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Nottingham

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Nottingham
Nottingham_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Nottingham_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points35,300 
Main Battery
203 mm/50 BL Mk.VIII on a Mk.III mount3 х 3 pcs.
Rate of Fire4.62 shots/min.
Reload Time13 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range15.7 km.
Maximum Dispersion141 m.
HE Shell203 mm HE 256 lb 
Maximum HE Shell Damage2,850 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity814 m./s.
HE Shell Weight116.1 kg.
AP Shell203 mm AP 256 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity814 m./s.
AP Shell Weight116.1 kg.
Secondary Armament #1
102 mm/45 QF Mk.V on an HA Mk.III mount8 х 1 pcs.
Firing Range6.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range7.98 km.
AA Defense
102 mm/45 QF Mk.V on an HA Mk.III mount8 х 1 pcs.
. . . Average Damage per Second22.4 
. . . Firing Range3.51 km.
12.7 mm Mk.III6 х 4 pcs.
. . . Average Damage per Second12.6 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount4 х 4 pcs.
. . . Average Damage per Second51.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius700 m.
Rudder Shift Time9.4 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range7.64 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC548_Nottingham.png
Special

Nottingham — British special premium Tier VIII cruiser.

Project C was one of the three designs of cruisers that Naval Architect George Thurston proposed in his essay "The Influence of the Washington Conference on Naval Design" The proposed design was to adhere to the 10,000 ton limit stated in the Washington Naval Treaty, have nine 8 inch guns all placed forward of the superstructure in 3 triple turrets, and maintain a top speed of 34 knots.

The design was not accepted for development with a more conservative approach being taken which would eventually lead to the Royal Navy County class cruisers.

Nottingham was first released for sale on 02 June 2023.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 BL Mk.VIII on a Mk.III mount4.622.51412,850154,500 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nottingham35,30016152386/4/84 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.6967.215,533628 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 90,000 hp34 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The Ship

Nottingham is a Tier VIII British Heavy cruiser that takes many features from Belfast '43 and the British Destroyer Line. She is unique in that she gains a Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., lower detection, and an all forward turret layout in exchange for the survivability and improved heal of the tech tree British Heavy Cruisers.

Nottingham has a hull that is mostly covered with 27mm plating along the sides and 30mm on the deck that can bounce up to 380mm shells at shallow angles. The extreme ends of her hull has 25mm plating which can only protect up to 356mm shells, most battleships that she will face in her tier bracket will be able to overmatch her bow and stern with a well aimed shot. Her citadel is large and quite vulnerable. A large portion of her citadel, from the 3rd funnel to the front of the superstructure, extends well above the waterline and is easy to hit while broadside. When facing ships that can overmatch her hull her citadel has many areas that can act as a shell trap for an easy citadel. Captains of Nottingham will need to be mindful of positioning and fights they accept, a small chance at her broadside can lead to a quick devastating strike from larger cruisers and battleships.

Nottingham has slightly better speed and maneuverability than other British Tier VIII Heavy Cruisers. Her base speed is 34 knots with a 700m turn circle. Her base rudder shift is 9.4 seconds and hitpoint pool is 35,300. Her base detectability is 11.7km, the lowest of the Tier VIII British Heavy Cruisers, while using Concealment Expert and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. it can be lowered to 9.5km.

Armament

Nottingham carries nine 203mm guns in three triple turrets located forward of the superstructure. The all forward layout of her armament makes it easy for her to keep all of her guns on target whenever she is bow on to her adversary. Interestingly her number 2 turret is capable of a full 360 degrees of rotation. Unlike some British Ships her guns are able to fire AP and HE shells. The AP shells have the same characteristics found on her tech tree counterpart Albemarle, comfortable ballistics at short to mid range but the shells become quite lofty toward the edge of her range. The penetration is not the highest of Tier VIII Heavy Cruisers but enough to reliably damage most cruisers she’ll face. She does not have access to the hard hitting HE shells that the British Heavy Cruiser line has. Her HE shells have less fire chance and less damage overall and are more comparable to the shells found on the American and French Heavy Cruisers. While they can still hurt damaged and soft targets, care should be taken in switching to the correct shell type for the scenario she's in.

Nottingham has heavy torpedo armament with four quadruple torpedo tube launchers, two per side with generous launching langles. Her torpedoes are similar to the ones found on Surrey with average characteristics but twice as many available to her. Being a British ship she can choose to fire torpedoes in a narrow spread or individually. The torpedoes only have an 8km range and she is not able to stealth launch them. She carries enough torpedoes to sink a large cruiser or a battleship and serve well as a deterrent against charging against her.

Consumables

Nottingham has a unique consumable set for a Tier VIII Heavy Cruiser. She has access to Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., and the choice of either Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. or Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. The smoke screen is short duration but has a short cool down between uses. It is best used defensively as a tool to break line of sight with an adversary, whether this be ambushing an unsuspecting target and then disappearing before they can retaliate or as means of escaping a bad situation. Hydroacoustic Search and Defensive AA Fire are in the same slot and in basically every case you will want to take Hydroacoustic Search for her. Her Hydroacoustic Search is the standard one found on other Tier VIII British Cruisers.

Anti-Aircraft

Nottingham has a hard time fending off enemy aircraft. Her short, mid, and long range aura’s extend out to 1.5km, 2.5km, and 4km respectively, some of the lowest ranges for Tier VIII. Her short and long range aura’s have low DPS and the majority of her damage will be from her mid ranged aura. Even when using her defensive fire consumable she is not able to dissuade most carrier Captains that she will face from initiating an attack run. Her best defense against carriers is to break line of sight using smoke or make herself a difficult target by maneuvering.

Battle Performance

Nottingham has a play style that focuses around farming as much damage as possible while staying out of focus for as long as you can. Her low detection radius and Short Burst Smoke Generator give her flexibility to reposition to an area where she can ambush an unsuspecting enemy vessel. Her captains should remain undetected as long as possible and must take care not to overextend, if caught out in the open she does not have the armor or hit point’s to survive a sustained firefight for long and does not have access to a repair party like other British Cruisers.

She is best placed on a flank or a position where she is able to deal damage without the fear of large amounts of return fire. Captains can use the Smoke Generator and her concealment to take more aggressive positions as long as they have a route to quickly escape to once using it to break line of sight. Using this method she is quite effective at ambushing enemy cruisers with all of her armament facing forward.

If fighting against large cruisers or battleships it is best to fight defensively using islands or her smoke screen. She will not be as effective of an HE spammer against battleships as the tech tree British Heavy Cruisers and her best weapon against them will be her torpedoes if she is able to get in range to use them, this usually only happens when she is being approached.

Pros:

  • High concealment for a Tier VIII Cruiser, 9.5km at best.
  • Good maneuverability when compared to other British Heavy Cruisers.
  • Forward armament makes it easy to keep all guns on target.
  • Access to Short-Burst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • Large number of torpedo tubes.

Cons:

  • Large above water citadel and thin hull plating.
  • Low HP at only 35,300 base.
  • No access to Repair PartyWhile active, restores a percentage of the ship's health points each second. like other British Cruisers.
  • Ineffectual Anti Aircraft Armament Range and Damage.
  • Short Range Torpedoes, 8km range.

Research

As a premium ship, Nottingham has no module upgrades to research.

Optimal Configuration

Nottingham should be tailored toward improving her concealment and survivability first with the second priority going to main battery and firepower.

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Nottingham equips the following consumables:

Camouflage

As a premium ship, Nottingham comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.2.

Testing Changes

  • DevBlog 417:
    • Preliminary characteristics.
  • DevBlog 429:
    • Removed the Repair Party consumable.
    • Torpedo range reduced from 10 to 8 km.
  • DevBlog 433:
    • Maximum HE shell damage reduced from 3,300 to 2,850.
    • Chance to set fire reduced from 17% to 15%.
  • DevBlog 439:
    • Detectability range by sea increased from 11.2 to 11.7 km. Accordingly, other types of detectability were increased.
  • DevBlog 441:
    • Detectability range by air increased from 6.4 to 7.6 km.
  • Update 12.4:
    • First available for sale on 02 June 2023, for 570 Nottingham Tokens during the In the Heat of Battles event.

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