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Danae

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Danae
Danae_wows_main.jpg
Cruiser | U.K. | Tier IV
Tech Tree Position
Caledon
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Danae_icon_small.png
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Hawkins
Emerald
stock
 top
General
Research price5600 exp
Purchase price698,000 Credits
Hit Points18,400 
Main Battery
152 mm/50 BL Mk.XII on a CPXIV mount6 х 1 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range11.33 km.
Maximum Dispersion118 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 4crh 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity853 m./s.
AP Shell Weight45.36 kg.
Torpedo Tubes
533 mm TR Mk I4 х 3 pcs.
Rate of Fire0.97 shots/min.
Reload Time62 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
40 mm/39 Vickers QF Mk.II on a single mount2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
12.7 mm Mk.III4 х 4 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range1.2 km.
76.2 mm/45 QF HA Mk.I on an HA Mk.IV mount2 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius590 m.
Rudder Shift Time8.5 sec.
Concealment
Surface Detectability Range10.13 km.
Air Detectability Range4.3 km.
Battle Levels
12345678910
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IV
Ship_PBSC104_Danae.png
698,000

Danae — British Tier IV cruiser.

Developed from the preceding Caledon-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, Danae featured reinforced artillery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XII on a CPXIV mount8181182,900 050,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Danae (A)18,400107664/2/24 080,000
Danae (B)20,900107664/2/24 2,000300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk II1627.210,000536 045,000
533 mm Mk V0.8717.211,966596 700150,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IV mod. 10 060,000
Mk IV mod. 20 900140,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 40,000 hp30 040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Tier IV Danae shares many similarities with the Pan-American Cordoba. Despite mounting the same weapons and consumables, there are some important differences between the two ships, with Danae’s consumables and weapons having slightly different parameters. A quick 6.1 second rudder shift helps her avoid incoming attacks, although her turning circle of 590m means she needs more space than Cordoba in order to change direction. Danae features improved acceleration and energy retention which aids her when turning. Unfortunately, her 30 knot top speed is slow for a Tier IV cruiser and she cannot chase down, or escape from, many opponents. Danae has a good base concealment of 10.13km which can be reduced to 9.1km when using the [u]Concealement Expert[/u] skill. In open waters against other cruisers or battleships, players can often spot enemy ships long before they are spotted themselves. Danae mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., which is active for 5 seconds and has a 60 second cooldown between uses. She also mounts a Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and a Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable. The Hydroacoustic Search has a 3km detection range for torpedoes and 4km for ships. It has an action time of 100 seconds and a cooldown time of 120 seconds. Her Repair Party is active for 28 seconds, and can repair up to 14% of her health including 10% of citadel damage received. Danae has three uses of her repair party as standard.

Armor and Survivability

Danae has 13mm bow and stern plating, which can bounce most cruiser AP she will face but can be overmatched by battleships and heavy cruisers like Hawkins, Furutaka and Exeter. She also has a strip of thicker 38mm armor along her waterline up to her bow and partway towards her stern which can bounce any AP she will face if correctly angled. Her citadel is easily penetrated and rises to the upper deck level along her hull between the bridge and “X” turret. Her vulnerable citadel is further emphasized by her small health pool. 20,900 HP is one of the lowest at her tier, although it is somewhat offset by her Repair Party consumable. She must be careful when exposing her side, as large volleys of AP rounds can easily result in a swift return to port

Armament

Danae carries a main battery of six 152 mm guns in fast turning single centerline mounts. While this may feel underwhelming compared to some other ships, all of her guns can be rapidly brought to bear on a target on either flank. The quick rotation, ability to bring all her guns to bear and a fast reload of 7 seconds allows Danae to keep up with her rivals in gunfights. With a maximum range of 12.5km, Danae can feel rather short ranged. When shooting at maximum range, her shells lose velocity and tend to float, which can make accurate aiming difficult against agile targets. Danae can only fire AP rounds from her main battery. When compared to other nation’s AP, they feature the improved ricochet angles common to the British light cruisers and Pan-American cruisers. Danae has reduced fuse timers and arming thresholds for her shells, so she will overpenetrate thinly armored targets less often than other ships. Her lack of HE rounds means that Danae can struggle to deal damage to battleships, with shots to the superstructure being the only reliable way to damage them. Danae carries twelve torpedo tubes, with two triple launchers per side. She can put out a potentially devastating attack, but with only a 6km range she must get close to use these weapons and show a lot of broadside to launch them all. At 59 knots they are some of the fastest in her tier- at short ranges a well aimed spread can be difficult to avoid.

Anti-Aircraft Armament

Danae has one of the highest AA ratings at Tier IV, with her total DPM almost matching that of De Ruyter. Although her numbers look impressive, the weapons are short ranged, with her mid-range aura only reaching out to 2.5km. Danae’s AA is only suitable for self defense and she will not be able to fight back against enemy aircraft until they are committed to an attack.

Battle Performance

Her light armor and small hit point pool mean that effective use of positioning, concealment and the Repair Party are key to achieving a good result in battle. Players should pick their targets carefully, as an unexpected duel with a battleship can easily result in crippling damage. Without HE rounds it can feel challenging to deal meaningful damage to enemy ships, a situation which is made worse when Danae finds herself fighting against Tier V ships. Her lack of HE and difficulty in damaging angled targets mean that players should focus on using their concealment to reach a flanking position where they can fire into enemy ships’ broadsides.

Danae’s good agility makes her well suited to operating around island cover where her fragility and lack of range are less of an issue. When forced to operate without cover, players should use their excellent concealment to attack an unsuspecting opponent or break away from an unfavourable fight to repair and reach a more favorable position.

Pros:

  • Fast main battery traverse and reload
  • AP shells with improved penetration angles
  • Large torpedo armament on each side
  • Agile
  • Good concealment
  • Carries the Repair Party consumable

Cons:

  • Small hit point pool
  • Thin armor and a large citadel
  • No access to HE shells
  • Short range on her weapons
  • Slow top speed

Research

Captains are recommended to research modules in the following order: the Fire Control System module first, then Hull (B), and lastly the Torpedo upgrade.

Optimal Configuration

Upgrades

The recommended upgrades for Danae are:

Commander Skills

Danae is almost certain to encounter enemy aircraft carriers, but her overall AA damage per second is so low that it makes sinking points into AA skills unattractive. Captains who are interested in a destroyer hunter role should consider investing points into Level 4's Radio Location.

Consumables

Danae equips the following consumables:

Signals

It is viable to mount India Delta because of how fragile Danae is and the fact that she has access to a heal ability. Additionally, it is worthwhile to mount November Foxtrot.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.6.2:
    • Fixed model of destroyed torpedo tubes.
  • Update 0.6.3:
    • Experience earnings increased by +5%
    • Credit earnings increased by +5%
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.71 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 590 m to correct prior discrepancy.
  • Update 0.9.7:
    • The Hydroacoustic Search consumable is available for installation on the base hull.
  • Update 0.11.11:
    • Minor updates to geometry and textures.

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