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Yodo

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Yodo
Yodo_wows_main.jpg
Cruzador | Japão | Tier X
Posição na Árvore Tecnológica
Takahashi
Arrow_down.png
Yodo_icon_small.png
Geral
Preço de Pesquisa240000 xp
Preço de Compra20 000 000 Créditos
Pontos de Energia55 300 
Bateria Principal
150 mm/60 5th Year Type em uma torreta tripla6 х 3 pçs.
Taxa de Fogo4.8 tiros/min.
Tempo de Recarga12.5 seg.
Velocidade de Rotação30 graus/seg.
Tempo para Virar 180 Graussec.
Distância Máxima18 km.
Dispersão Máxima157 m.
Projétil HE150 mm HE Type0* 
Dano Máximo do Projétil HE2 500 
Chance de Incendiar com HE10 %
Velocidade Inicial do Projétil HE930 m/s
Peso do Projétil HE41 kg.
Projétil AP150 mm AP Type 0 
Dano Máximo do Projétil AP2 850 
Velocidade Inicial do Projétil AP930 m/s
Peso do Projétil AP41 kg.
Armamento Secundário #1
100 mm/65 Type 98 em uma torreta dupla4 х 2 pçs.
Distância Máxima7.3 km.
Taxa de Fogo20.98 tiros/min.
Tempo de Recarga2.86 seg.
Projétil HE100 mm HE Type98 
Dano Máximo do Projétil HE1 700 
Velocidade inicial do Projétil HE1000 m/s
Chance de Incendiar com HE%
Tubos de Torpedos
610 mm Quádruplo4 х 4 pçs.
Taxa de Fogo0.6 tiros/min.
Tempo de Recarga100 seg.
Velocidade de Rotação25 graus/seg.
Tempo Para Virar 180 Graus7.2 seg.
TorpedoType93 
Dano Máximo23 767 
Velocidade do Torpedo60 nós
Distância Máxima dos Torpedos15 km.
Defesa Antiaérea (AA)
150 mm/60 5th Year Type em uma torreta tripla6 х 3 pcs.
. . . Dano Médio por Segundo93.6 
. . . Distância Máximakm.
100 mm/65 Type 98 em uma torreta dupla4 х 2 pcs.
. . . Dano Médio por Segundo83.2 
. . . Distância Máxima5.01 km.
25 mm/60 Type 96 em uma torreta tripla12 х 3 pcs.
. . . Dano Médio por Segundo39.6 
. . . Distância Máxima2.49 km.
25 mm/60 Type 96 em uma torreta simples20 х 1 pcs.
. . . Dano Médio por Segundo36 
. . . Distância Máxima2.49 km.
40 mm/60 Type 5 em uma torreta dupla10 х 2 pcs.
. . . Dano Médio por Segundo113 
. . . Distância Máxima3.51 km.
40 mm/60 Type 5 em uma torreta dupla2 х 2 pcs.
. . . Dano Médio por Segundo22 
. . . Distância Máxima3.51 km.
Manobrabilidade
Velocidade Máxima34 nós
Raio da curva930 m.
Tempo de virada do leme12.1 seg.
Ocultamento
Distância de detecção em Superfície12.4 km.
Distância de detecção no Ar8.52 km.
Níveis de Batalha
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X
Ship_PJSC210_Yodo.png
20 000 000

Yodo — Cruzador Japonês Tier X.

Um cruzador leve e grande com uma composição única de artilharia na bateria principal: dezoito canhões de 150 mm de dupla finalidade alojados em seis torretas.

Módulos

NA Taxa de Disparo
(tiros/min)
Tempo de Virada de 180º
(seg)
Dispersão Máxima
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
150 mm/60 5th Year Type em uma torreta tripla4,861572 500102 850 02 000 000
Casco Pontos de Energia
(HP)
Armor
(mm)
Armor
(mm)
Torres Principais
(pcs.)
Torres Secundárias de Canhões
(pcs.)
AA Montadas
(pcs.)
Tubos de Torpedos
(pcs.)
Hangar Capacity
(pcs.)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Yodo55 300131806412/12/20/6/44 03 000 000
Torpedos Taxa de Disparo
(tiros/min)
Torpedo Tubes Reload Time
(seg)
Tempo de Virada de 180º
(seg)
Dano Máximo
(HP)
Velocidade do Torpedo
(nós)
Alcance do Torpedo
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Type 930,61007,223 7666015 02 000 000
Sistema de Controle de Fogo Aumento no Alcance de Disparo
(%)
Maximum Firing Range
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Type10 mod. 1018 02 000 000
Motor Velocidade Máxima
(nós)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Propulsão: 190.000 hp34 02 000 000

Atualizações Compatíveis

 Slot 1  Modificação dos Armamentos Principais 1 Modificação dos Armamentos Auxiliares 1 Modificação do Paiol 1 Modificação do Grupo de Controle de Dano 1
 Slot 2  Modificação do Sistema de Controle de Danos 1 Modificação do Disparo AA Defensivo 1 Modificação da Busca Hidroacústica 1 Proteção da Casa das Máquinas
 Slot 3  Modificação da Bateria Principal 2 Modificação da Bateria Secundária 1 Modificação dos Canhões AA 1 Modificação dos Sistemas de Mira 1 Modificação dos Tubos de Torpedos 1
 Slot 4  Modificação do Sistema de Controle de Danos 2 Modificação de Propulsão 1 Modificação da Caixa de Direção 1 Modificação de Ataque Aéreo 1
 Slot 5  Sistema de Vigilância de Torpedos Modificação do Sistema de Ocultamento 1 Modificação da Caixa de Direção 2 Modificação dos Consumíveis do Navio 1
 Slot 6  Modificação da Bateria Principal 3 Modificação dos Tubos de Torpedos 2 Modificação do Sistema de Controle de Tiros do Canhão 2 Modificação dos Armamentos Auxiliares 2

Opinião dos Jogadores

Performance

Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).


Yodo is the pinnacle of the Japanese light cruiser line. Armed with an impressive 18 barrels mounted in 6 turrets, she boasts the greatest number of main battery guns in a broadside of any ship in the game. She also has a heavy torpedo armament in a 4x4 configuration capable of launching sixteen torpedoes at once. Yodo will need to use both weapon types to maximize her otherwise low battle impact.


Survivability

When it comes to survivability, Yodo is severely lacking. Every shell, regardless of caliber and type, will hurt. Relatively thin hull plating makes her susceptible to overmatch by large-caliber guns almost everywhere, and smaller-caliber HE and SAP will achieve full penetration damage. Her deck armor is 30mm thick, and everything else (her bow, stern, and hull side plating) is a measly 25mm thick. Her citadel is large and easy to penetrate when she shows even the slightest hint of broadside, but does benefit from the plating being thick enough to ricochet any AP shell in the game, provided that it impacts the citadel at a sharp enough angle. It should be noted that Yodo’s citadel does have a partial turtleback armor scheme and sits low in the ship, although this won’t really provide much effective protection. While she does have better armor than the likes of the British light cruisers, there are some destroyers in-game with thicker upper belt armor than Yodo has, and they don’t have a citadel to worry about losing massive amounts of chunk damage. Captains must do everything possible to avoid/mitigate the amount of fire they draw throughout the entire course of the battle. It should also be noted that Yodo’s turret armor is also very thin, making her main battery turrets highly susceptible to being incapacitated when hit by enemy shells. This can be somewhat alleviated through the use of upgrades such as Main Armaments Modification 1. She does benefit from an unusually high hitpoint pool for a light cruiser (55,300), but with such a weak armor scheme this benefit is basically negated. Fortunately, Yodo has access to the standard Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable to recover some of her lost hitpoints (including up to 33% of citadel damage received). This ship cannot withstand concentrated fire for any length of time, and captains must plan their engagements accordingly.


Maneuverability

For a light cruiser, Yodo is highly un-maneuverable. Her top speed of 34 knots is an average speed for a Tier X cruiser, but her large turning radius of 930 meters (one of the worst of all Tier X cruisers) and long rudder shift time of 12.1 seconds make her feel downright clumsy. She has mediocre acceleration, so dodging incoming fire by playing with the ship’s throttle is also somewhat difficult. Her lack of maneuverability and mediocre torpedo protection mean that she will be more susceptible to being torpedoed than most cruisers, and will feel it.


Armament

Main Battery Guns:

Yodo is unique in that she carries the highest number of main battery guns mounted on any ship in the game, and an impressive firing range to match. To compensate for her heavy broadside, she is saddled with a long reload of 12.5 seconds (longer than some heavy cruisers), has high initial but low shell impact velocity, and a high shell drag coefficient, meaning that her shell trajectories are extremely floaty, especially at maximum range. This in turn makes leading targets at range (where Yodo should be played) difficult, but not impossible. Captains who are comfortable with long-range gunboats and have good aim will be rewarded for their marksmanship. Her quick turret traverse speed of 30 degrees/second will help with her gunnery. In common with standard light cruisers, Yodo benefits from one-fifth-caliber high explosive shell penetration, allowing her to penetrate 30mm plating base. Taking the Inertia Fuse for HE Shells skill will allow her to cross the 32mm threshold to penetrate the deck plating of high-tier battleships (but not the 38mm deck plating commonly found on American battleships) at the expense of fire-starting capabilities. Her armor-piercing (AP) ammunition has some of the lowest alpha damage (2800 HP) for a tech tree Tier X cruiser, a high initial shell velocity (930m/s), and an average shell drag coefficient, meaning that aiming with AP shells is as difficult as with her HE shells, but HE should still be her primary choice of ammunition.

Fun fact: Yodo’s reload is so long that her main battery turrets can rotate a full 360 degrees between salvos.


Torpedo Armament:

Similar to her Japanese heavy-cruiser counterparts, Yodo carries a heavy torpedo armament. Two quadruple launchers are mounted on each side of the ship, giving her the ability to launch a total of sixteen torpedoes at once. Due to the launchers being mounted in the hull, one might expect their firing trajectories to be poor. Thankfully, that’s not the case thanks to the torpedo turning mechanic [Ship:Torpedoes#Torpedo_Turning]. The torpedo turning mechanic allows captains to select a firing trajectory within specified firing arcs larger than what would have otherwise been physically possible, and the torpedoes will launch and turn towards their specified heading. This grants Yodo’s torpedoes some much-needed utility. While they boast best-in-class damage per torpedo (23,767 HP), longest range (15km) and an acceptable speed of 60 knots, they are plagued with high detection ranges, granting vigilant opponents plenty of time to react to mitigate the threat. Another bonus to them is their reload when compared to their potential damage - only 100 seconds. This in mind, they can be used to some effect as area denial weapons, slowing the advance of the enemy.


Anti-Aircraft Defenses

Yodo’s anti-aircraft suite is unremarkable, although not poor. She has one of the longest range AA bubbles among researchable Tier X cruisers and decent AA damage-per-second, but that’s where her strong points end. Otherwise, she has average flak output. Captains can also choose to swap out the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable for the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to temporarily boost her AAA firepower. This is not an anti-aircraft cruiser, and should not be treated as such.


Anti-Submarine Armament

Yodo's main strength comes in her 16 torpedoes, featuring a 15km range and max damage of 23767. When it comes to submarine defense, Yodo deviates from her higher tier predecessors Shimanto and Takahashi which mount depth charges, and is armed with 2 8km ASW planes.


Consumables

Yodo has access to the Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., CaçaWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumables. She uses the standard cruiser Damage Control Party and Repair Party consumables, which should be managed carefully to absorb as much punishment as possible. Captains can also choose between the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable to spot torpedoes and enemy vessels, or the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable to provide a valuable 50% boost to the continuous damage of her AA guns and quadruple her flak damage for 40 seconds. The CaçaWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumable may help to deter air attacks, but can also be used to spot targets over islands.


Battle Performance

Due to her large size, poor survivability, and dreadful handling, Yodo is best played at medium- to long-range. Her recommended playstyle consists of kiting opponents, dropping torpedoes in her wake, and shooting HE at range. Players will struggle with her floaty shells and underwhelming main battery salvoes due to her light cruiser HE pen but heavy cruiser reload time. Yodo is not a ship to be played aggressively. Her AP performance is negligible, so closing distance to a target is of no benefit. The further she is from the ship(s) shooting at her, the more likely they are to miss, which is the ideal outcome. Yodo is a ship that requires patience and masterful micromanagement of all her characteristics to perform decently.

Prós:

  • Good turret traverse
  • Largest number of guns in a broadside of any ship in-game
  • Good torpedo firing angles and reload
  • Great main battery range for a light cruiser

Contras:

  • Atrociously poor handling. Large turning circle, slow rudder
  • Poor main battery performance
  • High torpedo detectability coupled with average speed
  • Huge, thinly armored target with vulnerable citadel
  • Mediocre anti-aircraft firepower
  • No staying power in engagements

Pesquisar

As a top-tier ship, Yodo has no module upgrades to research.

Melhor Configuração

Atualizações

The recommended upgrades are:

Habilidades de Comandante

Predefinição:Commander Skills 3 CR

Consumíveis

Yodo equips the following consumables:

Sinais

Galeria

Informações Históricas

Galeria Histórica


Referências


Predefinição:WoWS Ship Changelog Insert

Navios do Japão
Contratorpedeiros

 II TachibanaDobrões • II Umikaze • II Tachibana LimaDobrões • III Wakatake • IV Isokaze • V Minekaze • V FūjinDobrões • V KamikazeDobrões • V Kamikaze RDobrões • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDobrões • VI ShinonomeDobrões • VII Akatsuki • VII Shiratsuyu • VII YūdachiDobrões • VIII Akizuki • VIII Kagerō • VIII AsashioDobrões • VIII HSF Harekaze IIDobrões • VIII Asashio BDobrões • VIII HSF HarekazeDobrões • VIII AL YukikazeDobrões • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 

Cruzadores

 I Hashidate • II Chikuma • III Tenryū • III KatoriDobrões • IV YūbariDobrões • IV Kuma • IV Iwaki AlphaDobrões • V Furutaka • V Agano • V YahagiDobrões • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDobrões • VII MayaDobrões • VII ARP MyōkōDobrões • VII ARP AshigaraDobrões • VII ARP HaguroDobrões • VII Southern DragonDobrões • VII Eastern DragonDobrões • VII ARP NachiDobrões • VIII Mogami • VIII ToneDobrões • VIII AtagoDobrões • VIII Shimanto • VIII Atago BDobrões • VIII ARP TakaoDobrões • VIII ARP MayaDobrões • IX Ibuki • IX Takahashi • IX AzumaDobrões • IX AL AzumaDobrões • X Zaō • X Yodo • X YoshinoDobrões • X Yoshino B • X Kitakami 

Encouraçados

 II MikasaDobrões • III Kawachi • IV Myōgi • IV IshizuchiDobrões • V Kongō • V ARP KongōDobrões • V ARP KirishimaDobrões • V ARP HarunaDobrões • V ARP HieiDobrões • V HSF HieiDobrões • VI Fusō • VI MutsuDobrões • VI IseDobrões • VII Nagato • VII AshitakaDobrões • VII HyūgaDobrões • VIII Amagi • VIII KiiDobrões • VIII Ignis PurgatioDobrões • VIII RagnarokDobrões • IX Izumo • IX MusashiDobrões • IX HizenDobrões • IX IwamiDobrões • IX Daisen • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 

Porta-Aviões

 IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDobrões • VIII Kaga BDobrões • X Hakuryū •  Sekiryu

Cruzadores
Japão

 I Hashidate • II Chikuma • III Tenryū • III KatoriDobrões • IV YūbariDobrões • IV Kuma • IV Iwaki AlphaDobrões • V Furutaka • V Agano • V YahagiDobrões • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDobrões • VII MayaDobrões • VII ARP MyōkōDobrões • VII ARP AshigaraDobrões • VII ARP HaguroDobrões • VII Southern DragonDobrões • VII Eastern DragonDobrões • VII ARP NachiDobrões • VIII Mogami • VIII ToneDobrões • VIII AtagoDobrões • VIII Shimanto • VIII Atago BDobrões • VIII ARP TakaoDobrões • VIII ARP MayaDobrões • IX Ibuki • IX Takahashi • IX AzumaDobrões • IX AL AzumaDobrões • X Zaō • X Yodo • X YoshinoDobrões • X Yoshino B • X Kitakami 

E.U.A.

 I Erie • II Chester • II AlbanyDobrões • III St. Louis • III CharlestonDobrões • IV Phoenix • V Omaha • V MarbleheadDobrões • V Marblehead LimaDobrões • VI Pensacola • VI Dallas • VII AtlantaDobrões • VII New Orleans • VII Helena • VII IndianapolisDobrões • VII Atlanta BDobrões • VII BoiseDobrões • VII FlintDobrões • VIII Baltimore • VIII Cleveland • VIII WichitaDobrões • VIII AnchorageDobrões • VIII CongressDobrões • VIII RochesterDobrões • VIII San DiegoDobrões • VIII AL MontpelierDobrões • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDobrões • IX TulsaDobrões • IX Alaska BDobrões • X Des Moines • X Worcester • X Puerto Rico • X SalemDobrões • X Austin •  Annapolis 

Pan-Ásia

 I Chengan • III Ning HaiDobrões • V Chungking • VI Rahmat • VI HuangheDobrões • VII Chumphon • VIII Harbin • VIII IrianDobrões • VIII WukongDobrões • IX Sejong • IX DalianDobrões • X Jinan 

Alemanha

 I Hermelin • II Dresden • II EmdenDobrões • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDobrões • VI Leipzig • VI HSF Admiral Graf SpeeDobrões • VII Yorck • VII MünchenDobrões • VII WeimarDobrões • VIII Admiral Hipper • VIII Prinz EugenDobrões • VIII MainzDobrões • VIII Mainz BDobrões • VIII Cross of DornDobrões • IX Roon • IX Siegfried • IX Ägir • IX Admiral SchröderDobrões • X Hindenburg •  Clausewitz 

Europa

 I Gryf 

U.R.S.S.

 I Orlan • II DianaDobrões • II Diana LimaDobrões • II Novik • III AuroraDobrões • III Bogatyr • III OlegDobrões • III VaryagDobrões • III AL AvroraDobrões • IV Svietlana • V MurmanskDobrões • V Kotovsky • V Krasny KrymDobrões • V MikoyanDobrões • V KirovDobrões • VI Budyonny • VI MolotovDobrões • VI Admiral MakarovDobrões • VII Shchors • VII LazoDobrões • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDobrões • VIII OchakovDobrões • VIII Pyotr BagrationDobrões • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDobrões • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDobrões • X SmolenskDobrões • X Sevastopol 

Reino Unido

 I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDobrões • VI Leander • VI Devonshire • VI LondonDobrões • VI DidoDobrões • VII Fiji • VII Surrey • VII BelfastDobrões • VIII Edinburgh • VIII Albemarle • VIII CheshireDobrões • VIII Tiger '59Dobrões • VIII Belfast '43Dobrões • VIII HampshireDobrões • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Monmouth •  Edgar 

Itália

 I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDobrões • VI Trento • VI Duca d'AostaDobrões • VII Zara • VII Duca degli AbruzziDobrões • VII GoriziaDobrões • VIII Amalfi • IX Brindisi • X Venezia • X Napoli • X Napoli B 

Os Países Baixos

 I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDobrões • IX Johan de Witt • X Gouden Leeuw 

França

 I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDobrões • VI DupleixDobrões • VII Algérie • VII ToulonDobrões • VIII Charles Martel • VIII Cherbourg • VIII BayardDobrões • IX Saint-Louis • IX Brest • IX CarnotDobrões • X Henri IV • X Marseille • X ColbertDobrões •  Condé 

Comunidade das Nações

 VI PerthDobrões • VI MysoreDobrões • IX HectorDobrões • X Brisbane 

Espanha

 VI CanariasDobrões 

Pan-América

 I Hércules • II Almirante Barroso • II Almirante AbreuDobrões • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDobrões • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martin