Myōkō
IDS_PJGM063_203MM50_TYPE_C_RF_MOD5 х 2 pçs. |
Taxa de Fogo4.29 tiros/min. |
Tempo de Recarga14 seg. |
Velocidade de Rotação5 graus/seg. |
Tempo para Virar 180 Graus36 sec. |
Distância Máxima15.58 km. |
Dispersão Máxima131 m. |
Projétil HE203 mm HE Type0 |
Dano Máximo do Projétil HE3 300 |
Chance de Incendiar com HE17 % |
Velocidade Inicial do Projétil HE840 m/s |
Peso do Projétil HE125.85 kg. |
Projétil AP203 mm AP Type91 |
Dano Máximo do Projétil AP4 700 |
Velocidade Inicial do Projétil AP840 m/s |
Peso do Projétil AP125.85 kg. |
127 mm/40 Type 89 em uma torreta Model A1 Mod.14 х 2 pçs. |
Distância Máxima5.6 km. |
Taxa de Fogo8 tiros/min. |
Tempo de Recarga7.5 seg. |
Projétil HE127 mm HE Type0 |
Dano Máximo do Projétil HE2 100 |
Velocidade inicial do Projétil HE725 m/s |
Chance de Incendiar com HE8 % |
610 mm Triplo4 х 3 pçs. |
Taxa de Fogo0.86 tiros/min. |
Tempo de Recarga70 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
TorpedoType8 mod. 2 |
Dano Máximo16 267 |
Velocidade do Torpedo59 nós |
Distância Máxima dos Torpedos9.99 km. |
127 mm/40 Type 89 em uma torreta Model A1 Mod.14 х 2 pcs. |
. . . Dano Médio por Segundo40.4 |
. . . Distância Máxima5.01 km. |
13 mm/76 Type 93 em uma torreta dupla6 х 2 pcs. |
. . . Dano Médio por Segundo12 |
. . . Distância Máxima1.2 km. |
7.7 mm/80 Type 92 em uma torreta simples2 х 1 pcs. |
. . . Dano Médio por Segundo3.2 |
. . . Distância Máxima0.99 km. |
25 mm/60 Type 96 em uma torreta dupla4 х 2 pcs. |
. . . Dano Médio por Segundo10.8 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima35 nós |
Raio da curva780 m. |
Tempo de virada do leme9.3 seg. |
Distância de detecção em Superfície12.76 km. |
Distância de detecção no Ar6.56 km. |
Myōkō — Cruzador Japonês Tier VII.
The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myoko’s armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.
Módulos
Atualizações Compatíveis
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
For the most part, Myoko is the first proper heavy cruiser within the Japanese cruiser branch; it brings together all of the lessons captains have learned playing through Furutaka and Aoba. Her impressively low detection range will most certainly aid captains in firefights with other cruisers. Her guns turn and load relatively slowly, and getting into a medium range firefight with a fast firing cruiser — such as Dallas, Shchors, or Fiji — is inadvisable.
Captains should take care to remember that even as a proper heavy cruiser, Myoko is still very much prone to citadel hits, particularly from other cruisers despite having the offensive capability to do the same herself. In this aspect she can be played in two ways: an anti-cruiser and anti-destroyer escort or an aggressive raider forming ad-hoc squadrons with other cruisers or destroyers. She must take special care when engaging battleships, and hold the range open as best as possible.Prós:
- Largest amount of hit points for a Tier VII cruiser.
- Torpedo bulges cover 85% of the citadel which makes it really small and hard to hit, something that almost all non-Japanese cruisers can only dream of.
- Torpedo bulges which is a rare addition to a heavy cruiser shatter small shells often when they hit it rather than penetrating.
- The main battery's high explosive shells have high damage, penetration, and fire chance, making them effective against most targets Myoko may encounter.
- The ship carries six torpedo launchers per side. Additionally, her torpedoes have a high top speed and long range, making them effective for area denial or hitting distant targets.
- High top speed and quick rudder shift time allows the ship to dodge long range fire easily.
- Thick central deck armor (32 mm): only AP shells > 457 mm never ricochet.
Contras:
- Very weak armor for a heavy cruiser, often takes a large chunk of damage from anything fired at her.
- Shorter main battery range than other heavy cruisers at her tier.
- Rather slow reload time and turret traverse speed for a heavy cruiser.
- Turrets often gets knocked out or destroyed because of its thin 25mm armor.
- Torpedo bulges are largely useless against battleship AP shells.
- Torpedo mounts are also rear facing and with very narrow firing arcs, requiring the ship to expose her side to make use of them.
- Thin bow/stern armor (16 mm): all battleship and some cruiser AP shells (>228 mm) never ricochet, penetrated even by destroyer HE shells.
Pesquisar
Melhor Configuração
Atualizações
The recommended upgraded for Myoko are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1 keeps the guns and torpedo tubes active and firing.
- Slot 2: Predefinição:Damage Control System Modification 1 makes the ship more resistant to fires and flooding.
- Slot 3: Predefinição:Main Battery Modification 2 makes her guns more comfortable and saves a skill point that would otherwise be spent on Grease the Gears to improve her gun handling. Predefinição:Aiming Systems Modification 1 gives her guns more accuracy and is an alternative option.
- Slot 4: Predefinição:Steering Gears Modification 1 allows for a faster rudder shift to dodge incoming fire. Predefinição:Propulsion Modification 1 can also be used to aid dodging incoming fire and torpedoes via speed juking, depending on your preferred play style.
Habilidades de Comandante
The key skills for Myoko are similar to her predecessor and several options exist based on player preference and which upgrades were selected. If you have opted for improving her accuracy with Predefinição:Aiming Systems Modification 1 in Upgrade Slot 3, it's highly suggested to pick up Grease the Gears as your Level 1 skill in order to make her sluggish turret traverse more comfortable. If you opted for using Upgrade Slot 3 to improve her turret traverse, it is suggested to either choose Gun Feeder, making it faster to switch to AP when presented with a broadside cruiser, or Incoming Fire Alert, to help with dodging incoming fire, as your Level 1 skill. If Incoming Fire Alert was not taken at Level 1, it's suggested that you take Priority Target at Level 2 to help with situational awareness and dodging incoming fire. Otherwise, captains are encouraged to either take Expert AA Marksman, to give her relatively weak AA suite a bit more bite, or Fill the Tubes, to increase the reload speed of her torpedoes. While Pyrotechnician would increase her fire starting ability, the percent boost is too low and her rate of fire too slow to make it worth the points. The key skill at Level 3 is Adrenaline Rush, boosting her relatively slow rate of fire as the ship takes damage. Captains who find themselves exhausting their consumables in Myoko may wish to also take Superintendent; otherwise, Enhanced Torpedo Explosive Charge can be taken to buff her torpedo damage. At Level 4, the key skill is Concealment Expert as Myoko relies on dropping off detection when she gets too much unwanted attention. Captains may also want to take Top Grade Gunner to boost her fire rate when the enemy is too close for her to drop off detection.
Predefinição:Commander Skills 3 CR
Consumíveis
Myōkō can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search or Defensive AA Fire
- Slot 3: Caça
Captains looking to fill an anti-destroyer role on their team should choose Hydroacoustic Search over Defensive AA Fire.
Sinais
Myoko captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (), Victor Lima (), and Juliet Whiskey Unaone () flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot () and India Yankee () flags. Sierra Mike () flags are recommended to increase the ship’s already high top speed.
Sinais de Combate Recomendados | |||||
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★★ |
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★ |
★★★ |
★★ |
★ |
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★★ |
★★★ |
★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert