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Maya

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Maya
Maya_wows_main.jpg
Cruzador | Japão | Tier VII
Posição na Árvore Tecnológica
Maya_icon_small.png
Geral
Preço de Comprapromo Dobrões
Pontos de Energia39 200 
Bateria Principal
IDS_PJGM024_203MM50_TYPE_E_RF4 х 2 pçs.
Taxa de Fogo3.64 tiros/min.
Tempo de Recarga16.5 seg.
Velocidade de Rotaçãograus/seg.
Tempo para Virar 180 Graus30 sec.
Distância Máxima15.28 km.
Dispersão Máxima129 m.
Projétil HE203 mm HE Type0 
Dano Máximo do Projétil HE3 000 
Chance de Incendiar com HE17 %
Velocidade Inicial do Projétil HE840 m/s
Peso do Projétil HE125.85 kg.
Projétil AP203 mm AP Type91 
Dano Máximo do Projétil AP4 700 
Velocidade Inicial do Projétil AP840 m/s
Peso do Projétil AP125.85 kg.
Armamento Secundário #1
127 mm/40 Type 89 em uma torreta Model A16 х 2 pçs.
Distância Máxima5.6 km.
Taxa de Fogo12 tiros/min.
Tempo de Recargaseg.
Projétil HE127 mm HE Type0 
Dano Máximo do Projétil HE2 100 
Velocidade inicial do Projétil HE725 m/s
Chance de Incendiar com HE%
Tubos de Torpedos
610 mm Quádruplo4 х 4 pçs.
Taxa de Fogo0.5 tiros/min.
Tempo de Recarga120 seg.
Velocidade de Rotação25 graus/seg.
Tempo Para Virar 180 Graus7.2 seg.
TorpedoType90 mod. 3 
Dano Máximo20 967 
Velocidade do Torpedo76 nós
Distância Máxima dos Torpedos8.01 km.
Defesa Antiaérea (AA)
127 mm/40 Type 89 em uma torreta Model A16 х 2 pcs.
. . . Dano Médio por Segundo60.6 
. . . Distância Máxima5.01 km.
25 mm/60 Type 96 em uma torreta simples27 х 1 pcs.
. . . Dano Médio por Segundo48.6 
. . . Distância Máxima2.49 km.
25 mm/60 Type 96 em uma torreta tripla13 х 3 pcs.
. . . Dano Médio por Segundo42.9 
. . . Distância Máxima2.49 km.
Manobrabilidade
Velocidade Máxima35.5 nós
Raio da curva780 m.
Tempo de virada do leme10.1 seg.
Ocultamento
Distância de detecção em Superfície12.4 km.
Distância de detecção no Ar7.16 km.
Níveis de Batalha
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Wows_anno_flag_japan.png
VII
Ship_PJSC517_Maya.png
promo

Maya — Cruzador Japonês Promo Premium Tier VII.

Um cruzador pesado da classe Takao. No auge da Segunda Guerra Mundial, o navio passou por uma grande reforma que envolveu a remoção de uma torre de bateria principal e um reforço substancial em suas defesas antiaéreas.

Maya was first released for sale on 29th April 2022.

Módulos

NA Taxa de Disparo
(tiros/min)
Tempo de Virada de 180º
(seg)
Dispersão Máxima
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
203 mm/50 3rd Year Type No.2 em uma torre Model E3,6301293 000174 700 00
Casco Pontos de Energia
(HP)
Armor
(mm)
Armor
(mm)
Torres Principais
(pcs.)
Torres Secundárias de Canhões
(pcs.)
AA Montadas
(pcs.)
Tubos de Torpedos
(pcs.)
Hangar Capacity
(pcs.)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Maya39 200131274613/6/274 00
Torpedos Taxa de Disparo
(tiros/min)
Torpedo Tubes Reload Time
(seg)
Tempo de Virada de 180º
(seg)
Dano Máximo
(HP)
Velocidade do Torpedo
(nós)
Alcance do Torpedo
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Type93 mod. 10,51207,220 966768 00
Sistema de Controle de Fogo Aumento no Alcance de Disparo
(%)
Maximum Firing Range
(km)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Type8 mod. 1015,3 00
Motor Velocidade Máxima
(nós)
Preço de Pesquisa
(XP)
Preço de Compra
( Créditos)
Propulsão: 130.000 hp35,5 00

Atualizações Compatíveis

 Slot 1  Modificação dos Armamentos Principais 1 Modificação dos Armamentos Auxiliares 1 Modificação do Paiol 1 Modificação do Grupo de Controle de Dano 1
 Slot 2  Modificação do Sistema de Controle de Danos 1 Modificação do Disparo AA Defensivo 1 Modificação da Busca Hidroacústica 1 Proteção da Casa das Máquinas
 Slot 3  Modificação da Bateria Principal 2 Modificação da Bateria Secundária 1 Modificação dos Canhões AA 1 Modificação dos Sistemas de Mira 1 Modificação dos Tubos de Torpedos 1
 Slot 4  Modificação do Sistema de Controle de Danos 2 Modificação de Propulsão 1 Modificação da Caixa de Direção 1 Modificação das Cargas de Profundidade 1

Opinião dos Jogadores

Performance

Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).


The Ship

Maya was one of four Takao-class heavy cruisers in service with the Imperial Japanese Navy during the Second World War. Based on Atago, she trades a main battery turret for improved AA and a wide selection of consumables. The most notable are her Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. and Repair PartyWhile active, restores a percentage of the ship's health points each second.. She also has the choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or the same Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. as carried by cruisers of Tier VIII and above.

Whilst Maya is a sister ship of Atago, she has a slower rudder shift, taking 10 seconds for the rudder to fully travel. With a turning circle of 780 meters, this can make avoiding incoming fire and moving in confined areas difficult. Although she may be sluggish when turning, Maya is fast in a straight line, with few Tier VII cruisers rivaling her 35.5 knot top speed. She can relocate quickly when needed or chase down isolated enemies, and easily keep pace with her team’s destroyers. With captain skills her concealment can be brought down to 11.2km which combined with her speed to allow Maya to reach advantageous firing positions or escape from dangerous positions.

Armor

Despite sharing Atago's overall armor scheme, Maya carries thinner armor compared to her Tier VIII sister. Her bow and stern are 16mm thick, which bounces most cruiser AP from tiers V to IX, but provides no protection against battleship AP or HE shells. Citadel armor varies from 102mm along the engine room spaces to 127mm around the magazines. There is also some extra protection provided by the presence of torpedo bulges along the length of her citadel, which can result in shells detonating before penetrating the main armor belt. Despite this, Maya's citadel presents a long and tempting target. As with any cruiser, showing too much broadside can result in taking serious amounts of damage. These flaws are partially offset by Maya's large health pool, exceeded only by French cruiser Toulon in tier. Maya's ability to absorb hits is further enhanced by her access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, which allows her to stay fighting for an extended period. Her repair party is the same as Atago’s, queuing 50% of penetration damage and 33% of citadel damage received as well as all fire and flood damage. This repair party is active for 28 seconds allowing Maya to potentially repair 5488hp for each use of her repair party. With her 2 base charges Maya can potentially repair almost 11000 hp and this number can be increased up to 19,700 with combat signals and captain skills.

Armament

Maya's guns share the traits of other Japanese cruisers. Her guns are accurate, with destroyer dispersion, but they reload and turn slowly. The standard reload for Maya is a slow 16.5 seconds. She also has four turrets compared to the five carried by Myoko and Atago, which means a lower broadside weight and the lowest sustained main battery damage output of all Tier VII cruisers. She carries a Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. which cuts her reload time in half for 15 seconds, this provides an increase to her firepower allowing for one extra full reload during use. Finally, Maya's main battery range is a relatively short 15.3km.

Each HE round hits hard with excellent fire chance. With sustained firing Maya's shells are capable of setting an average of 4.9 fires per minute. While this is amongst the lowest in tier, with captain skills, combat signals and her Main Battery Reload Booster this rises to 8.7 fires per minute, rivaling even the faster firing 152mm gunned ships for short periods. Maya's AP rounds are merely adequate, and much worse than New Orleans. While they can deal citadel damage on broadside targets, they offer less utility against angled or heavily armored ships.

Maya carries four quadruple torpedo mounts. The torpedo launchers have Atago's improved firing angles, allowing one set on each broadside to fire 37 degrees from the bow and stern. However, firing both launchers from the same side still requires showing broadside. Maya’s torpedoes travel at a speed of 76 knots out to a range of 8km. This two kilometer reduction compared to Atago means that Maya is unable to effectively fire her torpedoes from stealth.

Anti-aircraft

Whilst Maya has improved anti-aircraft defenses with an extra pair of 127mm guns on each side, the majority of her AA batteries consist of 25mm cannon mounts. These weapons can only reach out to 2.5km, at which range enemy squadrons will already be on their attack run and as such present little deterrence to enemy carriers.

Battle performance

Maya presents a slightly modified version of the standard Japanese heavy cruiser playstyle. To obtain the best results, captains need to use effective positioning and ammunition selection, as well as hit point and consumable management to extend her time in battle and compensate for her low base damage output. A well timed Main Battery Reload BoosterWhen used, main battery reload time is significantly reduced. can allow Maya to score multiple citadel hits or set several fires in short order, crippling unwary cruisers and taxing battleship Damage Control Parties. Maya can use her improved Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable to detect enemy destroyers up to 5km away or provide advance warning of ships lurking around corners and behind islands. Despite the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. Maya is not well suited to close quarters brawls where her slow reload, bad turret traverse and mediocre maneuverability will hold her back from being effective.

Maya relies heavily on her HE shells at medium range for the majority of her damage, setting fires on battleships or directly damaging lighter ships. Where possible captains should be aware of the situation and potential targets. With some luck each HE volley can potentially set a fire, causing her to be a threat to even the largest enemy ships. Should the target extinguish any fires, captains should shift their fire to another target for a volley or two before returning to their original target with their Main Battery Reload Booster in order to hopefully set multiple fires in short order.

Maya's torpedoes can be devastating when they hit a target, but their shorter range and faster speed compared to other Japanese cruisers limits their usefulness as area denial weapons or for covering an escape whilst kiting away. Instead, they should be used against specific targets at shorter ranges. Their higher speed makes evading them a tricky task for larger vessels or those which are starting from a stationary position.

Prós:


Contras:

  • Long reload on guns and torpedo tubes
  • Slow turret traverse
  • Mediocre maneuverability.
  • Limited charges of heal and MBRB

Pesquisar

As a premium ship, Maya has no module upgrades to research.

Melhor Configuração

Atualizações

The recommended upgrades are:

There are two slots where captains might wish to consider alternative options. In slot 2 Engine Room Protection reduces the chances of becoming immobilized or Hydroacoustic Search Modification 1 (available for 17,000 coal from the armory) will increase the active time of her Hydroacoustic Search consumable.

In slot 3, Main Battery Modification 2 will help to boost the slow turret rotation times to a more usable level. Aiming Systems Modification 1 can also be useful although the accuracy of Maya's guns mean it is not a required upgrade and taking this upgrade means captains should take the Grease the Gears skill.

Habilidades de Comandante

Predefinição:Commander Skills 3 CR

A standard Japanese cruiser captain will generally fit in well with Maya, although torpedo skills will not provide the same benefit to Maya as other ships. At least one of Grease the Gears or Main Battery Modification 2 should be used.

If players are using a captain specifically for Maya then they should pick skills which will improve her consumables, main battery reload time and turret rotation times. Last Stand is also recommended to help prevent Maya losing her rudder control.

Consumíveis

Maya equips the following consumables:

The Hydroacoustic Search consumable is recommended in slot 2 due to its increased utility and the short range of the majority of Maya's anti-aircraft guns.

Camuflagem

Por ser um navio premium, Maya vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.

Sinais

The signal choices for Maya should be used to improve her fire starting and increase the action time and effect of her consumables. India X-Ray and Victor Lima signals boost Maya's chances of starting fires. Sierra Mike allows Maya to reach speeds up to 37 knots. India Delta increases the amount of health recovered when using her repair party.

Galeria

Informações Históricas


Referências


Predefinição:WoWS Ship Changelog Insert

Navios do Japão
Contratorpedeiros

 II TachibanaDobrões • II Umikaze • II Tachibana LimaDobrões • III Wakatake • IV Isokaze • V Minekaze • V FūjinDobrões • V KamikazeDobrões • V Kamikaze RDobrões • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDobrões • VI ShinonomeDobrões • VII Akatsuki • VII Shiratsuyu • VII YūdachiDobrões • VIII Akizuki • VIII Kagerō • VIII AsashioDobrões • VIII HSF Harekaze IIDobrões • VIII Asashio BDobrões • VIII HSF HarekazeDobrões • VIII AL YukikazeDobrões • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 

Cruzadores

 I Hashidate • II Chikuma • III Tenryū • III KatoriDobrões • IV YūbariDobrões • IV Kuma • IV Iwaki AlphaDobrões • V Furutaka • V Agano • V YahagiDobrões • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDobrões • VII MayaDobrões • VII ARP MyōkōDobrões • VII ARP AshigaraDobrões • VII ARP HaguroDobrões • VII Southern DragonDobrões • VII Eastern DragonDobrões • VII ARP NachiDobrões • VIII Mogami • VIII ToneDobrões • VIII AtagoDobrões • VIII Shimanto • VIII Atago BDobrões • VIII ARP TakaoDobrões • VIII ARP MayaDobrões • IX Ibuki • IX Takahashi • IX AzumaDobrões • IX AL AzumaDobrões • X Zaō • X Yodo • X YoshinoDobrões • X Yoshino B • X Kitakami 

Encouraçados

 II MikasaDobrões • III Kawachi • IV Myōgi • IV IshizuchiDobrões • V Kongō • V ARP KongōDobrões • V ARP KirishimaDobrões • V ARP HarunaDobrões • V ARP HieiDobrões • V HSF HieiDobrões • VI Fusō • VI MutsuDobrões • VI IseDobrões • VII Nagato • VII AshitakaDobrões • VII HyūgaDobrões • VIII Amagi • VIII KiiDobrões • VIII Ignis PurgatioDobrões • VIII RagnarokDobrões • IX Izumo • IX MusashiDobrões • IX HizenDobrões • IX IwamiDobrões • IX Daisen • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 

Porta-Aviões

 IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDobrões • VIII Kaga BDobrões • X Hakuryū •  Sekiryu

Cruzadores
Japão

 I Hashidate • II Chikuma • III Tenryū • III KatoriDobrões • IV YūbariDobrões • IV Kuma • IV Iwaki AlphaDobrões • V Furutaka • V Agano • V YahagiDobrões • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDobrões • VII MayaDobrões • VII ARP MyōkōDobrões • VII ARP AshigaraDobrões • VII ARP HaguroDobrões • VII Southern DragonDobrões • VII Eastern DragonDobrões • VII ARP NachiDobrões • VIII Mogami • VIII ToneDobrões • VIII AtagoDobrões • VIII Shimanto • VIII Atago BDobrões • VIII ARP TakaoDobrões • VIII ARP MayaDobrões • IX Ibuki • IX Takahashi • IX AzumaDobrões • IX AL AzumaDobrões • X Zaō • X Yodo • X YoshinoDobrões • X Yoshino B • X Kitakami 

E.U.A.

 I Erie • II Chester • II AlbanyDobrões • III St. Louis • III CharlestonDobrões • IV Phoenix • V Omaha • V MarbleheadDobrões • V Marblehead LimaDobrões • VI Pensacola • VI Dallas • VII AtlantaDobrões • VII New Orleans • VII Helena • VII IndianapolisDobrões • VII Atlanta BDobrões • VII BoiseDobrões • VII FlintDobrões • VIII Baltimore • VIII Cleveland • VIII WichitaDobrões • VIII AnchorageDobrões • VIII CongressDobrões • VIII RochesterDobrões • VIII San DiegoDobrões • VIII AL MontpelierDobrões • IX Buffalo • IX Seattle • IX Vallejo • IX AlaskaDobrões • IX TulsaDobrões • IX Alaska BDobrões • X Des Moines • X Worcester • X Puerto Rico • X SalemDobrões • X Austin •  Annapolis 

Pan-Ásia

 I Chengan • III Ning HaiDobrões • V Chungking • VI Rahmat • VI HuangheDobrões • VII Chumphon • VIII Harbin • VIII IrianDobrões • VIII WukongDobrões • IX Sejong • IX DalianDobrões • X Jinan 

Alemanha

 I Hermelin • II Dresden • II EmdenDobrões • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDobrões • VI Leipzig • VI HSF Admiral Graf SpeeDobrões • VII Yorck • VII MünchenDobrões • VII WeimarDobrões • VIII Admiral Hipper • VIII Prinz EugenDobrões • VIII MainzDobrões • VIII Mainz BDobrões • VIII Cross of DornDobrões • IX Roon • IX Siegfried • IX Ägir • IX Admiral SchröderDobrões • X Hindenburg •  Clausewitz 

Europa

 I Gryf 

U.R.S.S.

 I Orlan • II DianaDobrões • II Diana LimaDobrões • II Novik • III AuroraDobrões • III Bogatyr • III OlegDobrões • III VaryagDobrões • III AL AvroraDobrões • IV Svietlana • V MurmanskDobrões • V Kotovsky • V Krasny KrymDobrões • V MikoyanDobrões • V KirovDobrões • VI Budyonny • VI MolotovDobrões • VI Admiral MakarovDobrões • VII Shchors • VII LazoDobrões • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDobrões • VIII OchakovDobrões • VIII Pyotr BagrationDobrões • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDobrões • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDobrões • X SmolenskDobrões • X Sevastopol 

Reino Unido

 I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDobrões • VI Leander • VI Devonshire • VI LondonDobrões • VI DidoDobrões • VII Fiji • VII Surrey • VII BelfastDobrões • VIII Edinburgh • VIII Albemarle • VIII CheshireDobrões • VIII Tiger '59Dobrões • VIII Belfast '43Dobrões • VIII HampshireDobrões • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Monmouth •  Edgar 

Itália

 I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDobrões • VI Trento • VI Duca d'AostaDobrões • VII Zara • VII Duca degli AbruzziDobrões • VII GoriziaDobrões • VIII Amalfi • IX Brindisi • X Venezia • X Napoli • X Napoli B 

Os Países Baixos

 I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDobrões • IX Johan de Witt • X Gouden Leeuw 

França

 I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDobrões • VI DupleixDobrões • VII Algérie • VII ToulonDobrões • VIII Charles Martel • VIII Cherbourg • VIII BayardDobrões • IX Saint-Louis • IX Brest • IX CarnotDobrões • X Henri IV • X Marseille • X ColbertDobrões •  Condé 

Comunidade das Nações

 VI PerthDobrões • VI MysoreDobrões • IX HectorDobrões • X Brisbane 

Espanha

 VI CanariasDobrões 

Pan-América

 I Hércules • II Almirante Barroso • II Almirante AbreuDobrões • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDobrões • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martin