto’s maneuverability leaves much to be desired. While her speed is a superb 34.5 knots, her turning circle and rudder shift are horrendous, at 830 m and 10.8 seconds respectively. Captains are highly encouraged to take Predefinição:Steering Gears Modification 2 to offset the poor rudder shift, and to also keep an eye out for incoming salvos. Thankfully, Shimanto retains the typical outstanding concealment of most Japanese cruisers, with a 12.5 km base detectability, reaching 10.1 km when fully specced for. This allows for improving the rudder shift using Predefinição:Steering Gears Modification 2 with little compromise.
Armament
Shimanto carries a large main battery, armed with 15 150 mm guns in five triple turrets. These guns have comfortable handling, being able to traverse a full 360 degrees (except for the No. 1 turret), as well as having one of the fastest turret traverse speeds in the game at a staggering 30 degrees per second. In addition, her guns have a decent firing range of 16.5 km, allowing her to engage targets quickly coupled with her turret traverse speed. Unfortunately, this is where the high points of her main battery end. While her alpha strike is high, her guns suffer a terribly long reload at 15 seconds. The firing range is hampered by the poor ballistics, making hitting targets difficult at long range. Finally, her AP shells are essentially worthless, with poor damage and penetration, only effective at point-blank range. Captains should stick to HE for dealing damage in most cases, and even then her overall damage output is dreadful.
Shimanto’s captains should forget about her secondaries. Though they do have a surprisingly high HE penetration of 30 mm, with only eight 100 mm secondaries in total, their impact will be little to none.
Shimanto’s torpedo armament is surprisingly mediocre. She carries one of the highest number of torpedoes of Tier VIII cruisers, with four triple mounts evenly split across her hull. Thanks to the Torpedo turning mechanic, her torpedoes have wide firing angles allowing for minimal hull exposure. They also have the characteristic high damage and flooding chance (20,967 and 355%[1] respectively) of most Japanese torpedoes, as well as a decent reload of 120 s and long range at 15 km. However, their high detectability and slow speed at 1.7 km and 57 knots each means enemy ships have a large window for avoiding her torpedoes. Given this, captains shouldn’t expect many torpedo hits against enemy ships who pay attention. The torpedoes will merely serve a secondary source of damage, provided they do hit targets.
Shimanto’s AA is underwhelming. While she has a high range at 6.9 km and a good flak count, the actual damage values are poor, as well as completely lacking medium-ranged AA guns. She can be an annoyance to aircraft — and indeed a significant threat to lower-tiered aircraft carriers — but against same-tier and higher aircraft carriers she cannot be relied upon to shoot down their squadrons.
Consumables
Shimanto’s consumable suite is mostly standard, with access to Damage Control Party , Defensive AA Fire and Hydroacoustic Search in the same slot, and Caça in another. Given her poor AA, it is preferable to mount Hydroacoustic Search , using her fighters as a deterrent against enemy aircraft.
Gameplay
Shimanto is a difficult ship to play. Ideally, she should play as a kiter, keeping her enemies at an arm’s length with her range. Her poor armor means that this is her most effective way to play in a match. Her torpedoes should also be used frequently, given their decent reload, as a way of area denial and keeping enemy ships wary. Her good concealment will allow her to disengage when needed, but her maneuverability will hamper her in dodging shells and torpedoes. Shimanto should never be the one to lead a push, and should never be the center of attention. She relies on her allies doing the heavy lifting, while she provides support.
Shimanto’s capabilities are heavily limited by her armaments. Her gun performance leaves a lot to be desired and her torpedoes are lackluster. Many of her duties are done more easily by other cruisers — Amalfi has a higher alpha strike with amazing maneuverability; Harbin poses a greater torpedo threat thanks to her Torpedo Reload Booster , and Charles Martel can punish enemy ships easier with her longer range and Main Battery Reload Booster . Captains will find Shimanto a vastly underwhelming ship compared to the various Tier VIII cruisers, and indeed will find better performing cruisers in other nations.Prós:
- High HP pool for a light cruiser
- Large amount of guns with decent firing range
- Almost all turrets can rotate 360 degrees and have extremely fast turret traverse
- Great torpedo count, with high damage and range
- Torpedoes have wide firing arcs due to the Torpedo turning mechanic
- Good speed
- Good concealment
Contras:
- Abysmal armor
- Turrets are prone to incapacitation due to large size and poor armor
- Long reload on guns
- Low AP shell damage and penetration
- Poor ballistics
- Torpedoes have slow speed and high detectability
- Poor AA
- Terrible turning circle and rudder shift for a light cruiser
Pesquisar
Researchable upgrades for Shimanto:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to Takahashi.
- Gun Fire Control System: Upgrade to Type8 mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Atualizações
The recommended upgrades are:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection or Predefinição:Hydroacoustic Search Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1
- Slot 5: Predefinição:Steering Gears Modification 2*
Captains can opt to take Predefinição:Concealment System Modification 1 if they wish to fully build into concealment. However, Shimanto’s poor maneuverability makes Predefinição:Steering Gears Modification 2 the recommended option.
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Shimanto equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 3 charges or Hydroacoustic Search – 3 charges
- Slot 3: Caça – 3 charges
Sinais
Sinais de Combate Recomendados | |||||
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★★ |
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★ |
★★★ |
★★★ |
★★ |
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★ |
★★ |
★★ |
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★★ | ||||
Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert