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Cruiser | U.K. | Tier IX
Tech Tree Position
Research price173000 exp
Purchase price13,600,000 Credits
Hit Points39,900 
Main Battery
152 mm/50 Mk XXV4 х 3 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range15.04 km.
Maximum Dispersion147 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity768 m./s.
AP Shell Weight58.85 kg.
Secondary Armament #1
114 mm/45 RP 41 Mk VI6 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell114 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk II4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
114 mm/45 RP 41 Mk VI6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
152 mm/50 Mk XXV4 х 3 pcs.
. . . Average Damage per Second86.4 
. . . Firing Rangekm.
20 mm Oerlikon Mk IV14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
40 mm Bofors Mk V10 х 2 pcs.
. . . Average Damage per Second123 
. . . Firing Range3.51 km.
Maximum Speed33.5 knot
Turning Circle Radius710 m.
Rudder Shift Time15.1 sec.
Surface Detectability Range13.14 km.
Air Detectability Range9.12 km.
Battle Levels

Neptune — British Tier IX cruiser.

A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 Mk XXV12181473,200 01,000,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Neptune (A)39,900131024610/14/4/640 01,300,000
Neptune (B)44,900131024610/14/4/640 42,0003,000,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk IX**0.6967.215,5336210 01,200,000
533 mm Mk IXM0.6967.216,7666210 20,0001,800,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk IX mod. 1015 0900,000
Mk IX mod. 21016.5 22,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 110,000 hp33.5 0800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion


Neptune represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of Fiji and Edinburgh are well-acquainted with by this point.

The main improvement from Edinburgh to Neptune is a vast increase in firepower. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, which — with a base reload time of just 5.0 seconds — represents full 50% boost in her rate-of-fire (70% with the appropriate upgrade). The traverse rate sees a noticeable improvement. The range is improved as well, though the shells still lose velocity quickly, making it a challenge to hit anything smaller than a battleship at long range.

Other aspects of Neptune’s firepower are greatly improved as well. She carries two quadruple-tube torpedo launchers per side, allowing her to devastate unwary ships that attempt to pursue her, sit in smoke, or come around islands. Finally, Neptunee’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA.

She retains both Edinburgh’s greatly improved Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) and access to Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).), but her detection range is notably higher; indeed, Neptune has the highest detection radius of all British cruisers. While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.

On the downside, she has slightly less armor protection than Edinburgh, but — more worryingly — a much higher citadel. A Neptunee exposed with her broadside to enemy cruisers with armor-piercing rounds loaded — or battleships at any angle — can expect to take heavy damage if not wiped off the map in short order. To make matters worse, she is larger and responds more sluggishly than Edinburgh, making it more difficult to dodge enemy fire. Combined, these make it much harder to give up Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) for Surveillance Radar.

Neptune is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her highly vulnerable citadel hidden away from enemy battleships and heavy cruisers.


  • Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.
  • Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.
  • First-rate anti-aircraft suite; wrecks planes if her commander has the Manual Fire Control for AA Armament skill.
  • Has access to an enhanced version of Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) that allows her to regenerate large amounts health.
  • Can equip either Smoke Generator or Surveillance Radar.


  • Large detection radius. Even though Concealment Expert and Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) are virtually required to play Neptune to her fullest, she still has large concealment.
  • Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that.
  • Huge citadel that rides quite high above the waterline; can be a shock to new players.
  • Very high shell arcs, making it difficult to hit targets at long ranges.
  • Somewhat sluggish due to her large size.


As with Edinburgh her stock range is sufficient. Research Hull (B) first, followed by the Fire Control System upgrade. The Torpedo upgrade is very marginal, and can either be skipped or picked up after unlocking Minotaur.

Optimal Configuration

Unlike Edinburgh, Neptune can't get her detection radius low enough to match her Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) range. She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.


The recommended upgrades for Neptune are as follows:

Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 2 (+20% to AA mounts maximum firing range.) should be mounted when specializing for AA duties.

Upgrade Slot 6 provides choices for increased effectiveness of desired specializations. Main Battery Modification 3 reduces main battery reload time, which benefits Neptune in engagements with enemy ships. With the appropriate commander skills and upgrades, AA Guns Modification 3 (+25% to average damage per second of AA mounts.) is an easy choice for additional specialization in AA duties, making carrier players rethink their decision to send their plane into the airspace above Neptune.

Commander Skills

Anti-Aircraft Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Manual Fire Control for AA Armament at Level 4. Concealment Expert should be taken ASAP (either with the 10th point or the 14th). After that, invest points in Basic Firing Training, Adrenaline Rush, Smoke Screen Expert, Jack of All Trades, or Radio Position Finding.

Neptune is one of only two ships in the game that has both an outer and middle AA ring eligible for the bonus from Manual Fire Control for AA Armament, the other being the Tier X French battleship, République.

Generalist Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Other strong skills worth considering after that include: Adrenaline Rush, Smoke Screen Expert, Radio Position Finding, or Jack of All Trades.


Neptune can equip the following consumables:

Regardless of how her upgrades and commander skills are organized, Neptune lives and dies by intelligent usage of her available consumables. Premium versions are recommended of ALL consumables, but priority should be given to Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.), Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).), and Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) which directly impact her survivability.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Neptune with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Captains who opted for the Anti-Aircraft Build recommended above are encouraged to equip a November Echo Setteseven (+10% average damage per second of all anti-aircraft mounts / +10% average damage per second of self-defense armament for aircraft with rear gunners.) signal in order to maximize Neptune’s AA output. Regardless of configuration, India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) signals are also recommended for use.


Historical Info

Historical Gallery


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III Dreadnought • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • VIII Vanguard • IX Lion • X Conqueror 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons