Yodo
150 mm/60 5th Year Type em uma torreta tripla6 х 3 pçs. |
Taxa de Fogo4.8 tiros/min. |
Tempo de Recarga12.5 seg. |
Velocidade de Rotação30 graus/seg. |
Tempo para Virar 180 Graus6 sec. |
Distância Máxima18 km. |
Dispersão Máxima157 m. |
Projétil HE150 mm HE Type0* |
Dano Máximo do Projétil HE2 500 |
Chance de Incendiar com HE10 % |
Velocidade Inicial do Projétil HE930 m/s |
Peso do Projétil HE41 kg. |
Projétil AP150 mm AP Type 0 |
Dano Máximo do Projétil AP2 850 |
Velocidade Inicial do Projétil AP930 m/s |
Peso do Projétil AP41 kg. |
100 mm/65 Type 98 em uma torreta dupla4 х 2 pçs. |
Distância Máxima7.3 km. |
Taxa de Fogo20.98 tiros/min. |
Tempo de Recarga2.86 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
610 mm Quádruplo4 х 4 pçs. |
Taxa de Fogo0.6 tiros/min. |
Tempo de Recarga100 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType93 |
Dano Máximo23 767 |
Velocidade do Torpedo60 nós |
Distância Máxima dos Torpedos15 km. |
150 mm/60 5th Year Type em uma torreta tripla6 х 3 pcs. |
. . . Dano Médio por Segundo93.6 |
. . . Distância Máxima6 km. |
100 mm/65 Type 98 em uma torreta dupla4 х 2 pcs. |
. . . Dano Médio por Segundo83.2 |
. . . Distância Máxima5.01 km. |
25 mm/60 Type 96 em uma torreta tripla12 х 3 pcs. |
. . . Dano Médio por Segundo39.6 |
. . . Distância Máxima2.49 km. |
25 mm/60 Type 96 em uma torreta simples20 х 1 pcs. |
. . . Dano Médio por Segundo36 |
. . . Distância Máxima2.49 km. |
40 mm/60 Type 5 em uma torreta dupla10 х 2 pcs. |
. . . Dano Médio por Segundo113 |
. . . Distância Máxima3.51 km. |
40 mm/60 Type 5 em uma torreta dupla2 х 2 pcs. |
. . . Dano Médio por Segundo22 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima34 nós |
Raio da curva930 m. |
Tempo de virada do leme12.1 seg. |
Distância de detecção em Superfície12.4 km. |
Distância de detecção no Ar8.52 km. |
Yodo — Cruzador Japonês Tier X.
Um cruzador leve e grande com uma composição única de artilharia na bateria principal: dezoito canhões de 150 mm de dupla finalidade alojados em seis torretas.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 | |||||
Slot 6 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Yodo is the pinnacle of the Japanese light cruiser line. Armed with an impressive 18 barrels mounted in 6 turrets, she boasts the greatest number of main battery guns in a broadside of any ship in the game. She also has a heavy torpedo armament in a 4x4 configuration capable of launching sixteen torpedoes at once. Yodo will need to use both weapon types to maximize her otherwise low battle impact.
Survivability
When it comes to survivability, Yodo is severely lacking. Every shell, regardless of caliber and type, will hurt. Relatively thin hull plating makes her susceptible to overmatch by large-caliber guns almost everywhere, and smaller-caliber HE and SAP will achieve full penetration damage. Her deck armor is 30mm thick, and everything else (her bow, stern, and hull side plating) is a measly 25mm thick. Her citadel is large and easy to penetrate when she shows even the slightest hint of broadside, but does benefit from the plating being thick enough to ricochet any AP shell in the game, provided that it impacts the citadel at a sharp enough angle. It should be noted that Yodo’s citadel does have a partial turtleback armor scheme and sits low in the ship, although this won’t really provide much effective protection. While she does have better armor than the likes of the British light cruisers, there are some destroyers in-game with thicker upper belt armor than Yodo has, and they don’t have a citadel to worry about losing massive amounts of chunk damage. Captains must do everything possible to avoid/mitigate the amount of fire they draw throughout the entire course of the battle. It should also be noted that Yodo’s turret armor is also very thin, making her main battery turrets highly susceptible to being incapacitated when hit by enemy shells. This can be somewhat alleviated through the use of upgrades such as Main Armaments Modification 1. She does benefit from an unusually high hitpoint pool for a light cruiser (55,300), but with such a weak armor scheme this benefit is basically negated. Fortunately, Yodo has access to the standard Repair Party consumable to recover some of her lost hitpoints (including up to 33% of citadel damage received). This ship cannot withstand concentrated fire for any length of time, and captains must plan their engagements accordingly.
Maneuverability
For a light cruiser, Yodo is highly un-maneuverable. Her top speed of 34 knots is an average speed for a Tier X cruiser, but her large turning radius of 930 meters (one of the worst of all Tier X cruisers) and long rudder shift time of 12.1 seconds make her feel downright clumsy. She has mediocre acceleration, so dodging incoming fire by playing with the ship’s throttle is also somewhat difficult. Her lack of maneuverability and mediocre torpedo protection mean that she will be more susceptible to being torpedoed than most cruisers, and will feel it.
Armament
Main Battery Guns:
Yodo is unique in that she carries the highest number of main battery guns mounted on any ship in the game, and an impressive firing range to match. To compensate for her heavy broadside, she is saddled with a long reload of 12.5 seconds (longer than some heavy cruisers), has high initial but low shell impact velocity, and a high shell drag coefficient, meaning that her shell trajectories are extremely floaty, especially at maximum range. This in turn makes leading targets at range (where Yodo should be played) difficult, but not impossible. Captains who are comfortable with long-range gunboats and have good aim will be rewarded for their marksmanship. Her quick turret traverse speed of 30 degrees/second will help with her gunnery. In common with standard light cruisers, Yodo benefits from one-fifth-caliber high explosive shell penetration, allowing her to penetrate 30mm plating base. Taking the Inertia Fuse for HE Shells skill will allow her to cross the 32mm threshold to penetrate the deck plating of high-tier battleships (but not the 38mm deck plating commonly found on American battleships) at the expense of fire-starting capabilities. Her armor-piercing (AP) ammunition has some of the lowest alpha damage (2800 HP) for a tech tree Tier X cruiser, a high initial shell velocity (930m/s), and an average shell drag coefficient, meaning that aiming with AP shells is as difficult as with her HE shells, but HE should still be her primary choice of ammunition.
Fun fact: Yodo’s reload is so long that her main battery turrets can rotate a full 360 degrees between salvos.
Torpedo Armament:
Similar to her Japanese heavy-cruiser counterparts, Yodo carries a heavy torpedo armament. Two quadruple launchers are mounted on each side of the ship, giving her the ability to launch a total of sixteen torpedoes at once. Due to the launchers being mounted in the hull, one might expect their firing trajectories to be poor. Thankfully, that’s not the case thanks to the torpedo turning mechanic [Ship:Torpedoes#Torpedo_Turning]. The torpedo turning mechanic allows captains to select a firing trajectory within specified firing arcs larger than what would have otherwise been physically possible, and the torpedoes will launch and turn towards their specified heading. This grants Yodo’s torpedoes some much-needed utility. While they boast best-in-class damage per torpedo (23,767 HP), longest range (15km) and an acceptable speed of 60 knots, they are plagued with high detection ranges, granting vigilant opponents plenty of time to react to mitigate the threat. Another bonus to them is their reload when compared to their potential damage - only 100 seconds. This in mind, they can be used to some effect as area denial weapons, slowing the advance of the enemy.
Anti-Aircraft Defenses
Yodo’s anti-aircraft suite is unremarkable, although not poor. She has one of the longest range AA bubbles among researchable Tier X cruisers and decent AA damage-per-second, but that’s where her strong points end. Otherwise, she has average flak output. Captains can also choose to swap out the Hydroacoustic Search consumable for the Defensive AA Fire consumable to temporarily boost her AAA firepower. This is not an anti-aircraft cruiser, and should not be treated as such.
Anti-Submarine Armament
Yodo's main strength comes in her 16 torpedoes, featuring a 15km range and max damage of 23767. When it comes to submarine defense, Yodo deviates from her higher tier predecessors Shimanto and Takahashi which mount depth charges, and is armed with 2 8km ASW planes.
Consumables
Yodo has access to the Damage Control Party , Caça , and Repair Party consumables. She uses the standard cruiser Damage Control Party and Repair Party consumables, which should be managed carefully to absorb as much punishment as possible. Captains can also choose between the Hydroacoustic Search consumable to spot torpedoes and enemy vessels, or the Defensive AA Fire consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. The Caça consumable may help to deter air attacks, but can also be used to spot targets over islands.
Battle Performance
Prós:
- Good turret traverse
- Largest number of guns in a broadside of any ship in-game
- Good torpedo firing angles and reload
- Great main battery range for a light cruiser
Contras:
- Atrociously poor handling. Large turning circle, slow rudder
- Poor main battery performance
- High torpedo detectability coupled with average speed
- Huge, thinly armored target with vulnerable citadel
- Mediocre anti-aircraft firepower
- No staying power in engagements
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades are:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Propulsion Modification 1 or Predefinição:Steering Gears Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Yodo equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire – 3 charges or Hydroacoustic Search – 3 charges
- Slot 3: Caça – 3 charges
- Slot 4: Repair Party – 3 charges
Sinais
Sinais de Combate Recomendados | |||||
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★★ |
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★ |
★★★ |
★★★ |
★★ |
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★ |
★★ |
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★★★ |
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★★ | ||||
Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert