Yoshino
Yoshino — Cruzador Japonês Promo Premium Tier X.
Um navio de movimento rápido armado com artilharia de 310 mm para sua bateria principal, destinado a combater cruzadores pesados inimigos (Project B-65). Esta versão do projeto também contava com armamento de torpedo.
Yoshino became available for Predefinição:Coal 248,000 Coal in the Armory on 27 June 2019.
Módulos
Atualizações Compatíveis
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Slot 6 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Yoshino is a Japanese supercruiser at Tier X. Armed with 9x 310mm main guns and 16x 610mm long lance torpedoes, she is well-armed for a cruiser of her size. And for her size, she is relatively quick and agile. Complementing and defending her arsenal is an effective anti-aircraft suite.
Yoshino can best be described as a sort of "hybrid" between the Tier X Japanese battleship Yamato and cruiser Zao. Her 9x 310mm guns are both powerful and more accurate than most supercruisers. Her HE sports high penetration, allowing her to punch through 50mm of armor found on heavily armored cruisers and battleships such as Petropavlovsk. Her AP also has very good penetration and will frequently land citadel strikes on broadside cruisers. This is somewhat offset by her slower reload, though it is faster than other supercruisers. If her guns weren't scary enough, Yoshino also carries 20km torpedoes that can deal crippling damage to anything they hit. That being said, the torpedoes have a high detection range and thus are easy to dodge. Still, the threat of damage will force enemies to react, which can set up opportunities for Yoshino or her teammates.
However, Yoshino is surprisingly fragile for a ship her size. Her extremely vulnerable citadel means that an ill-timed maneuver can quickly send her back to port. Like other Japanese cruisers, Yoshino also has issues with taking citadel hits through her poorly protected stern. However when properly angled, Yoshino will have no trouble bouncing the majority of enemy AP shots that come her way. Though she has to be wary of BBs with larger than 430mm guns as their AP will overmatch Yoshino's 30mm armor and severely damage her.
Similar to her smaller cousin Zao, Yoshino's play style favors mid to long range combat, whittling opponents down in preparation for a decisive counter-attack. Compared to other kiting cruisers, Yoshino is unique in that she can use both her guns and torpedoes to stall or even defeat major pushes. Careless opponents may see their entire push obliterated by a wall of torpedoes. Even heavily armored ships may rethink their attack for fear of her HE shells ignoring their armor advantage. Yoshino can also pose a threat at very close range due to her large HP pool and formidable torpedo armament, though she has to be extremely careful of her angling due to her extremely vulnerable citadel. However, Yoshino is relatively weak at close to mid-range as higher firepower cruisers can overwhelm her defenses and battleships have no trouble hitting her vulnerable sections of armor. Thus Yoshino players should focus on mid to long range combat, prioritizing out trading the enemy ships until they are weak enough to fall in one decisive push.
Overall, Yoshino is a reliable mid- to long-range kiting cruiser, and will be a worthy purchase for Japanese cruiser fans or those looking for a solid high tier kiting supercruiser.Prós:
- 30mm armored midsection will bounce any AP up to a caliber of 429mm
- Relatively small superstructure, making it hard for destroyers to deal with Yoshino with their guns.
- High HE penetration value allows her to efficiently damage more heavily armored ships
- AP has high penetration, superior to most heavy cruisers
- Long main battery range that can be enhanced even farther with her Spotting Aircraft .
- Access to Shimakaze's 20km hard-hitting torpedoes, with 2 launchers of 4 torpedoes on each side
- Relatively fast with a base top speed of 34.0kts
- Starts with 1 extra Repair Party charge
Contras:
- Fires burn for 60 seconds, similar to battleships and other Supercruisers
- Low HP pool compared to other supercruisers, though still larger than standard cruisers
- Does not have access to battleship survivability captain skills
- Large exposed bow/stern sections that will frequently take full penetration damage
- Sluggish turret traverse
- Large and vulnerable citadel, frequently takes citadel hits through the stern
- Very poor handling, further exacerbating her vulnerable citadel
Pesquisar
Despite being a premium ship, Yoshino does have one upgrade choice:
Torpedoes: Yoshino is equipped with the 12km Type93 mod. 3 torpedoes by default. It is recommended to equip the longer 20km Type93 torpedoes instead to complement Yoshino's long-range play style.Melhor Configuração
Atualizações
The recommended upgrades for Yoshino are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Steering Gears Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3
This is the general recommended build to give Yoshino the most versatility in her play style. Players who want to use Yoshino as a dedicated long-range damage farming cruiser can take Predefinição:Steering Gears Modification 2 in slot 5 to enhance her dodging capabilities.
Habilidades de Comandante
First 10 points:
- Grease the Gears
- Priority Target
- Adrenaline Rush
- Concealment Expert (or Top Grade gunner for a pure damage farm build)
Yoshino should always invest her first 10 points into these skills. Grease the Gears makes her sluggish turrets rotate faster, Priority Target helps players be aware of potential enemy attacks, Adrenaline Rush provides extra firepower, and Concealment Expert helps with positioning. Though Top Grade Gunner is taken if the player intends to go for full damage farm from the start.
After taking these core skills, players should decide if they want to pursue a balanced traditional build or go the full damage farm build. The traditional build maximizes concealment while moderately buffing her firepower. It is the recommended build for most players:
- Top Grade Gunner
- Survivability Expert
- Fill the Tubes
- Gun Feeder
- Swift Fish
For players wanting to maximize their damage output, the following build eschews concealment for maximum firepower. Players can expect more high damage games, though they should be careful when maneuvering as they often will be turning in full view of the enemy.
- (Top Grade Gunner is taken in lieu of Concealment Expert)
- Heavy HE and SAP shells
- Superintendent
- Enhanced Torpedo Explosive Charge
- Gun Feeder
- Fill the Tubes
Predefinição:Commander Skills 3 CR
Consumíveis
Yoshino can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire - 3 charges or Hydroacoustic Search - 3 charges
- Slot 3: Caça - 3 charges or Spotting Aircraft - 4 charges
- Slot 4: Repair Party - 4 charges
The choice between Defensive AA Fire or Hydroacoustic Search is player preference. Yoshino appreciates the extra anti-air defense provided by Defensive AA Fire while Hydroacoustic Search will compensate for her poor maneuverability when dodging torpedoes.
Note: Yoshino starts with one extra Repair Party charge compared to other cruisers.
Camuflagem
Por ser um navio premium, Yoshino vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.
Sinais
Sinais de Combate Recomendados | |||||
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★★ |
★★ |
★ |
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★★ |
★★★ |
★★ |
★★★ |
★★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert