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Danae

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Danae_wows_main.jpg
Cruiser | U.K. | Tier IV
Tech Tree Position
Caledon
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Danae_icon_small.png
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Emerald
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General
Research price7000 exp
Purchase price775,000 Credits
Hit Points18,400 
Main Battery
152 mm/45 CPXIV6 х 1 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range11.33 km.
Maximum Dispersion118 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 4crh 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity853 m./s.
AP Shell Weight45.36 kg.
Torpedo Tubes
533 mm TR Mk I4 х 3 pcs.
Rate of Fire0.97 shots/min.
Reload Time62 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
76.2 mm/45 HA Mk IV2 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
12.7 mm Mk III4 х 4 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range1.2 km.
40 mm Vickers 2-pdr. QF Mk II2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius540 m.
Rudder Shift Time8.5 sec.
Concealment
Surface Detectability Range10.44 km.
Air Detectability Range5.37 km.
Battle Levels
12345678910
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IV
Ship_PBSC104_Danae.png
775,000

Danae — British Tier IV cruiser.

Developed from the preceding Caledon-class cruiser ships. In contrast to her predecessors, she was bigger in size and had more powerful torpedoes. Apart from that, Danae featured reinforced artillery.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/45 CPXIV8181182,900 050,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Danae (A)18,400107664/2/240 080,000
Danae (B)20,900107664/2/240 3,300300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk II1627.210,000536 045,000
533 mm Mk V0.8717.211,966596 1,200150,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IV mod. 1011.3 060,000
Mk IV mod. 21012.5 1,500140,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 40,000 hp30 040,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

At first glance, Danae might appear to suffer from the same problem that her immediate predecessor has: not enough guns. Further research, though, shows the concern is largely unwarranted. She sports six centerline-mounted 152mm rifles, and — just like Caledon — she can bring them all to bear on a single target with reasonable haste. This leaves her only a couple of guns shy of the maximum broadsides of rivals like Phoenix and Svietlana and slightly ahead of Karlsruhe. Her 8 rounds per minute rate of fire is also comparable for the tier.

As befits her light cruiser status, her armor is nothing to write home about and her health pool is below average; Danae’s ability to utilize the Repair Party consumable is key to getting the most out of her in a given game. Her maximum firing range is excellent — second only to Yubari — and her rudder shift time is also above average, though her speed places her firmly in the middle-of-the-pack. She starts off with the same torpedoes as Caledon, though in an upgraded two triple-tube per side configuration. She can research a torpedo upgrade that moderately increases the damage and speed of her fish, but unfortunately does nothing for their 6.0 km range.

Pros:

  • Centerline mounted guns with excellent traverse time ensure she can get all her barrels on target when she wants to.
  • Twelve torpedo tubes available (six per side) for maximum carnage.
  • Maintains access to the Repair Party consumable, giving her additional survivability if played intelligently.
  • Good handling characteristics: solid rudder shift time and best-in-tier turning circle radius.

Cons:

  • Only six barrels will leave most captains feeling under-gunned even if they technically aren't against equal-tiered ships. When up-tiered into Tier V games, Danae can definitely find herself a liability to her team.
  • Smallest health pool of all non-premium Tier IV cruisers.
  • Lack of high explosive shells leaves her unable to reliably damage angled battleships.
  • Engine compartment space sits relatively high amidships; she is not hard to land citadels against when broadside.
  • Guns have very high shell arcs, making hitting fast-moving targets at long ranges difficult.

Research

Captains are recommended to research modules in the following order: the Fire Control System module first, then Hull (B), and lastly the Torpedo upgrade.

Optimal Configuration

Upgrades

Main Armaments Modification 1 remains the best choice available for Upgrade Slot 1; Upgrade Slot 4 is captain's choice.

Commander Skills

Danae is almost certain to encounter enemy aircraft carriers eventually, but her overall AA damage per second is so low that it makes sinking points into Basic and Advanced Firing Training unattractive. Captains should only do so if they intend to move the commander to a different ship that will have a better anti-aircraft suite. Captains who are interested in a destroyer hunter role should strongly consider investing points into Level 3's Vigilance and Level 4's Radio Position Finding.

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, and Hydroacoustic Search (upon equipping Hull (B)).

As a Royal Navy light cruiser, Danae can be deadly to enemy destroyers. This makes it advisable to equip premium Hydroacoustic Search II once Hull (B) has been researched and equipped. Additionally, her thin armor makes it highly advisable to equip premium Repair Party II.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As a mid-tier light cruiser, captains may find some frustration grinding through Danae; it's worthwhile to mount an Equal Speed Charlie London signal to help speed things along. It's also viable to mount India Delta because of how fragile the ship is and the fact that this cruiser has access to a heal ability. Additionally, it is worthwhile to mount November Foxtrot due to Danae’s access to three consumables (Hydroacoustic Search is unlocked upon equipping Hull (B)).

Gallery

Historical Info

Historical Gallery


Ships of U.K.
Destroyers  III CampbeltownDoubloons • VI GallantDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland