Tokachi
127 mm/50 3rd Year Type em uma torreta6 х 2 pçs. |
Taxa de Fogo8.57 tiros/min. |
Tempo de Recarga7 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo para Virar 180 Graus7.2 sec. |
Distância Máxima13.57 km. |
Dispersão Máxima126 m. |
Projétil HE127 mm HE Type1 |
Dano Máximo do Projétil HE2 150 |
Chance de Incendiar com HE9 % |
Velocidade Inicial do Projétil HE915 m/s |
Peso do Projétil HE23 kg. |
Projétil AP127 mm AP Type0 |
Dano Máximo do Projétil AP2 200 |
Velocidade Inicial do Projétil AP915 m/s |
Peso do Projétil AP23 kg. |
120 mm/40 10th Year Type em uma torreta Model C4 х 1 pçs. |
Distância Máxima5.6 km. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Projétil HE120 mm HE Type0 |
Dano Máximo do Projétil HE2 000 |
Velocidade inicial do Projétil HE825 m/s |
Chance de Incendiar com HE8 % |
610 mm Triplo2 х 3 pçs. |
Taxa de Fogo0.86 tiros/min. |
Tempo de Recarga70 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType90 1930 |
Dano Máximo17 233 |
Velocidade do Torpedo70 nós |
Distância Máxima dos Torpedos12 km. |
127 mm/50 3rd Year Type em uma torreta6 х 2 pcs. |
. . . Dano Médio por Segundo60.6 |
. . . Distância Máxima5.01 km. |
120 mm/40 10th Year Type em uma torreta Model C4 х 1 pcs. |
. . . Dano Médio por Segundo10 |
. . . Distância Máxima4.5 km. |
40 mm/62 "HI" Type91 em uma torreta dupla2 х 2 pcs. |
. . . Dano Médio por Segundo15.8 |
. . . Distância Máxima2.01 km. |
13 mm/76 Type 93 em uma torreta simples2 х 1 pcs. |
. . . Dano Médio por Segundo2.8 |
. . . Distância Máxima1.2 km. |
Velocidade Máxima34.5 nós |
Raio da curva750 m. |
Tempo de virada do leme8.8 seg. |
Distância de detecção em Superfície11.76 km. |
Distância de detecção no Ar6.44 km. |
Tokachi — Cruzador Japonês Promo Premium Tier VII.
Um projeto para reequipar o cruzador da classe Furutaka com artilharia de dupla finalidade de 127 mm colocada em seis torretas gêmeas.
Tokachi was first available for completing Stage 50 of the Update 0.11.10 Premium Battle Pass on 02 November 2022.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Tier VII premium Japanese light cruiser Tokachi offers a unique play style among IJN cruisers. Though she differs quite extensively from her tech tree counterparts, captains with experience in Atlanta will find themselves right at home with Tokachi’s gameplay. Offering great high-explosive damage output on a well armored hull, a skilled captain can make Tokachi a force to be reckoned with on the battlefield.
Survivability & Maneuverability
While most super-light cruisers are characterized by poor armor protection, Tokachi is the exception, and is quite durable. As a consequence of sharing Furutaka’s hull, she features a thick 48mm deck, able to bounce all AP shells and shatter the majority of cruiser HE shells, and a 25mm upper belt. This upper portion is capable of bouncing cruiser and small caliber battleship AP if adequately angled. Although a well-aimed salvo from a battleship will still overmatch this upper belt, Tokachi’s narrow hull means many of these shots will simply pass through. Unable to fuse in time, a lot of these shells will result in overpenetrations, and a small superstructure helps to reduce incoming damage as well. However, her extremities remain poorly armored at only 13mm thick. Battleships, but also heavy cruisers armed with 203mm guns and larger will overmatch Tokachi’s bow and stern, leaving her quite vulnerable in that regard.
Despite her thicker armor, captains should not think themselves as invincible. Her HP is rather low for a Tier VII cruiser, so focused fire will make quick work of her. She also lacks Atlanta’s low concealment and favorable agility, meaning captains must plan their movements in advance, but a good top speed allows her to reposition quickly when needed.
