Edinburgh
152 mm/50 BL Mk.XXIII em uma torreta Mk.XXIII4 х 3 pçs. |
Taxa de Fogo7.79 tiros/min. |
Tempo de Recarga7.7 seg. |
Velocidade de Rotação7 graus/seg. |
Tempo para Virar 180 Graus25.71 sec. |
Distância Máxima14.02 km. |
Dispersão Máxima129 m. |
Chance de Incendiar com HE0 % |
Projétil AP152 mm AP 6crh Mk IV |
Dano Máximo do Projétil AP3 100 |
Velocidade Inicial do Projétil AP841 m/s |
Peso do Projétil AP50.8 kg. |
102 mm/45 QF Mk.XVI em uma torreta Mk.XIX6 х 2 pçs. |
Distância Máxima6.6 km. |
Taxa de Fogo20 tiros/min. |
Tempo de Recarga3 seg. |
Projétil HE102 mm HE 35 lb |
Dano Máximo do Projétil HE1 500 |
Velocidade inicial do Projétil HE811 m/s |
Chance de Incendiar com HE6 % |
533 mm TR Mk IV2 х 3 pçs. |
Taxa de Fogo0.83 tiros/min. |
Tempo de Recarga72 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
Torpedo533 mm Mk IX* |
Dano Máximo15 867 |
Velocidade do Torpedo61 nós |
Distância Máxima dos Torpedos8.01 km. |
102 mm/45 QF Mk.XVI em uma torreta Mk.XIX6 х 2 pcs. |
. . . Dano Médio por Segundo56.4 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon Mk.II em uma torreta Mk.V5 х 2 pcs. |
. . . Dano Médio por Segundo30.5 |
. . . Distância Máxima2.01 km. |
40 mm/39 Vickers QF Mk.VIII em uma montagem Mk.VI3 х 8 pcs. |
. . . Dano Médio por Segundo59.4 |
. . . Distância Máxima2.49 km. |
20 mm Oerlikon Mk.I em uma torreta Mk.IIA8 х 1 pcs. |
. . . Dano Médio por Segundo28.8 |
. . . Distância Máxima2.01 km. |
Velocidade Máxima32.5 nós |
Raio da curva730 m. |
Tempo de virada do leme13.4 seg. |
Distância de detecção em Superfície11.36 km. |
Distância de detecção no Ar7.16 km. |
Edinburgh — Cruzador Britânico Tier VIII.
The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.
Módulos
Atualizações Compatíveis
Slot 1 | ||||||
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Slot 3 | ||||||
Slot 4 | ||||||
Slot 5 |
Opinião dos Jogadores
Performance
Edinburgh will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, Fiji. In point of fact, Edinburgh has only a few upgrades from Fiji, but those upgrades make a measurable difference in her effectiveness.
By now, veterans of the branch are accustomed to having access to the Repair Party consumable. Edinburgh is no different in this regard, though she has access to a much more potent version of the consumable, one that restores as much as 40% of her health pool per use. Neptune and Minotaur have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, Edinburgh has the tools to make good that escape — should it become necessary — through her ability to equip the Smoke Generator consumable. Additionally, Edinburgh is the first ship in the line given access to Surveillance Radar . Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and Hydroacoustic Search make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped Edinburgh are in a very vulnerable position.
Her armor is improved over that of Fiji, and while she will stand up to heavy cruiser fire better than her predecessor, Edinburgh will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10.0 km, and her anti-aircraft damage per second is nearly double that of Fiji. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.Prós:
- Has access to Specialized Repair Teams that allow her to regenerate large amounts health.
- Highly flexible ship; mounts Hydroacoustic Search by default, then can choose between Spotting Aircraft , Caça , Smoke Generator , and Surveillance Radar .
- Solid anti-aircraft suite, especially when bolstered by the Expert AA Marksman and AA Gunner commander skills.
- Good maneuverability; above average turning circle radius and rudder shift times.
Contras:
- Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate Edinburgh easily.
- Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships.
- Lightly-armored turrets and fragile AA guns are incapacitated more frequently than many of her contemporaries.
- Shortest main battery range of all Tier VIII cruisers.
Pesquisar
Melhor Configuração
There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 1 and 3, and which consumable she chooses to go along with Hydroacoustic Search .
Atualizações
The recommended upgrades for Edinburgh are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1*
- Slot 2: Predefinição:Damage Control System Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1*
- Slot 4: Predefinição:Steering Gears Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Predefinição:Auxiliary Armaments Modification 1.
Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. Predefinição:AA Guns Modification 1 should be mounted when specializing for AA duties.
Habilidades de Comandante
At Level 1, commanders are encouraged to take Last Stand to ensure Edinburgh retains at least some maneuverability even when her engines or rudder are knocked out. At Level 2, Priority Target is a key skill as it allows players to know when it is (theoretically) safe to expose their broadside in a turn without severe punishment. Other skills of interest for Edinburgh at Level 2 are Consumables Enhancements (to lengthen the duration of either her smoke screen or radar consumables) and Expert AA Marksman (a good team-play option that bolsters her AA suite). At Level 3, the key skills are Adrenaline Rush and Superindendent, both of which are highly recommended. Captains who find themselves relying heavily on her torpedo armament may also be interested in taking Enhanced Torpedo Explosive Charge. At Level 4, the key skill that captains should prioritize is Concealment Expert in order to further enhance Edinburgh’s already great concealment. Captains may also be interested in taking AA Gunner (another good team-play option that gives an additional boost to an already solid AA suite) or Radio Location (to improve situational awareness, particularly against outflanking destroyers).
Suggested initial skill order for first time Edinburgh captains: Last Stand -> Priority Target -> Adrenaline Rush -> Concealment Expert -> Superintendent
Predefinição:Commander Skills 3 CR
Consumíveis
Edinburgh can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
- Slot 3: {Hydroacoustic Search
- Slot 4: Smoke Generator or Surveillance Radar or Spotting Aircraft or Caça
Captains who wish to focused on eradicating enemy destroyers should equip Surveillance Radar . All other builds should stick to Smoke Generator for maximum survivability. Caça is still not recommended for the same reason as for the preceding tier ships - the fighters are not particularly effect in the AA role. Spotting Aircraft is also not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with Edinburgh’s existing range.
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Edinburgh with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
Edinburgh’s anti-aircraft defenses need all the help they can get; November Echo Setteseven () earns an easy recommendation, as does India Delta () to improve her already stellar healing capability. Sierra Mike () will assist in overcoming some of her deficiencies in top speed, and November Foxtrot () will help shorten the cooldown time of her all-important suite of consumables. X-Ray Papa Unaone will increase the action time of her smoke allowing Edinburgh to produce longer curtains of smoke, giving her more space to move around as well as technically increasing the total time she could potentially spend hidden within her own smoke so long as she finds herself within the final puff of smoke as the first puffs start to dissipate.
Sinais de Combate Recomendados | |||||
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Edinburgh fires torpedoes individually at an enemy Yamato class battleship.
Torpedo bombers from an enemy Shokaku commit the attack.
A Shokaku torpedo attack is partially thwarted by Edinburgh's anti-air guns.
Informações Históricas
Galeria Histórica
Vídeo
Referências
- HMS Edinburgh (16) - Wikipedia
- Town-class cruiser (1936) - Wikipedia
- Armada 2.0: Edinburgh - News - World of Warships
- Armada - Edinburgh - World of Warships Official Channel - YouTube