Shōkaku
127 mm/40 Type 89 em uma torreta Model A16 х 2 pçs. |
Distância Máxima4.5 km. |
Taxa de Fogo12 tiros/min. |
Tempo de Recarga5 seg. |
Projétil HE127 mm HE Type0 |
Dano Máximo do Projétil HE2 100 |
Velocidade inicial do Projétil HE725 m/s |
Chance de Incendiar com HE8 % |
127 mm/40 Type 89 em uma torreta Model A1 Mod.32 х 2 pçs. |
Distância Máxima4.5 km. |
Taxa de Fogo10 tiros/min. |
Tempo de Recarga6 seg. |
Projétil HE127 mm HE Type0 |
Dano Máximo do Projétil HE2 100 |
Velocidade inicial do Projétil HE725 m/s |
Chance de Incendiar com HE8 % |
127 mm/40 Type 89 em uma torreta Model A16 х 2 pcs. |
. . . Dano Médio por Segundo60.6 |
. . . Distância Máxima5.01 km. |
127 mm/40 Type 89 em uma torreta Model A1 Mod.32 х 2 pcs. |
. . . Dano Médio por Segundo20.2 |
. . . Distância Máxima5.01 km. |
25 mm/60 Type 96 em uma torreta simples36 х 1 pcs. |
. . . Dano Médio por Segundo64.8 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima34 nós |
Raio da curva1 130 m. |
Tempo de virada do leme18.3 seg. |
Distância de detecção em Superfície12.06 km. |
Distância de detecção no Ar9.58 km. |
Shōkaku — Porta-Aviões Japonês Tier VIII.
The notorious heavy aircraft carrier whose design stemmed from the experience gained in building the Hiryu-class carriers. Compared to her predecessor, Shōkaku came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced.
Módulos
Velocidade (nós) | Dano Médio por Segundo (HP/min) | Carregamento | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ) | ||
---|---|---|---|---|---|---|---|
A6M5 Zero | 144 | 0 | 0 | 1 330 | 0 | 600 000 | |
N1K2-J Shiden-Kai | 151 | 0 | 0 | 1 390 | 18 000 | 1 500 000 |
Dano Máximo de Torpedo (HP) | Velocidade (nós) | Pontos de Energia (HP) |
Preço de Pesquisa (XP) |
Preço de Compra ( ) | ||
---|---|---|---|---|---|---|
B6N Tenzan | 7 233 | 133 | 1 600 | 0 | 600 000 | |
B7A Ryūsei | 7 233 | 137 | 1 670 | 18 000 | 1 500 000 |
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Attack Aircraft:
The attack aircraft have very good speed that can be used to chase down destroyers more effectively than other nation's attack aircraft. When attacking a target they have a very tight aiming circle providing good accuracy and is useful for targeting all ship types. They are also dropped in large amounts providing better chances of hitting a target. The stock planes has 8 planes with a total of 4 attack runs and 2 planes in a attack run. The researchable attack aircraft has 9 planes with a total of 3 attack runs with 3 planes in a attack run.
Torpedo Bombers:
When fully upgraded, player can attack 5 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage. The stock torpedo bombers has 10 planes with a total of 5 attack runs and 2 planes in a attack run. The researchable torpedo bombers has the same numbers but with faster plane speed and better health.
Dive Bombers:
Unlike most carriers, Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the aforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit. The stock dive bombers has 9 planes with a total of 3 attack runs and 3 planes in a attack run. The researchable dive bombers has the same numbers but with faster plane speed and better health.
Overall:
Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron. Furthermore, the ship lacks a powerful AA defense, so it is best to take advantage of her concealment and remain unspotted for as long as possible.Prós:
- Fast planes and combining her high potential damage for all plane types, she can helps support teammates often and effectively.
- Attack aircraft carry accurate rockets and are drop in large amounts per attack run that can be very effective even to battleships.
- Best aerial torpedoes in tier - high speed, good damage and long range.
- Torpedo bombers can drop 5 times in a row, assuming that no planes are lost.
- AP bombs can deal significant damage to cruisers and battleships, assuming that they hit the citadel.
- Well protected citadel and improved armor compared to her predecessor Ryujo
- Fastest tier VIII carrier speed of 34 knots allows for quick relocation when needed
- Good ship and torpedo bomber concealment.
Contras:
- Planes have low healthpool, careful use of planes and using tactics such as dodging flaks and careful target selection will keep her fighting.
- Rockets are not as accurate as Ryujo, although this is offset by larger payload and damage.
- AP bombs are only effective against select targets, and nigh-useless against destroyers
- AP bombs often deal poor amount of damage when they don't hit the citadel of a ship.
- AP bombs can bounce, dealing no damage on target.
- Torpedo bombers only drop 2 torpedos per attack run compare to other same tier CVs.
- Enormous turn radius, loses a lot of speed during turns.
- lacks a powerful AA defense
Pesquisar
This is a suggested research path:
- B7A Ryusei (Torpedo bombers)
- N1K2-J Shiden-Kai
- B7A Ryusei (Dive bombers)
- Hull(B) for better resistance against CV sniping.
Melhor Configuração
Atualizações
The recommended upgrades for Shōkaku are as follows:
- Slot 1: Predefinição:Air Groups Modification 1
- Slot 2: Predefinição:Aircraft Engines Modification 1
- Slot 3: Predefinição:Torpedo Bombers Modification 1
- Slot 4: Predefinição:Torpedo Bombers Modification 2 or Predefinição:Bombers Modification 2
- Slot 5: Predefinição:Concealment System Modification 1 or Predefinição:Flight Control Modification 1.
Upgrade Slot 5 offers players Predefinição:Concealment System Modification 1 to bring Shōkaku`s torpedo bombers' concealment down to 6.7km. This means players can start their drop well beyond the detection range of the planes and surprise ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for Predefinição:Flight Control Modification 1.
Habilidades de Comandante
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Shōkaku is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Shōkaku captains must position their ship near friendlies or behind islands, away from enemy fire.
Predefinição:Commander Skills 3 CV
Consumíveis
Shōkaku has access to the following consumables:
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter (4 squadrons of 4 Shiden Kie)
All aircraft carrier consumables are automatically activated.
Attack Aircraft:
- Slot 1: Engine Cooling (2 charges)
- Slot 2: Patrol Fighter (3 squadrons of 5 Shiden Kie)
Torpedo Bombers:
- Slot 1: Engine Cooling (2 charges)
- Slot 2: Patrol Fighter (3 squadrons of 5 Shiden Kie)
- Slot 3: In-flight Repair (4 charges)
Bombers:
- Slot 1: Engine Cooling (2 charges)
- Slot 2: Patrol Fighter (3 squadrons of 5 Shiden Kie)
Sinais
As a carrier, Shōkaku should mount Equal Speed Charlie London (), Zulu Hotel (), November Echo Setteseven (), and Juliet Whiskey Unaone (), and possibly others.
Sinais de Combate Recomendados | |||||
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★★★ |
★ |
★★★ |
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★★★ |
★ |
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★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
- ShokAA.png
Attack aircraft.
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert
Japão |
IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
E.U.A. |
IV Langley • VI Ranger • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Midway • X Franklin D. Roosevelt • ★ United States |
Pan-Ásia |
VIII Sanzang |
Alemanha |
IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Europa | |
U.R.S.S. |
IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Almirante Nakhimov |
Reino Unido |
IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
Itália |
VIII Aquila |
Os Países Baixos | |
França |
VI Béarn |
Comunidade das Nações | |
Espanha | |
Pan-América |