Armaments
Tokachi’s strongest feature is her ability to deal damage to enemy ships, and she brings quite a fearsome package to the table. In a first for an IJN cruiser, her guns come from the Japanese destroyer line, and use the same ballistics as ships such as Shiratsuyu, Akatsuki, or Hatsuharu. Players used to the ballistics of Atlanta or Dido will find Tokachi’s a fair bit better, but still on the poorer side. Although her guns have low range and penetration, Tokachi’s 12-barrel broadside is still a threat to enemy ships. Her HE shells feature high damage and fire chance for their caliber, and her damage can be further improved with the Heavy HE and SAP Shells commander skill for no downside. Her high base fire chance also means the Inertia Fuse for HE Shells skill will have less of a noticeable impact on her fires set as compared to Atlanta. Her AP shells, however, are a different story. Being destroyer caliber guns, they have very poor penetration that drops off quickly with range. Captains will find that they struggle to citadel cruisers unless at point blank range, and are only effective against battleships at closer ranges. Like some of the tech tree Japanese light cruisers, all of Tokachi’s turrets can rotate 360°, with a fast traverse speed that allows her to quickly respond to new threats.
In addition to her main battery, Tokachi features a strong torpedo armament. With high damage and speed and low detection, even a single hit will cause considerable damage to an enemy ship. Unfortunately, she only carries two triple torpedo launchers, one on each side, although this is mitigated a bit by their fast reload speed, only slightly above one minute, and her Torpedo Reload Booster consumable.
Tokachi’s anti-aircraft fire leaves a lot to be desired, and should not be relied on. Although her guns are dual purpose, they produce few flak clouds, and her mid- and short-range AA damage is very low. Captains should stick close to teammates for AA cover, or expect to take hits from a determined aircraft carrier.
Gameplay
Players familiar with other destroyer-caliber cruisers like Colbert or Atlanta will find that experience greatly benefits Tokachi, as many of the same tactics can be applied. At the start of the battle, captains should find a suitable island near a capture point that they can fire over while remaining shielded from enemy fire. Her HE salvos will make quick work of enemy destroyers, and her devastating torpedoes can be used against any larger ship that attempts to push in and contest the point. Unfortunately, her weak AP shells should only ever be used against broadside cruisers and battleships at close ranges.
Due to Tokachi’s subpar range and ballistics, leading pushes is not her strong suit. If she must push, it’s best to have heavier teammates around to help draw fire. She instead thrives at dealing with enemies that push into her range. Captains should position accordingly to try and catch bold enemies off guard with her withering HE fire and torpedoes from cover if they attempt to move in. While Tokachi's is at her strongest when in cover, skilled captains can take advantage of her armor and speed in open water fighting. Use of active speed and rudder dodging, with her thicker deck and midsection plating, means a good portion of enemy salvos will bounce or outright miss.
Tokachi offers a unique playstyle that was previously limited to a handful of other nations, and is a good contrast to the standard heavy and light Japanese cruiser lines. Utilizing her strong main battery and torpedo power, Tokachi relies on a high, relatively fast damage output that makes her a little bit more flexible than most other cruisers.Prós:
- Great protection for her size
- Good reload and a numerous main battery
- Can utilize the Heavy HE and SAP skill with no penalty
- High HE alpha per shell and great fire chance
- Torpedoes are fast, deal high damage, and are quick to reload
- High top speed
- Decent concealment
- Features the Torpedo Reload Booster and Hydroacoustic Search consumables
- Fast turret traverse rate, and all turrets can rotate 360°
Contras:
- Below average HP pool
- Bow and stern can be overmatched by 203mm guns
- Turrets are easily knocked out
- Low HE and AP penetration
- Subpar ballistics
- Very short range
- Only three torpedoes per side
- Limited AA defense
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades are:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection or Predefinição:Hydroacoustic Search Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Tokachi equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search – 3 charges
- Slot 3: Torpedo Reload Booster – 3 charges
- Slot 4: Caça – 3 charges
Camuflagem
Por ser um navio premium, Tokachi vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.
Sinais
Sinais de Combate Recomendados | |||||
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★★★ |
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★★★ |
★★★ |
★★ |
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★ |
★★★ |
★★ |
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★★ | ||||
Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert