Zaō
IDS_PJGM092_203MM554 х 3 pçs. |
Taxa de Fogo4.38 tiros/min. |
Tempo de Recarga13.7 seg. |
Velocidade de Rotação5 graus/seg. |
Tempo para Virar 180 Graus36 sec. |
Distância Máxima16.23 km. |
Dispersão Máxima136 m. |
Projétil HE203 mm HE Type1 |
Dano Máximo do Projétil HE3 400 |
Chance de Incendiar com HE19 % |
Velocidade Inicial do Projétil HE920 m/s |
Peso do Projétil HE155 kg. |
Projétil AP203 mm AP Type92 |
Dano Máximo do Projétil AP5 400 |
Velocidade Inicial do Projétil AP920 m/s |
Peso do Projétil AP155 kg. |
100 mm/65 Type 98 em uma torreta Model A6 х 2 pçs. |
Distância Máxima7.3 km. |
Taxa de Fogo20 tiros/min. |
Tempo de Recarga3 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
IDS_PJGT090_610MM5_TYPE_93R4 х 5 pçs. |
Taxa de Fogo0.58 tiros/min. |
Tempo de Recarga104 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType F3 |
Dano Máximo21 367 |
Velocidade do Torpedo76 nós |
Distância Máxima dos Torpedos8.01 km. |
100 mm/65 Type 98 em uma torreta Model A6 х 2 pcs. |
. . . Dano Médio por Segundo124.8 |
. . . Distância Máxima5.01 km. |
40 mm/60 Type 5 em uma torreta dupla9 х 2 pcs. |
. . . Dano Médio por Segundo99 |
. . . Distância Máxima3.51 km. |
25 mm/60 Type 96 em uma torreta simples20 х 1 pcs. |
. . . Dano Médio por Segundo36 |
. . . Distância Máxima2.49 km. |
25 mm/60 Type 96 em uma torreta tripla11 х 3 pcs. |
. . . Dano Médio por Segundo36.3 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima34.5 nós |
Raio da curva840 m. |
Tempo de virada do leme7.7 seg. |
Distância de detecção em Superfície12.22 km. |
Distância de detecção no Ar7.46 km. |
Zaō — Cruzador Japonês Tier X.
Um cruzador muito poderoso em todos os aspectos. Em comparação com as classes anteriores de cruzadores pesados, o Zaō tinha um maior número de baterias AA e canhões principais, uma blindagem espessa e armamento reforçado de torpedo.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 | |||||
Slot 6 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
The ninja among Tier X cruisers, Zao specializes in striking with a single massive salvo, then slipping away before the enemy can retaliate.
Japanese cruiser captains will be delighted to know that Zao finally gets an entire new model of gun, replacing the venerable 3rd Year Type that has been the trademark of the line since the Furutaka all the way back in Tier V. And what an upgrade it is! The HE and especially AP shells gain considerable potency, and Zaō delivers them with an accuracy and velocity unprecedented in the line. To further sweeten the deal, Zaō also gains two barrels for a total of twelve, and they are mounted in a friendlier setup of four triple turrets. The one downside is that the turret traverse---already a drawback of the line---suffers a further setback. This makes it especially important that Zaō is doing the ambushing rather than the reverse.
Fortunately this is not difficult to ensure: Zaō can reach a detectability radius of 9.90 km with a (highly recommended) stealth build, which is the best among all Tier X heavy cruisers and nearly as good as the light cruisers. This stealth combines well with her high-alpha, low-rate-of-fire main battery: she can fire a punishing salvo, then go dark before the enemy can effectively return fire.
Her upgraded torpedoes offer another opportunity to use her stealth: with a 12 km range, she can launch these from beyond her detection radius, and even from beyond the range of radar. With two quintuple launchers on each side they can easily devastate unwary victims, and can serve as a good area denial tool. However, their poor firing angles and extremely long reload means they must be used judiciously, with their poor usefulness in brawls being worth a special mention because of their poor firing angles. (The stock torpedoes offer ludicrous speed and a faster reload, but their much shorter range renders them useless in most situations.)
Zaō's survivability is on the lower side of Tier X cruisers, and can sometimes be a mixed bag. She has the smallest health pool of all Tier X cruisers, even counting the light cruisers (with the exception of Smolensk and Colbert), and her armor is mediocre. Her turret angles are horrible. Her anti-aircraft suite and consumable toolkit are unremarkable. However, she does have a few factors working in her favor. She is relatively fast and has a good rudder shift (albeit with a lackluster turning circle), giving her decent ability to reposition and dodge incoming fire. Her citadel is quite hard to hit, is protected by a small but steeply angled turtleback, and her hull is rather narrow allowing her to seem to cheat death by the virtue of avoiding taking citadel hits and yielding over penetrations against large caliber AP when broadside. Still, taking Zaō into a stand-up fight is not advisable, as her low HP pool can prove to be her undoing in fights against enemy BBs with large caliber (431mm+) guns due to overmatch, as well as against some cruisers.Prós:
- Best accuracy of all cruisers (uses DD dispersion formula)
- Good ballistics performance with fast flight time at all ranges
- Good HE firepower with high alpha damage and fire starting ability
- Good AP performance with high damage per volley and decent penetration
- Fast, powerful torpedoes, with two quintuple launchers on each side of the ship
- High base speed of 34.5 knots
- Good maneuverability (7.7 seconds rudder shift)
- Excellent concealment with all relevant upgrades
Contras:
- One of the lowest health pools among Tier 10 cruisers
- Poor main battery firing angles - bringing all guns to bear can be dangerous
- Subpar turret traverse speed
- Poor torpedo firing arcs, with the launchers being located in the aft section
- Because of their exposed position, her torpedo launchers are prone to incapacitations and destruction
Pesquisar
Melhor Configuração
Zaō is most effective with a stealth build. With already-good accuracy, non-accuracy buffs may benefit the ship more.
Atualizações
The recommended upgrades for Zaō are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1 or Predefinição:Spotting Aircraft Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1 gives her guns more accuracy. Captains who plan to take Predefinição:Main Battery Modification 3 in Upgrade Slot 6 may wish to take Predefinição:Main Battery Modification 2 here instead to improve her turret traverse.
- Slot 4: Predefinição:Steering Gears Modification 1 or Predefinição:Propulsion Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Gun Fire Control System Modification 2 or Ponte Melhorada ()
Habilidades de Comandante
Sitting at the top of the tech tree, the suggested skill selections for Zao continue to focus on her stealth aspects. Key skills include Gun Feeder at Level 1, Priority Target at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Captains who chose to take Predefinição:Main Battery Modification 3 in Upgrade Slot 6 and Predefinição:Aiming Systems Modification 1 in Upgrade Slot 3 may wish to take Grease the Gears as their Level 1 skill to improve her turret traverse.
Predefinição:Commander Skills 3 CR
Consumíveis
Zaō can equip the following:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft or Caça
- Slot 4: Repair Party
Sinais
Sinais de Combate Recomendados | |||||
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★ |
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★★★ |
★★★ |
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★ |
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★ |
★★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Histórico de Mudanças
Referências