Albemarle
203 mm/50 Mk IX em uma torreta Mk.III3 х 3 pçs. |
Taxa de Fogo4.62 tiros/min. |
Tempo de Recarga13 seg. |
Velocidade de Rotação8 graus/seg. |
Tempo para Virar 180 Graus22.5 sec. |
Distância Máxima14.27 km. |
Dispersão Máxima131 m. |
Projétil HE203 mm HE 256 lb |
Dano Máximo do Projétil HE3 300 |
Chance de Incendiar com HE17 % |
Velocidade Inicial do Projétil HE814 m/s |
Peso do Projétil HE116.1 kg. |
Projétil AP203 mm AP 256 lb |
Dano Máximo do Projétil AP4 500 |
Velocidade Inicial do Projétil AP814 m/s |
Peso do Projétil AP116.1 kg. |
113 mm/45 QF Mk.V em uma torreta RP41 Mk.VI6 х 2 pçs. |
Distância Máxima6.6 km. |
Taxa de Fogo20 tiros/min. |
Tempo de Recarga3 seg. |
Projétil HE113 mm HE Mk XVI |
Dano Máximo do Projétil HE1 600 |
Velocidade inicial do Projétil HE746 m/s |
Chance de Incendiar com HE7 % |
533 mm QR Mk II2 х 4 pçs. |
Taxa de Fogo0.63 tiros/min. |
Tempo de Recarga96 seg. |
Velocidade de Rotação25 graus/seg. |
Tempo Para Virar 180 Graus7.2 seg. |
Torpedo533 mm Mk IX** |
Dano Máximo15 533 |
Velocidade do Torpedo62 nós |
Distância Máxima dos Torpedos9.99 km. |
113 mm/45 QF Mk.V em uma torreta RP41 Mk.VI6 х 2 pcs. |
. . . Dano Médio por Segundo106.8 |
. . . Distância Máxima5.01 km. |
20 mm Oerlikon Mk.I em uma torreta Mk.IIA16 х 1 pcs. |
. . . Dano Médio por Segundo57.6 |
. . . Distância Máxima2.01 km. |
40 mm/39 Vickers QF Mk.VIII em uma torreta Mk.VII2 х 4 pcs. |
. . . Dano Médio por Segundo28 |
. . . Distância Máxima2.49 km. |
40 mm/39 Vickers QF Mk.VIII em uma montagem Mk.VI4 х 8 pcs. |
. . . Dano Médio por Segundo79.2 |
. . . Distância Máxima2.49 km. |
Velocidade Máxima33 nós |
Raio da curva720 m. |
Tempo de virada do leme15 seg. |
Distância de detecção em Superfície12.06 km. |
Distância de detecção no Ar7.7 km. |
Albemarle — Cruzador Britânico Tier VIII.
Um projeto para um cruzador pesado bem protegido, elaborado logo após o início da Segunda Guerra Mundial. Uma das diferenças fundamentais em comparação com os navios das gerações anteriores foi a colocação dos canhões da bateria principal nas torres de três canhões.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 |
Opinião dos Jogadores
Performance
At first sight, Albemarle is only a marginal upgrade over her predecessor, Surrey. She equips 1 more gun for a total of nine 203mm guns in 3 turrets with a standard AB-X configuration. However, Albemarle is the first British heavy cruiser to receive access to an improved Repair Party that restores up to 40% of her total HP over 20 seconds (compared to the 14% over 28 seconds of her predecessor). Albemarle's enhanced Repair Party grants her increased survivability that is bolstered by her already high HP pool of 43,800, which is reflective of her heavy cruiser classification. On the flip slide, Albemarle also shares the mediocre handling of most heavy cruisers. Nevertheless, Albemarle's ability to out-tank cruisers she cannot out-damage—and even those she can—is a valuable trait.
Albemarle's HE is hard-hitting with among the highest maximum damage per shell of all Tier VIII cruisers (behind only the 234mm-armed Cheshire), though her AP performance is more lackluster. While her AP shells are capable of achieving citadel hits on broadside cruisers even 12 km away, astute enemy ships will quickly turn to eliminate further citadel opportunities and captains will usually default to her HE shells for their more consistent performance and relatively high fire-setting chance. With respect to her turrets, Albemarle's gun firing arcs are appreciably better for the aft turret. Because Albemarle's forward guns cannot turn very far toward the stern, firing more than 3 guns while retreating is dangerous. Captains may prefer to stay 12-15 km from enemy cruisers and battleships for easy opportunities to retreat, repair, return, and retaliate. Though Albemarle can hunt destroyers too, her 13 second main battery reload time handicaps her in this role.
Torpedo-wise, Albemarle is a welcome improvement over her predecessor. She mounts the same number of tubes—4 per side for a total of 8—with the same reload time of 96 seconds. Her torpedoes deal negligibly less damage for a 10 km range, 2 km greater than Surrey's, and a 62 knot speed. The 10 km range is just long enough to be periodically usable while the 62 knot speed does not cripple the practical damage-dealing capabilities of her torpedoes. With a full concealment build and camouflage, Albemarle even has a 0.2 km window to torpedo enemies while undetected. On top of that, Albemarle's torpedo arcs are wider than Surrey's and comfortable to use, increasing the practical utility of her torpedoes. The ability to launch torpedoes single-file, a characteristic shared with all other British ships but Campbeltown, further opens up additional opportunities to hurt even bow-tanking targets.
Overall, Albemarle is what captains can expect from a heavy cruiser with torpedoes. The increased efficiency of her British Repair Party is an added benefit that serves as a ship-saving fallback when engagements don't work out as planned. Albemarle is a reliable damage dealer on a platform designed to last and captains will fare well provided they keep her afloat long enough to take advantage of her heal.Prós:
- Good survivability from large HP pool (behind only Prinz Eugen and Tallinn) and enhanced Repair Party.
- Good HE shell damage and fire chance (both behind only Cheshire).
- Usable torpedoes with wide arcs, 10 km range, and 62 kn speed.
- Relatively good concealment for a Tier VIII cruiser.
Contras:
- Mediocre 15.7 km range (3rd shortest at tier), though augmented by Spotting Aircraft.
- Relatively long 13 second main battery reload time.
- Mediocre gun firing arcs that require exposing broadside to fire a full salvo.
Pesquisar
Availability of researchable upgrades for Albemarle is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Drake.
- Gun Fire Control System: Upgrade to Mk VIII mod. 2 for an extra 10% range on the main battery.
Melhor Configuração
Atualizações
The recommended upgrades for Albemarle are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Engine Room Protection
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Steering Gears Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
Habilidades de Comandante
Predefinição:Commander Skills 3 CR
Consumíveis
Albemarle can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
- Slot 3: Defensive AA Fire or Hydroacoustic Search
- Slot 4: Spotting Aircraft
Camuflagem
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Albemarle with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Sinais
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★★★ |
★★ |
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★★ | ||||
Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Galeria Histórica